Hello everyone!
First of all, happy new year to all of you, I wish you a good health, amazing times and a successful year ːwerewolf_healthː
I have updated the game to version 1.0.9. It includes many changes following amazing feedback I received on the Steam's forum. It aims to bring many QoL features and a loosen difficulty, especially for higher rank stars and constellations creation.
I hope you will like it!
Changelist:
[GAMEPLAY]
- Loosen values for the constellations detection algorithm. It should help getting the constellations you are aiming for!
- Loosen stars gathering conditions. I mainly increased the window of opportunity when a star appears so that you have time to refocus on the game and collect them. Previously, it was too tight and too pressuring
- Increased the inventory sizes and added one more upgrade to reach the size of 100
- Reduced the size of stars when placing them in the Scope to prevent overclamped constellations creation
- Increased the template size for better precision
- Lowered the price increase when rerolling multiple times in a row
- Prevent templates' reroll from choosing the already selected constellation
[UI]
- Revamp of the template selection in the Scope menu
- Added grades status to the template selection
- Added information pop up for close matches (so that you can know the number of stars to do it)
- Real stars are now classified by Era in which you can find them in the Journal menu
- Stars are now sortable by the lowest rank to help cleaning inventory
[AUDIO]
- Fixed a bug with the Rare Alerts (SFX Played) option when having recolter efficiency at the maximum. It was not working fine and was keeping too many alerts
- Added a Uniques Only (SFX Played) option to receive alerts only when unique stars are appearing
[PERFORMANCES]
- FPS are now limited to 60 by default, as having unlimited FPS as the initial setting could trigger performances issues
[LOCALIZATION]
- Adjusted localization consistent with the above changes
As always, have a great time in Spacenap ːb_starː