Some highly requested features are making their way into the game this update!
Combat loadouts
-
Combat loadouts have been added! These are separate from the existing loadouts and can be accessed from the combat tab
-
The Combat loadouts upgrade is required to access combat loadouts
- You can create up to 50 loadouts and assign specific loadouts to specific enemies
- Single tier purchase
- Costs 10m gold
- Requires a Health level of at least 75
-
When you've assigned loadouts to enemies you're fighting, combat loadouts are automatically equipped during all types of combat, online or offline. Same as task loadouts, automatic combat loadout equipping requires having the existing Auto loadout token unlocked
-
-
Adding a cosmetic effect to an item will no longer make it unequippable in loadouts. Applies to both combat and skilling loadouts
Clan changes
-
Clan vault improvements
-
To better secure and manage your clan vault without having to be as selective with who you give vault access to, the clan vault has been split into different tiers. This allows clans to organise their items by value or importance, and restrict access to higher tiers for only their most trusted members
- Existing vault items have automatically been placed into tier 1. Anyone who previously had vault access retains access to tier 1, so nothing changes until you start using these new tiers
- Both the leader and deputy leaders can grant clan members access to different tiers, but deputy leaders cannot grant access beyond their own tier
- Beyond the first tier, you cannot deposit items into a tier higher than your own access level
- When sending items to the vault, you now have an option to choose which tier it goes into
- Items can be moved between tiers by interacting with them in the vault
-
Multi-select has been added to the clan vault to allow you to withdraw and move multiple items at once
-
-
A small new popup has been added to manage clan members instead of having the clan related buttons scattered in the player profile popup
Group ironman changes
-
Group ironmen are now able to leave their clan and join another. This comes with heavy penalties and is generally discouraged - the goal after all is to stay with your initial group indefinitely. We're very aware that circumstances change and activity in groups often varies greatly, so we want to offer a way to continue playing your GIM if you find yourself in a position where your group is no longer a good fit for you. To keep things fair in the game mode, you cannot move items between clans. The only thing you'll keep when moving between clans are your levels, enchantments and token unlocks. More details below
-
When you leave a clan, you will lose everything but the aforementioned progress. The clan you're leaving is able to claim the items you've given up.
-
You don't lose anything when you're kicked from a clan. At this point, you have 2 options. Create a new clan and keep your items and start a new group from scratch. If you opt to join an existing clan, you will lose all of the aforementioned progress
-
When you join a clan, you can't leave or be kicked from it for 14 days
-
If you leave the clan after 14 days, you'll be put on a cooldown before you can join another clan. This cooldown starts at 2 weeks and doubles every time you leave a clan. There's no cap on this, so you'll essentially lock yourself out of the game mode if you leave too many clans
- There's no cooldown when leaving your first clan, to allow existing GIM players to regroup
-
Kicking a player does not put them on an additional cooldown
-
You can never re-join a clan that you've once been in
-
-
The "pristine" rank has been added to GIM clans
- Every GIM clan is pristine by default
- Visible in your clan page, clan recruitment page and leaderboards
- Adding a player to your clan that has been in a previous clan breaks your pristine rank. You'll be notified and asked of confirmation if you're accepting a player into the clan that would break your pristine rank
- To ensure that clans don't accidentally break their pristine, players who would break the pristine rank can't accept an invitation to a pristine clan. They'll need to send an application and be accepted. This is to ensure that you don't run into a situation where you invite a player that wouldn't break your pristine at the time of sending the invitation but would at the time of accepting it
- The rank is purely visual and doesn't have an impact on gameplay in any way
-
Group ironmen are now able to play the game without being in a clan. This means that you can now start playing new group ironman characters as you normally would before you're in a clan
-
Group ironmen previously skipped the tutorial due to the restrictive nature of the game mode and requiring you to be in a clan before you can do anything. No more, group ironmen now have the option to complete the tutorial as well
-
Added an informative popup about the Group Ironman game mode. It contains information on the game mode in general, leave restrictions/penalties as well as your clan history and future penalties if you were to leave or be kicked from your clan. This popup is shown on login once and accessible via the top right menu any time after
-
Fixed group ironman issues caused from being accepted to a clan whilst offline
Character management
- To make it more difficult to accidentally create multiple master accounts and get your characters mixed up between them, when logging in with a provider that isn't linked to any master account, you'll be told of it and asked for confirmation to proceed
- Attempting to import characters that were already linked to another account would show the incorrect error message
- You can now unlink your only log-in method if the account has no characters linked to it. This will delete the master account and allow the log-in method to be connected to another account
- There were a few scenarios that could cause you to unnecessarily get logged out and even have your saved login credentials erased. Fine for most registered master accounts, it would just require you to reauthenticate. Terrible for guest users as they'd have no way to access their account without any connected log-in methods. These cases should now be handled better
- Logging out from a guest account no longer clears your guest login info from device
Other
- Experience received from tasks is no longer rounded
- Every button in the game that has a scaling effect on mouse hover now scales the same amount
- There's now a 10s cooldown when removing a character from character selection before you can confirm the action
- Fixed tasks with active cost modifiers not being startable without having the base requirements (for example, you'd need gold to start a Carpentry task even if you had fully unlocked the Plank Bargain upgrade)
- Fixed confirmation popups requiring double confirmation not automatically closing on the second confirmation
- The task stats popup now tells you the time required to max experience for skills at max level
- BMM enemies no longer get partially hidden on some resolutions
- Fixed an issue that caused some users to be unable to start an AFK raid even having the afk raid token unlocked and with a solo raid completion
- There were a few combat and plundering scenarios that could lead to your inventory getting desynced. Fixed
- Clan leadership handovers now use the timer feature of the confirmation popup to prevent accidents
- You can now click yourself in chat to view your public profile
- Android and iOS builds now have native update checking and update prompting
- Some usernames on some resolutions would get hidden in the character selection menu. Fixed
- Fixed an issue with auto quest moving from daily to weekly sometimes going idle. Another related bug was fixed in a recent update, this solves another scenario that slipped by then