Clankers
unknown
Clankers Is RELASED!

Hello there, fellow Clankers Slayers!

Today we have a new day with new updates and the full game available!

Thank you, everyone, who tested the game on itch and Steam when it was in its Demo phase :D

The current game version is 67 (I know, funny)

Now for the change log:

  • The game now shows the weapons tool tip in the first round
  • The game now shows weapons in the first round
  • The game now shows the option to skip a round on the first round
  • The game now shows the timer on the first round
  • Fixed all hit boxes in Tool tips (they were too big)
  • Changed Conversion Time ratio per dollar from 0.0001 to 0.00001
  • Made the "upgrade" and "Kill Clankers" buttons clickable only once to stop the "dollar losing" bug
  • Fixed upgrade particle's scaling in The Upgrade Tree
  • Fixed weapons tool tip layer
  • Increase upgrades tool tip layer
  • Increase upgrades tool tip layer
  • Lower the minimal money counting time from 2s to 1.5s
  • Fixed Weapon Shop's description's layering
  • Changed Stat Description Tool tip Embroid
  • Changed Stat Description Tool tip Positioning
  • Achievement Typos fixed 'Thousands' and 'Muncher'
  • Added a UI box art for the big tutorial
  • Fixed tutorial Button animation for the big tutorial
  • Fixed On the language selection screen 'Difficulty' typos
  • In the basic gameplay help text, typos. 'Equipped', 'Unequip' and 'melee' were fixed
  • On the Weapon purchase screen, the 'help' tool tip got the word 'weapons' typos fixed
  • The Cash description typos 'possess' and 'weapons'
  • Add a condition which turns of multiplier if they are in an E value
  • Fixed the spawn box a bit
  • Rebalanced starting upgrades
  • Increased Performance of the Upgrade Tree by deleting redundant functions
  • Fixed the "Can buy" square conditioning
  • The upgrade price disappears after buying an upgrade
  • Upgrade Price Icon disappears after fully buying an upgrade
  • Minimised Upgrade Stat's description size
  • Minimised Upgrade Node's Description size and re positioned its UI
  • Turned off upgrade tree Move-in out system cause it causes bugs and its effects are not visible to the player
  • Stopped the round-skip option from being Double-clickable
  • Added a marking showing that an upgrade is maxed out
  • Re coloured upgrade nodes to fit them with colour scheme
  • Centered upgrade node description dollars number cost
  • Fixed upgrade node description title
  • Added left click for upgrade tree drag
  • Darkened the Upgrade Tree Background
  • Given weapon cool downs higher transparency
  • Added an "X' button over the lore screen to make closing more understandable
  • Replaced names with upgrade icons additionally close to the corresponding stats in stat showcase
  • Prepeared All the non-demo weapon stats
  • Changed the minimal clanker's spawn position randomisation from Y-2 to Y-1.5 to stop them from escaping the box
  • Changed Minimal Clanker spawn from 3 to 6
  • Efficiency won't spawn until 7th distance from tree start
  • Efficiency Upgrade pricing changed from 9 to 8
  • Quality Upgrade pricing changed from 7 to 6
  • Round Length Upgrade pricing changed from 7 to 6
  • Spawn Frequency Upgrade pricing changed from 6 to 5
  • Connected the minimum spawn with difficulty system

Please guys review the game and give your feedback there so I notice and make changes corresponding to your issues.

Have a prosperous day!

Leon.D