Hello there, fellow Clankers Slayers!
Today we have a new day with new updates and the full game available!
Thank you, everyone, who tested the game on itch and Steam when it was in its Demo phase :D
The current game version is 67 (I know, funny)
Now for the change log:
- The game now shows the weapons tool tip in the first round
- The game now shows weapons in the first round
- The game now shows the option to skip a round on the first round
- The game now shows the timer on the first round
- Fixed all hit boxes in Tool tips (they were too big)
- Changed Conversion Time ratio per dollar from 0.0001 to 0.00001
- Made the "upgrade" and "Kill Clankers" buttons clickable only once to stop the "dollar losing" bug
- Fixed upgrade particle's scaling in The Upgrade Tree
- Fixed weapons tool tip layer
- Increase upgrades tool tip layer
- Increase upgrades tool tip layer
- Lower the minimal money counting time from 2s to 1.5s
- Fixed Weapon Shop's description's layering
- Changed Stat Description Tool tip Embroid
- Changed Stat Description Tool tip Positioning
- Achievement Typos fixed 'Thousands' and 'Muncher'
- Added a UI box art for the big tutorial
- Fixed tutorial Button animation for the big tutorial
- Fixed On the language selection screen 'Difficulty' typos
- In the basic gameplay help text, typos. 'Equipped', 'Unequip' and 'melee' were fixed
- On the Weapon purchase screen, the 'help' tool tip got the word 'weapons' typos fixed
- The Cash description typos 'possess' and 'weapons'
- Add a condition which turns of multiplier if they are in an E value
- Fixed the spawn box a bit
- Rebalanced starting upgrades
- Increased Performance of the Upgrade Tree by deleting redundant functions
- Fixed the "Can buy" square conditioning
- The upgrade price disappears after buying an upgrade
- Upgrade Price Icon disappears after fully buying an upgrade
- Minimised Upgrade Stat's description size
- Minimised Upgrade Node's Description size and re positioned its UI
- Turned off upgrade tree Move-in out system cause it causes bugs and its effects are not visible to the player
- Stopped the round-skip option from being Double-clickable
- Added a marking showing that an upgrade is maxed out
- Re coloured upgrade nodes to fit them with colour scheme
- Centered upgrade node description dollars number cost
- Fixed upgrade node description title
- Added left click for upgrade tree drag
- Darkened the Upgrade Tree Background
- Given weapon cool downs higher transparency
- Added an "X' button over the lore screen to make closing more understandable
- Replaced names with upgrade icons additionally close to the corresponding stats in stat showcase
- Prepeared All the non-demo weapon stats
- Changed the minimal clanker's spawn position randomisation from Y-2 to Y-1.5 to stop them from escaping the box
- Changed Minimal Clanker spawn from 3 to 6
- Efficiency won't spawn until 7th distance from tree start
- Efficiency Upgrade pricing changed from 9 to 8
- Quality Upgrade pricing changed from 7 to 6
- Round Length Upgrade pricing changed from 7 to 6
- Spawn Frequency Upgrade pricing changed from 6 to 5
- Connected the minimum spawn with difficulty system