Content:
Features:
Stats Page:
- Edit your Equipment and Loadouts without having to enter a run.
Codex:
- View detailed explanations on how the game calculates various stats.
UI Redesign:
- Should be much faster to navigate through.
Balance Changes:
- Agility and Luck should be significantly more useful.
- Damage Dealt: 100% Attack -> 100% Attack + 50% Agility
- The Gold Multiplier scales much better with Luck.
- New Luck based “Clutch Power” mechanic.
- When a Character is low HP, they have a higher chance of comboing, critting, or dodging. The amount that this chance increases is now based on Luck.
- Achievements are more difficult, but less SP is required to upgrade Augments.
- Before, you got more than enough SP without thinking much about it. Now, achievement runs will meaningfully help progression as there isn’t enough SP otherwise.
- Swapping Equipment allows for a small bit of movement if the swapping would instantly start an Encounter.
- Gives a maximum of 5 Distance.
- Many various changes to Equipment and Augments to better suit the new stat system.
Ascended Mode:
- Extra Stat Points are provided once your Character is above the Story’s Max Level.
Minor Changes:
- Too many to count. If you find something that used to be better or is now not working let me know.