Our Ascent
unknown
Oasis Update

Content:

  • New Zone: Oasis!

Features:

Stats Page:

  • Edit your Equipment and Loadouts without having to enter a run.

Codex:

  • View detailed explanations on how the game calculates various stats.

UI Redesign:

  • Should be much faster to navigate through.

Balance Changes:

  • Agility and Luck should be significantly more useful.
  • Damage Dealt: 100% Attack -> 100% Attack + 50% Agility
  • The Gold Multiplier scales much better with Luck.
  • New Luck based “Clutch Power” mechanic.
  • When a Character is low HP, they have a higher chance of comboing, critting, or dodging. The amount that this chance increases is now based on Luck.
  • Achievements are more difficult, but less SP is required to upgrade Augments.
  • Before, you got more than enough SP without thinking much about it. Now, achievement runs will meaningfully help progression as there isn’t enough SP otherwise.
  • Swapping Equipment allows for a small bit of movement if the swapping would instantly start an Encounter.
  • Gives a maximum of 5 Distance.
  • Many various changes to Equipment and Augments to better suit the new stat system.

Ascended Mode:

  • Extra Stat Points are provided once your Character is above the Story’s Max Level.

Minor Changes:

  • Too many to count. If you find something that used to be better or is now not working let me know.