Horripilant
0.5.4
Version 0.5.4

✨ What’s new?

  • [p]New tiered pixel art Knight cursors - Thanks to Monster Lover in the discord for making them![/p]
    • [p]Copper from 0 → 75[/p]
    • [p]Silver from 75 → 150[/p]
    • [p]Gold from 150 → infinite[/p]

Combat

  • [p]Added an exit combat button on the boons picking page, this way if you forgot to set the auto-exit, you may exit at the boon picking stage.[/p]

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⚙️ Changes

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Familiars

[p]Familiars prices have been a little on the lower side, letting you get super powerful familiars early letting you move a lot faster than you should be able to, I’m increasing prices of some of them, to hopefully make it more like they were supposed to be at the start. The original intent was to have each familiar worth it/affordable at each 100 floor. Let me know how they feel now, if they’re now underpowered for what they cost, could boost some stats later on.[/p][p][/p]

Skeleton

[p]Cost: 25k10M[/p][p][/p]

Spider

[p]Cost: 500k500M[/p][p][/p]

Stingbat

[p]Cost: 5M1.25B[/p][p][/p]

Amalgam

[p]Cost: 15M10B[/p][p][/p]

Dwarf

[p]Cost: 50M50B[/p][p][/p]

Cyclops

[p]Cost: 100M250B[/p][p][/p]

Mummy

[p]Cost: 200M500B[/p][p][/p]

Skeleton Leader

[p]Cost: 500M750B[/p][p][/p]

Undead Rogue

[p]Cost: 5B1T[/p][p][/p]

Materials

  • [p]Changed added percentage chance of spawning a sparkle from +0.1% on click to +0.05% to make it appear a little bit less often, but it’s still very common.[/p]
  • [p]Made the “New material is unlockable” move a bit to be more noticeable[/p]

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Misc

  • [p]Combat’s door icon now has a handle to be a little bit more clear about what it is.[/p]
  • [p]Changed the backroom’s door to be grey instead of the same color as the background, should help it make it more visible.[/p]
  • [p]Changed verbiage in prestige buttons from “Commit to rebirth” to “Spend Hemalith” to hopefully help clarify how the spending system works, as people have been having a hard time figuring it out.[/p]
  • [p]Attack speed labels are now correctly rounded instead of showing long numbers.[/p]
  • [p]Pick your boon buttons percentages are not correctly rounded instead of getting crazy long.[/p]

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🐛 Bug Fixes

  • [p]Material sparkle now only appears over the map hover section.[/p]
  • [p]Enemy manual hit / weak spot now only appears over the map hover section.[/p]
  • [p]Fixed combat restarting even if you’re picking boon after exiting pause menu[/p]