New
- UI overhaul
- 5 new stages
- 40 new quests (now 100+)
- 10 new items
- 20 new upgrades (now 150+)
- 3 new companions
Improvements
- general optimisations
- expanded item sets
- items sets now display in the tooltip
- increased exp gain from enemies
- added formatting to various texts when numbers are large
- added a way to reduce micromanagement in farms
- added a way to download save files in browser
- increased companion upgrade time increments by 50%
- companions resource costs also increase by level
- (fixed increase + a proportion of the companions level)
- increased farm costs by 25% and also increases by level
- (fixed increase + a proportion of the farm level)
- the game now loads the last tab you were on after finishing battle
- added a way to reveal all upgrade systems
- new background options
- improved attack box visuals
- increased base projectile damage by 50%
- added some visual juice
- decreased farm production increase rate per level by 30%
- increased farm max level: 7 -> 20
- added the ability to automatically upgrade townsfolk
- improved save manager to make ALL past save files compatible with new ones
Fixes
- fixed freeze damage calculations
- fixed an issue where the farm cost reduction upgrade could break farm costs
- fixed an issue where you could farm without having enough resources
- fishs are fish now
- fixed an issue where you could refund upgrades whilst maintaining visibility of future upgrades
- fixed an issue where the camera reset wouldn’t reset at the correct position
- fixed an issue where companion upgrades had no wait time
- fixed an issue where collecting farm resources while below 1 and above 0 would reset the value to 0
- fixed an issue where when reloading the game, the farm timer did not increase by it’s level