The Big Changes
New UI Engine + Full Visual Pass — Almost every screen is now on the new artstyle. What you saw in v0.9 was the foundation. This is the building.
Studio Build Mode — Replaces the old studio upgrade system entirely. You're now placing and arranging rooms rather than clicking upgrade buttons. Art is placeholder, the system is not.
2D Visualizer — New seasonal visualizer is in. It changes with the in-game calendar.
Streamlined Creation Flows — Anime creation is down from 9 screens to 5. OVA contracts from 4 to 2. Fast, readable, done.
Localization System — The groundwork is laid. Translations can now actually be built on top of this.
Auto-Updates (Windows) — Small patches will push directly in-game from here. No more downloading new zips for minor fixes.
New Tutorial — Full 5-chapter start experience. If you bounced off early versions, this is worth another try.
Bug Fixes
- Player energy
- Project name abbreviation
- Chapter counter going negative
- Some manga refusing to end
- TV & Streaming in self-financing
- High rank staff research gate
- Studio name save/load
- Animator count error
- Hiring bug
- Build screen auto-cancel bug
- Distribution errors
- Critics screen fix Also Added
New game start screen, save screen, settings screen, contracts screen, teams screen, staff cards, crash logs, auto-commit deal, studio save names, better autohire logic (in-house priority), better cost management, better manga logic.
A Note on the Delay
This was supposed to go out Sunday. Saturday morning my laptop gave out — screen glitching, memory corruption, RAM and VRAM both gone. Took it in, it's bricked. Finished this update on a borrowed machine, so it's a bit rougher than I'd normally push.
The auto-update system means you'll get those fixes without needing to re-download anything.