New features and main updates
Professor Finley
- Chatty lil fella with fins
- Keeping you company
- Tries to give you very useful tips (keyword: tries)
Prestige tree got overhauled, which will require you starting a new game, we have provided 3 options:
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New game
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New game but refund some tickets based on your previous progress
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Continue (not recommended, but hey, your choice)
New prestiges
- Auto collect different loot types
- Auto repurchase stones
- Extra visitors (addition)
- Even more visitors (multiplier)
- Refresh tickets (endgame)
- Some upgrades are now locked behind prestige
Progress menu
- Collects and shows a lot of info about your progress
- Don’t forget to check out all the important top secret info
Achievements changes
- 1st day -> reach 2nd day
- 1 week -> reach day 7
- 1 months -> reach day 14
- 100k hits -> 50k hits
Some “Lunatics” played the game on Linux and reported that an unsupported platform is not working as intended… (love ya <3).
- Changed “mouse held down” builtin functions to instead rely on mouse up/down events which got pointed out as possible solution
- Prestige tree now has this
- Auto hammer now has this
Rebalanced numbers (upgrade, stone, rebuy stones, incomes… everything)
- The game has way more structure to it now through better crafted balance and progression, it still could use some polish but that’s for later
Quality of life changes and Else
Prestige tree zoom now works as it should even when hovering and icon and also not jumping around like Prof. Finley would like to..
Prestige now costs way more, based on how many levels you’ve bought.
Prestige upgrade does not show up until you have collected at least 3 tickets, but now you get a text saying you need 3 (after you have collected at least 1… a tad bit confusing the way I wrote this..).
Right click Zoom
- Right click to zoom in while in game
- Many of you requested it!
Added option to disable stone pieces (good for performance, bad for looks).
Artifact income details
- Opening the artifact details by clicking on the 3d models on the desk opens up a detail overlay which now shows their income math breakdown
Tons of bugfixes and changes, not limited to, but most notably
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Lucky coin $10 showed up all the time
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Flying text shows up as blocks
- May still happen, we tried to apply 2 different fixes but could not ever reproduce it :/
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Inconsistent collection/stone names
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Income text did not calculate incomes properly (one job it had..)
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Can not spend money on perfect stone until you have actually unlocked it
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Some achievements have new names
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Loot gets stuck way less frequently now in the table and flies out more consistently
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Artifacts levels went from 1->11 instead of 1-10.. I’m not a mathematician, clearly.
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Upon quitting the game, everything gets collected from the table
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Tons of number texts have proper formatting now
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More consistent color scheme for texts
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Double damage is now 10 times damage and it was calculated separately for every piece hit instead of per hit.. Which made it hard to see how it works
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Save file is now more organized looking, moved all lists and long stuff to the end, so those who like editing save files now gonna have an easier time doing so
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Various texture updates
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New icons
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Perfect stone texture
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Stones are now locked behind prestige upgrades
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Prestige purchase and deny shakes less violently
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Perfect stone deny sound and animation was missing
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Coin and Ticket were both counted as mineral pickups too
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Perfect stone purchase ticket number format is now inline with the others
PS 1: not many of you seem to understand “Depth”, and we will figure out how to describe and call it better, but we refuse to call it “Penetration” after the amount and quality of jokes we got for that internally.
Lets just call it “Vertical area” as someone said it on youtube.
PS 2: Thank you for the continued support and interest, we are absolutely amazed by it!
PS 3: And lastly, shout out to all the content creators who picked up our game out of the blue!
<3 Inki and Bearologist