Microcivilization
1.0.6
Beta patch 1.0.6

Hi,

i've released a small patch for Beta targeting some newly found bugs and rebalancing.

1.0.6

  • Defender perk heavy unit recharge reduced to 1% from 2% per second
  • Military Alliance diplomacy card now requring lot less soldiers
  • Raised Stun and Slow abilities damage
  • Reduced ability cost increase to 30% from +40% per era (i.e. from traits on technologies that accompany +30% damage increase).
  • Gandhi cost increase reduced to 75% to equalize his abiltiy power increment.
  • Increased barricade damage
  • Fixed Black shield indicators - was often showint -1 damage while a lot more was taken.
  • Reduced Black shield power early on (scales with levels up to original pre-patch power at level 40)
  • Disaster which times out aborts any active Disaster removal Quest preventing a crash
  • Disaster removal quest duration is now proportional to Disaster's duration (10%)
  • Shaka (and other heroes besides artists) should no longer affect Judgement combat
  • Arrogant (+Crisis levels) and Unruly (flat Uprising risk) negative perks are unlocked later (Renaissance era)
  • Added two new early-game-friendly negative perks to Classical era: Cynical (-% Hero drop) and Gluttonous (double food costs - e.g. quests and festivals)
  • Starting secrets should now be correctly granted.
  • Ability boost from exploited 'drinks' Strategic resources raised from +20% to +30%
  • Slightly reduced maximum levels on civs and critters so they cannot surpass your level that much.
  • Fixed a bug causing a crash when collecting Beastly recipe while having one of the idols infused. You can no longer use infused idol in this recipe - you have to 'dismantle' the idol out first.
  • Fixed a bug allowing more unique idols to be equipped when infused,
  • Lotus badges from future era nemeses should now be working as expected.