This one has been cooking for a while. It took me longer than expected, but it’s finally here.
removed the entire concept of badges and replaced it with a new system with collectibles. You earn them in different ways and there are currently over 350 collectibles in total split into 4 types.Read more about collectibles in the FAQ page
Vastly improved profile customization. You can now build your unique avatar with different layers, pick different name badges, overlays etc.
We now have Patreon which gives you many benefits on this website as well as early access to my games (because we need to pay for servers)
After becoming a Patreon you just have to verify your status by clicking on 'connect Patreon' in the profile dropdown menu and you will instantly receive your benefits
You now have EXP multiplier and all EXP gains are multiplied by this. Patreons get 50% multiplier, prestige gives you 25%. Multipliers stack so you get 50% + 25% = 75% for being a patreon and prestige level 1.
Made it easier to earn EXP
Daily visits now give you 15 EXP, Reviews 15 EXP, Updates 10 EXP, Edits 5 EXP, Adding a game 20 EXP, being a Patreon 10 EXP each day (offline),
Offline EXP gains: you will get 2 EXP * your EXP multiplier for each vote a game you added receives, and 2 EXP * your EXP multiplier for each vote a review you posted receives
Prestige System implemented:
- You can now prestige at level 100. I know that originally it was supposed to be at level 50 but since it's now easier to earn EXP and because of some future updates i have planned I decided to move to level 100. You will receive legendary collectibles and 25% exp multiplier but you will reset your total experience to 0 and you will lose your level collectibles
Other various changes:
- Onboarding system for new users
- New notifications types
- Various backend changes
- Various UI changes and fixes
- Updated FAQ
- There are two more level colors (red and orange)
You can now reply to reviews - Now you have the chance to respond to reviews and have a discussion. Reviews now act like regular community posts so we can have nested comments Reviews now feature a star rating (1-5) - from now on you are required to also provide a star rating alongside your recommendation and written review (this is experimental - we’ll see how it goes) Latest reviews are now visible in the sidebar - in the home and community tab you can see a list of latest reviews with game name and user info You will receive notifications when someone replies to your review or community post, votes on your review or community post Small changes and fixes to UI
- Both downvotes and upvotes are now shown in all vote components by default. (games, reviews, comments, posts). This will probably be a setting in the future but I want to see if it has any effect on user interactions.
- you can now sort games by recently updated
- reworked sorting to be more like reddit where you pick the default sort and then time (month, all time, week) from another dropdown
- removed text from filters bar
- side button is visible only on hover
- you can now vote on reviews (more changes coming soon)
- redesigned Game details page
- instead of having a banner image we now have a more modern frosted glass effect generated from the banner or logo image with screenshots right at top
- game links are now bigger and have an appropriate icon
- game tags are now categorized
- development stage tags now have icons and accent color (for ea and abandoned games)
- redesigned reviews to have a more clear stats component with background color
Do you need feedback and exposure for your game? Post it with our new feedback needed post type and get feedback from the community!
Discussions - Reddit-like posts with nested comments and voting system to discuss anything related to games since we don’t know if reddit will be back
Game Discussions - Similar to discussions but tied to one game. Discussion will appear in the game details page and you will be easily able to see all discussions about that game
Design & themes refined - Light theme should look a lot better now. Still not perfect but the design is getting polished with each update
Bringing you first part of our website redesign! Not a huge change but we are moving away from the initial mobile-first design to a more refined desktop design which will help us improve the overall desktop experience in the near future.. Mobile version is staying the same for now. More updates coming soon!
Developers can now automatically add updates by providing a link to a JSON file containing game updates on their site. We will scrape the site daily and automatically add new updates to the database. Read more here: https://www.incrementaldb.com/json-updates
Introducing Monthly awards - another part of the community tab where we look back at the previous month and show top games, users and stats for that month based on site data. This is an experimental feature for now so let me know if you like and what should be changed! I have included posts for march, april, and may since march is the month we launched the website.
If a game is on Steam future updates will be automatically scraped from steam and added to our database
Blocking games - you can now block a game and you will not be able to see any updates from that game. This is only for updates but will be implemented site-wide soon after some testing. Block a game by clicking an update and then ‘block game’ button. You can unblock games at the top of the updates tab by clicking on the blocked games button
Increased maximum update length to 8000 from 1000 characters so you don’t have to split updates into parts
Fixed white-space formatting for updates
I am very excited to announce the first part of our community tab - interviews with developers of incremental games! Our goal with these interview segments is to promote indie developers and their games - and to give our readers a glimpse into the creation of the games we have all come to love
Our first subject is Maticolotto - creator of the game Magic Research which was well received in the community. Find out more about the developer, gain insight into his creative process and the road to crafting a great game
The interview is done by our member @scopaf so big props to him for doing this! As I said, this is only the first part of the community tab, there is more to come so stayed tuned! And don't forget to leave a like or a comment on the post with your feedback. Thanks for reading!