No Blink Allowed review
5
Very good potential, a bit too short (because is good!) would love to play some more!!
Bands & Bonds review
5
very goodthe game flows well . navigation is a bit clunky sometimes but you get used to it very fast i wonder if the dev is still working on it
Planetary Idle comment
Looks great! Would absolutely play this if you have an Android release planned in the future....
game discussion
Max Manos 2 review
2
So far I'm finding it very underwhelming compared to the first game. The gameplay loop has been way less satisfying to me and a lot more repetitive, and the upgrades have been really disappointing. Fully 80% of the "new skills" I've unlocked so far are "the exact same skill as previous but more expensive" (max out all levels of "increased damage" to unlock "increased damage II" skill... and then "increased damage III"...). Frustratingly, nothing tells you "by how much" it increases values for anything, so it never really feels like you're making an informed decision, just taking shots in the dark. (does the 2nd skill that costs way more drastically increase my damage compared to before, or only a little? should I prioritize the "more stamina" skill or is the "less stamina drain" skill more valuable? etc) I'm only at around floor 70, haven't seen any of the prestige content I'm sure the game has (right? I hope?) and I think it'd improve my final impression of it if it's anything like the first game's, but I'll be too busy to play things for a while and the first couple hours at least have been boring and mindless enough to rec against it.
Idle Ant review
5
good progression and prestige mechanics
Idle Ant review
1
Either this is the worst-paced game ever or it is completely broken, but when after one hour it's still just adding ants, then there is nothing to do.
Completed
Games I finished...
list
Progressive Mine Sweep review
3
You play minesweeper normally for a few minutes before automating it. Not much use to automating a puzzle game, as the joy is solving it yourself. Minesweeper themed idle game. Cute, but would rather just play minesweeper.
Untitled Space Game (Jam Edition) review
5
Quite good, especially for a game made in a week lol. I hope the dev polishes it up and makes it a real game sometime. Fun for a few hours.
Skynet Simulator review
5
Perfect, not sure what else to say here.
Cult of the Yellow King comment
At the crossroads, don't turn left....
game discussion
OBFUSCATION 100+ review
3
It's okay. Interesting version of an upgrade tree, but very linear. Not incredibly confusing, unless you're trying to find out why your score is increasing. Worth a try, but needs some work.
Forward Winds review
4
Very, very well made. I wish there was more to it! It does get kind of repetitive, but it's definitely worth a play.
Feed the Reactor review
5
Wow, extreme potential, demo is already lots of fun. Really looking forward to the release in january.
Squares review
1
A game that a computer would like. Just to put into perspective, ignoring the lowest 1,5x (so common) and the highest 10x (so rare): - 2x2x2 = 8x - 3x3x3 = 27x - 4x4x4 = 64x - 5x5x5 = 125x by the third row, getting 5's would complete a goal in a minute when getting 2's would take 15. The average is a 4 (again, ignoring the 10x and the abysmal 1.5x). So you have a 50% chance to get below average boosts. Now factor in the 1.5x, it makes your cool game task go from one minute to 40 minutes. Just because AI can't understand that concept yet so it coded 2/3/4/5 and a kinda low 1.5 and a really exciting 10. In the end you just get disappointment.
Random prototypes that got my attention
These are some prototypes / demos, recent or old, that has gotten my attention lately. ...
list
Dworf's Forbidden Gold review
2
Mom can I play Gnorp? No we have Gnorp at home. Gnorp at home: this game
Asbury Pines review
5
This is shaping up to be one of my favorite incremental games since magic researcher 2. The story driven aspect of it is excellent. I am optimizing resource paths because I NEED to know what happens next.
Squares review
3
Shows promise. Right now there's not much to do. There's three upgrades, three spells (which also double in cost per cast so they are basically upgrades with expiration dates) and three post-prestige (pink) upgrades -- the game is pretty aggressively linear. It seems to be under active development, and the Combos introduced in the latest version provide a fresh mechanic, but it's a grind to get there -- they unlock close to the end of available content, about half an hour of a total 2-to-6 hour game. There are also a few rough UI edges. There's no automation for the blue upgrades, so every prestige requires about 75 clicks to max your kit back out. The random roll for row bonuses provides needed interactivity, and it's a good gameplay element overall, but it requires a great deal of churn to reset and reroll the bonus because if you get stuck with low numbers you absolutely seize up shortly before progressing into pink. (Also, once you go to pink you can no longer adjust the row bonuses for blue without prestiging, and there's no mechanic to reroll pink bonuses without prestiging, so the push to 1 million pink cubes gets extremely luck based.) I agree with the suggestion downthread to offer additional upgrades to tweak the row bonus rolls. That said, if this expands into having more gameplay elements, and the balance was refined to take out the luck reliance and the long stretches of no interactivity, this has a solid foundation to build from.
Spin&Conquer (why is this even legal??? edition) review
5
Embodies the very essence of King-Fuchsian incrementalist theory. Perhaps one of the most important insights into the human condition of our generation.