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FG Progress Knight comment
Enjoyable progression that doesn't throw endless tiny upgrades and optimizations at you...
0
0
game discussion
FG Progress Knight
0 comments
Monday, February 2nd, 2026 at 12:03:27 AM GMT+00:00
30 minutes ago
EndSphere comment
This is uh, Not finished. I don't think I should even leave a rating here....
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0
game discussion
EndSphere
0 comments
Sunday, February 1st, 2026 at 11:58:50 PM GMT+00:00
34 minutes ago
SuperWEIRD: Idle Automation review
3
113
somaleon
Cant recommend in current state, its claiming to be an automation idle game, but there is little to none automation and the gameplay is very active because of it.
0
0
0 comments
Sunday, February 1st, 2026 at 11:13:38 PM GMT+00:00
about 1 hour ago
Idle Chapel review
4
71
SuccessfulClicker93
Nicely done game. But the dark style makes text quite difficult to read on low brightness. Made worse by the fact that most of the game uses less than a quarter of the screen realestate. (I play idles in a quarter of the screen while watching videos on the other half)
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0
0 comments
Sunday, February 1st, 2026 at 10:15:43 PM GMT+00:00
about 2 hours ago
The Board is Yours review
4
45
lethe
Really cool and unique
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0
0 comments
Sunday, February 1st, 2026 at 6:12:35 PM GMT+00:00
about 6 hours ago
SuperWEIRD: Idle Automation review
4
39
noname1234
its pretty good, although there is no autocraft, so you have to craft the things yourself and it turns pretty hard later.
3
0
1 comments
Sunday, February 1st, 2026 at 12:33:36 PM GMT+00:00
about 12 hours ago
Heart of Galaxy: Horizons review
4
39
noname1234
Pretty good game, although a bit complex and a bit too much resources to manage.
0
0
0 comments
Sunday, February 1st, 2026 at 10:28:34 AM GMT+00:00
about 14 hours ago
SuperWEIRD: Idle Automation review
4
30
WiredPixels
Cool and interesting concept. My only issue is that automation felt a bit unpolished, there are a lot of manual tasks involved, and it's hard to tell just by percentage if I'm assigning too many bots to that particular task or too few. So I think automation in general needs to be reviewed. The rest is great, good graphics, sound, gameplay, and even the controls are very simple.
3
0
1 comments
Sunday, February 1st, 2026 at 9:08:20 AM GMT+00:00
about 15 hours ago
Merchant Mariner: Idle review
3
30
WiredPixels
It's a decent prototype. However, I felt like the progress is insanely slow. I don't know if that's how it's forcibly supposed to be played, like missions of 20 or 30 minutes and just leave it running on a second monitor? other than that you'd be stuck with 1 or 2 minute mission to get a tiny amount of coins. Maybe I'm missing something? upgrades don't seem to be very significant and other ships costs an huge amount of gold which I don't even know how to get. I'd add the option to make it flexible so if a player wants to actively play the game, they can, but if they want to leave it on a second monitor they also can. Or maybe a x2, x4 and x8 speed? Still, it's a good base.
3
0
0 comments
Sunday, February 1st, 2026 at 7:04:08 AM GMT+00:00
about 17 hours ago
Merchant Mariner: Idle comment
Trying to apply a ship to a safe trade route doesn't visually indicate anything, but then if you change tabs a few times sometimes there's a ship selected....
3
0
game discussion
Merchant Mariner: Idle
1 comments
Saturday, January 31st, 2026 at 10:07:06 PM GMT+00:00
1 day ago
Merchant Mariner: Idle review
5
17
Evilmog
Great game so far. May have found a bug, or small over sight, but for the safe trade routes, if a ship is assigned it won't actually automatically restart a trade, or even work on it's current trade, if your flag ship is not on a trade. IE if it's docked, the progression bar for the safe trade ship won't progress, and unless you cancel it you can't upgrade it. Still thinks it's out to sea, when it's just chilling doing nothing somewhere. Cheers! Edit: Bumping up to a 5 star after recent dev post.
3
0
2 comments
Saturday, January 31st, 2026 at 9:29:01 PM GMT+00:00
1 day ago
Void Salvage review
3
21
nezumi
I saw the roguelite mechanics and was intrigued, but I didn't stick to this game for long. It's in this weird zone where it's way too reliant on progression for a roguelite, but too "thinky" to capture the appeal of an incremental game. I don't mind grindy games, look, I'm on a website for incrementals. But the type of grinds I like usually don't involve my brain very much. You know, clicking upgrade buttons when they light up, or skilling in runescape, or shiny hunting in pokemon. But playing a strategy-focused game where I can't really do anything else except listen to a podcast or something, just to know each run is going to die at or before the first boss is not fun to me. It makes me wish I were playing something else: either something more lowkey, or something I can actually beat without grinding out a bunch of XP for a skill tree first.
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0 comments
Saturday, January 31st, 2026 at 8:01:33 PM GMT+00:00
1 day ago
Remnant Ash Idle review
4
39
noname1234
Pretty good game, idea is very good. Although its a bit short with only 11 levels.
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0
0 comments
Saturday, January 31st, 2026 at 6:41:08 PM GMT+00:00
1 day ago
Evercraft Idle review
4
2
ZanyProgress450
hello, no need to cheat, when you understaand how the game work it s fine not bast game but fun enought ( tip : you can craft gem / prism / artifact when clicking a slot there is a sub tab) miss me only a clear all slot .
0
0
0 comments
Saturday, January 31st, 2026 at 4:02:51 PM GMT+00:00
1 day ago
Gamblers Table review
3
53
MagicalEquipment94
Overall is okay but too less content as a 7 US dollar game. And the skill tree / prestige / upgrade are not large or deep enough.
0
0
0 comments
Saturday, January 31st, 2026 at 3:31:56 PM GMT+00:00
1 day ago
A Dark Cave review
4
99
insankitty
scratches the same itch as A Dark Room. i love unfolding, story-based incremental games! always desperately searching for new ones plus, this game worked in my mobile browser as well, which was a nice surprise! it wont be for everyone, but as someone who enjoys short, linear, and intriguing incremental games, i definitely had fun with it ♡︎
1
0
1 comments
Saturday, January 31st, 2026 at 8:28:21 AM GMT+00:00
1 day ago
Void Salvage review
4
30
WiredPixels
At first I was impressed, the visuals are amazing, the sound and music are on point, really nice and immersive experience. And the gameplay is good too, but as I was playing I couldn't help but noticing a few things. It's a bit confusing on the first run, no indication, tutorial or anything, but it's ok, it's a prototype. The fights are not interactive, which is a bit anticlimactic, it's mostly just rolling a dice. You can't dodge (just evade as a skill) and I felt it would be super fun to get involved, at least WASD to dodge, or "click/touch to follow" so the ship can dodge when attacked. The beacon is weird, it presents you with like 6 options/upgrades, but as soon as you choose a repair, the event closes. But if you upgrade other stuff before repairing you can keep calling it again. It's a bit confusing, why not just open the menu and do anything the player wants until they're done and they close the event themselves instead of automatically being closed after repair? It also felt a bit too grindy and too repetitive, we're presented with a pretty big tech tree, and each leaf has like between 1 and 10 upgrades each, and basically every time you finish a round (until your ship gets destroyed) it gives you enough credits to spend in 1 or 2 levels of those upgrades (at least at first). What I mean is that the sessions are too long to get just 2 upgrade levels. Still, despite all this, I think you have a solid base for an awesome game, it looks amazing, sounds amazing, the warp animations are super nice, the enemies, everything super polished. Amazing job so far!
1
0
0 comments
Saturday, January 31st, 2026 at 2:39:22 AM GMT+00:00
2 days ago
Purrgatory review
3
5
Shenna
The game is good, up until the end, which goes on for twice as long as needed taking into account max upgrades. The "multiply your resources each minute" hat is undoubtedly the most powerful, if you're looking to get through that
0
0
0 comments
Friday, January 30th, 2026 at 11:33:37 PM GMT+00:00
2 days ago
Roots of a Dream review
4
30
WiredPixels
Simple but interesting. It needs some polish, the UI is very awkward, the scroll bars that are super thin, the translation doesn't work for spanish and I can't even set the default to english so I got a broken UI the whole game. The well I don't know what it does (no translation) and also I don't know why it's not automated. The tent highlights like you could click it, but I can't do anything and I maxed almost everything. So, a lot of work needs to be done, but it's a good prototype, could end up being an awesome game!
2
0
0 comments
Friday, January 30th, 2026 at 8:46:27 PM GMT+00:00
2 days ago
Birb review
4
6
Webberton
I've been playing this for a couple of days on galaxy. no login required (I do play solo). it's mostly balanced except for some minor annoyances, e.g: when you get to twigs you have to stay on the nest screen to collect 2.5k twigs to automate it during which time you can't really do anything else. it would be better to have the same mechanic as for the seeds where you park birb for a bit, that way you can tab out
0
0
0 comments
Friday, January 30th, 2026 at 7:36:59 PM GMT+00:00
2 days ago
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