Squares review
5
Fun game. Yes it is a grind and you need some luck, but it feels a lot better after you get your first pink square
Squares review
3
I don’t know if it’s vibe-coded, it kind of feels like it, tbh. Aside from that, it’s a pretty cool semi-idle game like the ones we love, but without the 3h AFK grind just to get an upgrade. Nice game
Forward Winds review
4
A Short incremental that's worth a try. Simple mechanics, simple graphics, a simple but well crafted game.
every few seconds review
5
Great for what it is. Love having the choose-ability. Want a big version :)
Squares review
3
mid game, right now, is infuriating. Just resetting the grid until you gamble into the right multiplier combo, because everything is too expensive to afford otherwise.
Candy Box review
5
O \|/ /\
Play Later
I haven't played these yet... :-(...
list
Universal Paperclips review
4
Quite a long semi-idle game. Really draws you in, can be played actively or idly
Forward Winds review
5
Had an absolute blast playing this, went a tank build, but it really felt like you could choose which kind of build you wanted to go down
Forward Winds review
1
Can't even click start
Multiverse Idle review
2
Am extra star because it's actually really fun. Minus the other 3 because the "load" button is meaningless. If you leave you lose everything. No manual save button that I can find either! Just an export save button would be fine!
Forward Winds review
3
Roughly an hour long series of combat incremental where you walk right until you are meeting enemies that are too strong for you and die to get upgrades. Towards the end you should start using your active abilites.
OBFUSCATION 100+ review
3
This doesn't bother explaining itself but it also kind of doesn't need to. It's extremely linear with only a few elements to interact with, no particular story and the tiny prestige bonus makes it seem fairly grindy. I'm oddly disappointed that it isn't more confusing. I hope the author doesn't take that as a challenge, though -- the problem isn't that it's not obfuscated enough, it's that nothing in particular is catching me here, and finding a good hook for the game is going to pay far better dividends than trolling harder.
Forward Winds review
4
Love the art style and game play!
Glorious Time review
3
It's an interesting short game/proof of concept, but falls short as a full experience. You are banking time to buy cogs which accelerate the passage of time, through an Antimatter Dimensions-like tree of autopurchasers of the next step down. I like that continuing to purchase the lower tiers gives you meaningful bonuses by continuing to multiply x1.1 per manual purchase even when autobuyers are generating far faster than you can click. That said, this game is linear -- just speed time up through the tree until you accumulate enough time for "The Big Freeze". There's a prestige mechanic, where that trades in all your progress for Eon Seconds, but the prestige appears to be broken -- you keep all your autopurchasers on reset. Frankly, I'm glad for the bug, because accumulating eon seconds would be a glacial grind if you had to go through the 45-minute bootstrap process for every prestige. As it is, you can prestige in under an hour and finish the game in another ~10 minutes, and then once you complete the final achievement there's nothing else to do. Others have outlined the UI complaints and I won't rehash them. It's very clearly a rough and early game and the developer doesn't seem to want to overhaul it, but it's enough to get me curious to see what they made after a little more experience.
Idle Broc review
2
Wish I knew an Idle game would stop if you're not actively playing/viewing before I left it for an hour to get some resources. Closed immediately when I found out nothing happened. Just try any of the other very similar ones and you'll have a better time.
Elevator Goes Up? review
3
Fairly simplistic game with a clunky UI, but it's short and whimsical, and the ending made me grin. As a game-jam game, short and sweet. As a full game it needs some polish. Goals aren't always signposted well, and purchasing is mostly counterintuitive (elevation is spent and deducted, but negative elevation operates on a landmark system rather than a purchase system, except on spinners, which are autopurchased to fill up all available tunnel but only once you click to acquire them; and cables' elevation costs don't reset if you buy an upgrade which costs cables, except for the final upgrade which also can only be upgraded if you have more cables than you did last time you bought it). But the up/down dual mechanic is an interesting innovation so this still feels like a good proof of concept.
Time Lord's Legacy review
5
Great game I hope to see more like it.
Push the Square review
4
My ONLY complaint is that you can't keep playing after finishing the upgrades. Otherwise this is a very cute game. Simple, quick, and satisfying. Not one you'll get hooked on, but worth the 5 minutes.
Hero Park: Shops & Dungeons review
5
I've played this game on and off for the last couple of years. At first, you start simple with only one or two shops and one type of dungeon and monsters. Later you unlock more shops, more employees for the shops and dungeons and different monsters. Daily challenges, quests and unlockable chests help you improve your employees. Fully playable without watching any ad (no forced ads!) or spending any amount of real money.