Idle Mage Life review
1
Calling this "inspired by" Progress Knight in a footnote is wild when the entire first 30 minutes is virtually unchanged from the original. I didn't play longer than that once I noticed strength XP buffs were broken. (maybe due to being misspelled "strenght"?) I know the creator made the game entirely public domain (licensed under "unlicense" https://github.com/ihtasham42/progress-knight/blob/main/LICENSE)... ...but I feel like you could be a bit more honest about how much you took here? This is like taking The Great Gatsby, changing the title and only rewriting the last chapter, and then re-releasing it crediting yourself as the author. Just be honest about what it is, you'd get more eyes on it and more goodwill instead of scowls.
Idle Mage Life review
1
If you're going to make a game like Progress Knight, at least do the bare minimum of NOT copy/pasting the exact start of that game. How embarrassing of you.
Idle Mage Life comment
Why not call the game Progress Mage .-....
game discussion
Idle Mage Life comment
Other than the name it really a copy paste of Progress Knight...Why would a mage need dumbbells and a rusted iron sword...
game discussion
Plinko Idle review
3
Its good, but too unbalanced. Maybe if diamonds were easier to get early on the experience would be better.
Four Divine Abidings [hand-painted] comment
I know most players here don't like AI assets, so I'd like to highlight that the game is hand-painted by a professional artist. Here is a link to the hand-painted album: https://www.reddit.com/r/4da/comments/1jqvahx...
game discussion
Idle Mage Life review
3
Yet another game 'inspired by' Progress Knight
Clicker Climber review
3
It's not bad, but you have to click a lot and it's such a short game. There's not much of a sense of success when you get to the end. Just, "why did I do this, though?"
Clicker Climber review
2
It shows promise, but hunting down the little bouncing balls with your cursor to click on them really isn't fun. Every time you click a ball it splits into two, so you effectively create one ball every time you click one, and balls get consumed when they cross the goal, giving you money in exchange. So at the start you're clicking one ball at minimum for every dollar you get, then once you upgrade the goal reward it's one click for every 2 dollars, etc. This...really isn't fun. I only played past the first two prestiges, the first unlocking an upgrade that adds one dollar to the reward, the second prestige unlocking an upgrade that doubles the reward...which does nothing to help the problem, that being that hunting down these tiny bouncing balls to click on them is not fun. It's entirely too manual, and my wrist is still a little sore even from what little I played. In conclusion, not great, but shows promise if it were changed to have a chance for balls to split when bouncing off a wall or something like that...but having to do every split manually yourself like this is honestly miserable. 2 stars because I see promise if this is taken in a direction with substantially less...wrist strain. (And if there are upgrades that do this in the game, they come entirely too late. Enjoying the game is not something that should have to be earned by enduring an unfun and physically straining repetitive task.)
World Warper review
2
A good idea, but the ending is extremely unsatisfying and the UI isn't great either, which is what the whole game is based around. I can't recommend this game, it's an attempt at a puzzle game without good puzzles or at a resource gathering game but with no upgrades.
Clicker Climber review
2
Super clicky and super simple. It would be nice to have some kind of idle upgrades because I can see people having legitimate issues having the physical ability to chase and click the bouncing balls as well.
Clicker Climber review
1
Released too early, the developer should have worked more on the game mechanics/loop.
Clicker Climber comment
Basically Like reverse pinball. Interesting concept, but too clicky, and too short....
game discussion
Gravend review
4
Promising demo but with a few glaring issues: * Any form of non-permanent stamina gain, such as from the shop pants or the wanderer iron lung ability has a bug where sometimes the extra max hp from the temp increases would randomly just disappear. This seems to happen randomly to the point where I just pretend that extra hp doesn't exist. The only reason I even still bother to get the boosts is to activate the effects of the Death Root Armor, where the extra 90 def at 10% max hp kinda renders most direct damage attacks entirely harmless. * Continuing from the previous point, the Death Root Armor is kinda gamebreaking at this stage of the game, and is literally gotten from the boss of the starting zone. As non-boss enemies don't do much damage to begin with... an extra 9 damage off makes them do no damage with anything other than DOT abilities like poison. * Enemy dodge chance feels... off, like with the slimes in the newbie area, despite it saying the dodge chance is 12%, in reality it feels more like the enemy avoids 50% of my attacks instead. Like the enemy shouldn't be frequently avoiding my attacks like 5 times in a row if it were really 12%. * Pretty much all of the wanderer actives abilities are completely useless. From a skill (iron lung) that doesn't always work, a skill that sacrifices a large amount of hp for the amount of progress you'd make in like 2 second, and a skill that sacrifices almost all of your hp for the amount of progress that you'd make in like 20 seconds. Pretty much the only thing wanderer has going for it is that it has better stat gains than the chemist.
Gradation review
4
The game is pretty good, has a nice concept to it and is really simple to understand what to do. It's a bit time gated at the end but it's alright. The only downside is that the lag is unbearable on the browser version, so using the executable version was necessary.
Played Games
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list
The Qubit Game comment
Fun, then wordl with a cat paw covering everything...? ...
game discussion
Simultree review
5
Feels too short because is good! I love the concept
Clicker Climber review
3
Real simple and requires some manual dexterity to get it going (which could be an issue for some players). Hopefully it gets expanded more with other mechanics, prestige bonuses, etc
Simultree review
3
More like a life sim than an incremental, it does have the rpg/rogue lite aspect that a incremental have. It's quite a simple game with 6 different type of upgrades repeated in a fashion way on a talent tree. But other than that it dont really have much to it.