The Board is Yours review
4
Really cool and unique
SuperWEIRD: Idle Automation review
4
its pretty good, although there is no autocraft, so you have to craft the things yourself and it turns pretty hard later.
Heart of Galaxy: Horizons review
4
Pretty good game, although a bit complex and a bit too much resources to manage.
SuperWEIRD: Idle Automation review
4
Cool and interesting concept. My only issue is that automation felt a bit unpolished, there are a lot of manual tasks involved, and it's hard to tell just by percentage if I'm assigning too many bots to that particular task or too few. So I think automation in general needs to be reviewed. The rest is great, good graphics, sound, gameplay, and even the controls are very simple.
Merchant Mariner: Idle review
3
It's a decent prototype. However, I felt like the progress is insanely slow. I don't know if that's how it's forcibly supposed to be played, like missions of 20 or 30 minutes and just leave it running on a second monitor? other than that you'd be stuck with 1 or 2 minute mission to get a tiny amount of coins. Maybe I'm missing something? upgrades don't seem to be very significant and other ships costs an huge amount of gold which I don't even know how to get. I'd add the option to make it flexible so if a player wants to actively play the game, they can, but if they want to leave it on a second monitor they also can. Or maybe a x2, x4 and x8 speed? Still, it's a good base.
Merchant Mariner: Idle comment
Trying to apply a ship to a safe trade route doesn't visually indicate anything, but then if you change tabs a few times sometimes there's a ship selected....
game discussion
Merchant Mariner: Idle review
5
Great game so far. May have found a bug, or small over sight, but for the safe trade routes, if a ship is assigned it won't actually automatically restart a trade, or even work on it's current trade, if your flag ship is not on a trade. IE if it's docked, the progression bar for the safe trade ship won't progress, and unless you cancel it you can't upgrade it. Still thinks it's out to sea, when it's just chilling doing nothing somewhere. Cheers! Edit: Bumping up to a 5 star after recent dev post.
Void Salvage review
3
I saw the roguelite mechanics and was intrigued, but I didn't stick to this game for long. It's in this weird zone where it's way too reliant on progression for a roguelite, but too "thinky" to capture the appeal of an incremental game. I don't mind grindy games, look, I'm on a website for incrementals. But the type of grinds I like usually don't involve my brain very much. You know, clicking upgrade buttons when they light up, or skilling in runescape, or shiny hunting in pokemon. But playing a strategy-focused game where I can't really do anything else except listen to a podcast or something, just to know each run is going to die at or before the first boss is not fun to me. It makes me wish I were playing something else: either something more lowkey, or something I can actually beat without grinding out a bunch of XP for a skill tree first.
Remnant Ash Idle review
4
Pretty good game, idea is very good. Although its a bit short with only 11 levels.
Evercraft Idle review
4
hello, no need to cheat, when you understaand how the game work it s fine not bast game but fun enought ( tip : you can craft gem / prism / artifact when clicking a slot there is a sub tab) miss me only a clear all slot .
Gamblers Table review
3
Overall is okay but too less content as a 7 US dollar game. And the skill tree / prestige / upgrade are not large or deep enough.
A Dark Cave review
4
scratches the same itch as A Dark Room. i love unfolding, story-based incremental games! always desperately searching for new ones plus, this game worked in my mobile browser as well, which was a nice surprise! it wont be for everyone, but as someone who enjoys short, linear, and intriguing incremental games, i definitely had fun with it ♡︎
Void Salvage review
4
At first I was impressed, the visuals are amazing, the sound and music are on point, really nice and immersive experience. And the gameplay is good too, but as I was playing I couldn't help but noticing a few things. It's a bit confusing on the first run, no indication, tutorial or anything, but it's ok, it's a prototype. The fights are not interactive, which is a bit anticlimactic, it's mostly just rolling a dice. You can't dodge (just evade as a skill) and I felt it would be super fun to get involved, at least WASD to dodge, or "click/touch to follow" so the ship can dodge when attacked. The beacon is weird, it presents you with like 6 options/upgrades, but as soon as you choose a repair, the event closes. But if you upgrade other stuff before repairing you can keep calling it again. It's a bit confusing, why not just open the menu and do anything the player wants until they're done and they close the event themselves instead of automatically being closed after repair? It also felt a bit too grindy and too repetitive, we're presented with a pretty big tech tree, and each leaf has like between 1 and 10 upgrades each, and basically every time you finish a round (until your ship gets destroyed) it gives you enough credits to spend in 1 or 2 levels of those upgrades (at least at first). What I mean is that the sessions are too long to get just 2 upgrade levels. Still, despite all this, I think you have a solid base for an awesome game, it looks amazing, sounds amazing, the warp animations are super nice, the enemies, everything super polished. Amazing job so far!
Purrgatory review
3
The game is good, up until the end, which goes on for twice as long as needed taking into account max upgrades. The "multiply your resources each minute" hat is undoubtedly the most powerful, if you're looking to get through that
Roots of a Dream review
4
Simple but interesting. It needs some polish, the UI is very awkward, the scroll bars that are super thin, the translation doesn't work for spanish and I can't even set the default to english so I got a broken UI the whole game. The well I don't know what it does (no translation) and also I don't know why it's not automated. The tent highlights like you could click it, but I can't do anything and I maxed almost everything. So, a lot of work needs to be done, but it's a good prototype, could end up being an awesome game!
Birb review
4
I've been playing this for a couple of days on galaxy. no login required (I do play solo). it's mostly balanced except for some minor annoyances, e.g: when you get to twigs you have to stay on the nest screen to collect 2.5k twigs to automate it during which time you can't really do anything else. it would be better to have the same mechanic as for the seeds where you park birb for a bit, that way you can tab out
Ballatory review
2
It's a game about balls and bouncing balls and clicking balls to destroy balls. I don't know what to tell you. I try to find good things in games, things that make them stand out. This is... I don't know, I guess there's an audience for this but I was playing for 30 minutes and I didn't feel like I accomplished anything. The progress is super slow, balls do almost no damage at the beginning, upgrades become very expensive, so probably after playing for hours and hours and bouncing balls and clicking balls to destroy balls and prestiging several times it will be fun? At this point I don't know if they make these kind of games as a smart critique about how we play games, and how we endure monotonous gameplay and the boredom and so on and so forth... or they're just a lazy attempt to go viral and get a few bucks.
Idle Chapel review
4
Really enjoyable, a few bugs tho
Path of the Idle Cultivator review
2
Game's ui is horrible and it's ai
Roots of a Dream review
4
Very chill and soothing game!