A Dark Cave - Survive the Darkness, Build Your Settlement review
1
Played this a couple weeks ago for a bit and lost interest due to the pacing. Would've probably rated it 3-4 stars and "looks promising, will try it again later" at the time if I was thinking about it. But now that I see that @LoreLover, the person listed as the verified developer of this game... ...wrote themselves a 5 star review glazing it saying "progressing feels very rewarding, and the dark atmosphere reminds me of Dark Souls, Elden Ring and Lovecraft" ... ...and that the game has freemium features, such as offering 20,000 gold for a "discounted 50% off" $9.99... ...I feel compelled to rate this 1 star, both for my dislike of reviewing your own stuff, and my complete lack of faith in the game ever being balanced. (For the dev: I don't think you're a "bad person" (if you were you'd have been smarter and not verified yourself as the dev lol) but that you're going about some of this in bad ways. If you want an actual critique: If you want to sell that stuff, you're going to have to make it feel worth the price. If it's going to be worth the price, the usual way is that it needs to be both (1) something you need in the game and (2) eliminate a major grind, but the grind here exists almost exclusively to make that pay to win route feel worthwhile; you're signalling to players that the game has parts that are (intentionally!) less fun that you can pay to skip. I hate this shit. just balance your game in a way that respects user's time and sell it on steam.)
Incremental Math review
4
Fun with good later game mechanics. Reminds me of games like distance incremental. Some of the currencies are a bit confusing and the menus could use significant work but I had a good time with it.
Idle Game with no Name review
3
Very short (under 15m for my first run) but the mechanics are good. Progression is a bit strange and theres room for a lot of features to flesh it out, but a fun way to spend a quarter of an hour.
RCM review
2
Would be incredible if it werent for the second mechanic breaking the second time you click it. it has so much potential. Too bad its abandoned :(
Incremental Math review
4
I deleted the hard reset modal in the dev tools so I could progress. Decent start, similar to other math based incrementals, short so far. I got all the currently available achievements. A few points were a bit confusing or tedious but most of the tedious was remedied by upgrades eventually. Dev, you might have balance issues as you add more numbers/equations. Exploding exponential growth tends to happen in these types of games.
SummonerClicker review
4
the typing/chicken cultist mechanic is a really good mechanic. especially if you have a nice-sounding keyboard
ULTRATAP review
1
I'm getting really tired of all these copy pasted slop games. Always the same gameplay, the same skill tree, the same steam wishlist call.
Three Goblets review
4
I enjoyed a lot this one
ULTRATAP review
4
Solid prototype, with fun gameplay. It's a bit short, but's alright. Worth a try
Monster Clearer comment
Oh I remember this one....
game discussion
Incremental Math review
2
Version 0.2.2: Has an alert box about hard resets which won't vanish from the screen no matter what you do, overlaying many game elements and quickly blocking progress. There does seem to be a playable game underneath it, and it's under active development. If the game updates I'll revisit for a proper review. From what I was able to play before the interface problems, seems to be a fairly straightforward idler with point generators, upgrades, and a second layer with mathematics-themed boosts.
Progressive Mine Sweep review
1
It's neither a good incremental game, nor a good minesweeper game. The fact you can loose on the first click says a lot.
ALIEN SURVIVOR review
1
not incremental
My list
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list
ALIEN SURVIVOR review
1
Shallow, runs like crap and, oh, not an incremental game.
Bloobs Adventure Idle review
4
At first I didn't see much reason for it to exist when Melvor exists, but after some development it's grown into it's own thing that's worth playing. Down the line I'd like to see more skill synergies, maybe prestige synergies where say having both mining and smithing would unlock auto mine+smith. Or having all three forms of combat+slayer prestiged would autoswitch to combat advantage while autoslaying. I'd like to see more batch things as well, batch bar smithing, batch nodes. I would assume as more content up to 1000 gets added this stuff is kind of a given, but it is stuff I like. I like that you can now craft 10 traps at a time, it'd be nice if you could also craft 10 bars at a time.
ULTRATAP review
3
Great game up until equipment bricks the entire thing. No pictures of anything, just a dead frozen game. On mobile.
Coffee Empire review
2
You've got a nice idea, cute assets (I like the little coffee bean :3) but the gameplay is very plain and boring. - There's nothing to do for the player except wait for money to grow to buy more upgrades - Upgrades got no explanation whatsoever of what they do, how do they increment anything and they don't even increase in value
The perfect tower 2 review
3
The tower part of the game was fun and its cool their are so many modules with different names but they dont explain but the modules actually do differently. And the concept of all of the buildings were cool but no idea what 99% of them do, even after reading their tutorials. They are crazy confusing.
Idle95 review
1
Should really figure out how to make everything fit on the screen. Seems like the first thing you do when making a game.