Exodelve review
4
This might be a bit too much active gameplay for me, but it felt very satisfying clearing stuff up, so I didn't mind at all
Sparkle Derby comment
I'm not even sure I consider this an incremental. It's as much an incremental as any management game is an incremental I guess?...
game discussion
Exodelve review
4
Nice 30 minute game, enjoyed it but wish it was longer or had more upgrades, nice for what it is though!
Exspherimental review
4
Had fun with it, nice 20-30 minutes of clicker gameplay
Castle Digger review
4
Really enjoying this one, though I wish the timers were shorter and I don't like how the game gets super long with the digging. Even with a 13 Build skill my pawns are taking 6 hours to dig through a single block, and I've only got 3 of 50-something ruins uncovered... If the timers on things, especially quests and the exponentially longer timers as you dig down, were shorter I'd be having more fun
Idle Rock Remover review
5
Simplified cavernous style game, really sweet. It's not broken or anything unless you can't use a keyboard. The bars are slightly cryptic yet everything has tooltips, figuring out the PRGS one, and pressing space to interact, is enough to get started.
Pokechill review
2
I understand there is a big market for Pokemon games, so yes recommending the average gamer to give it a try. However, I'm not interested in learning any Pokemon strategy, mechanics, interactions (like what type is my bug type getting smoked by? idk) which this game feels like you need in order to quickly progress and enjoy the game loop. This is not for me and I really didn't have fun with this auto battler version of Pokemon. For real I would rather face the infuriating challenge of https://www.incrementaldb.com/game/do-it-yourself than watch my Pokemon die ever so slowly.
Complaint Department review
1
Bad grammar
Exspherimental review
5
Really good game, love the aesthetic and graphics, insteresting concept and nice upgrade tree execution!
Vampire Ascension review
2
Very, very poorly balanced. Crits are kinda pointless since you'll often be one-shotting things, attack speed has the same issue, and the bats (fully half of the upgrade tree?!) are completely useless because the spawn rate and damage are so low. Once you max out the few useful upgrades (time, damage, walk speed) it's basically just a matter of retrying a few times to get an enemy layout that minimizes walking enough. There's the kernel of a decent game here, but right now it's just not worth playing.
King & Country review
3
It starts strong but slows down very quickly and needs more polish. And hey the correct spelling for "Peasent" is "Peasant".
Exodelve review
4
Finished the game a few minutes ago. The idea has a lot of potential, the game itself is easy, fast enough and funny as a concept. But it needs a little more polish for a great game.
Vampire Ascension review
2
the UI is not optimal and the controls are lacking the upgrade tree could have some redesigning
Mushrooming review
5
Nicely done. If this game got updated, would love it if the map kept going or had a large size, eventually had harder enemies, etc.
Pokechill review
5
One of the most fun chill games I've played. UI is simple, direct and beautiful. Dev is constantly updating and bug fixing. If you like pokemon and chill games to check a couple times a day, this is the one
Maktala: Slime Lootfest review
2
Fun for a few minutes. Very shallow and linear.
Doggy Dog World review
3
It's unique, i'll give it that. But i got bored of it after 10 minutes.
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list
Exspherimental review
2
Too grindy to be fun right now, but I think there's a worthwhile game buried inside the grind, waiting to be set free. Example: It's a minimum of 50 clicks until your first upgrade -- four rapid clicks to spawn a resource (it can be more if you don't do it fast enough, since progress decays), then another click to collect it, then 10 resources for the very cheapest upgrade. Most upgrades are 50, and the one which unlocks automation merely gives you the *ability* to purchase auto-miners, leading to an entirely separate purchase tree. Auto-collectors (a separate purchase) start out slow and unreliable, so it's not until mid-game that you start really accumulating passive income. Almost all upgrades simply give you new objects for your clicking to interact with, and prices scale so aggressively compared to automated income that most of the game becomes waiting for your bonus click spots, clicking several times to activate them, clicking a few more times to clean up the firework burst of resources which spew out faster than your collectors can collect (and expire if you don't get them), and making your extraction fractionally better. Late game starts with a 5000-point buy at a time when your most efficient sphere spawners are probably still only creating resources 8-15 at a time. Then, while you're waiting for the trickle of endgame resources which will let you complete the game, you fill out your upgrade tree -- and the auto-miners start spewing out spheres so quickly that no amount of collectors can keep up with them (until you buy an upgrade that lets you passively collect them by hovering your mouse, at which point you madly circle your screen). The game went from placid to stuttering my graphics card within 15 seconds. In short, this would benefit from a thorough rebalancing, reducing click repetition and making upgrades feel more worthwhile.
Exspherimental review
3
Progression is slow, and will be slower if you don't pick the "right" upgrades. Auto miners are slow and not really worth it at the start, while auto collectors are underwhelming, so either you play actively or it's gonna take even longer. Review is positive because I did have a good time playing, but only because I invested on asteroids quickly and played actively through it. Otherwise I would've gotten sick of it really fast. I don't think the rest of the comments are being fair on it, though, so try it for yourself and see. It's free and takes less than an hour to end, if I remember correctly (I did play this a few days ago)