SCOPECREEP review
4
Really enjoyed it and thought the story was cute. Was sad the demo finished and I still continued to play after to max out the skill tree to see everything.
SCOPECREEP review
2
I try to be very positive, but I feel like I've seen so many clones of the same game, enemies rushing to the center, timed attack (either bullets or area damage), upgrade tree, rinse and repeat. For instance: https://www.incrementaldb.com/game/hover-defense https://www.incrementaldb.com/game/crown-siege https://www.incrementaldb.com/game/get-stoned Just to name a few and that's just scrolling games added in the last few weeks. Why are there so many similar games with a different skin?
The Board is Yours review
1
Turkish translation is terrible, not only just terrible its also like its another language, not understandable, some words didn't even translated.
Pachincro review
3
Very addictive, as any pachinko game. However, my main gripe is that the progress is very very slow, it's a game artificially stretched to be played for several hours on a second monitor (and probably even days if you want to complete it). I'm not against it, it's a decision by the dev, but I felt like I was grinding for like 10 rounds to get a tiny upgrade that reduces the ball spawn time by 0.025/s which is almost meaningless and will probably have no effect whatsoever since maybe the timer will run out before I can squeeze an extra ball with that tiny upgrade. The upgrades are very tiny, the game is A LOT of grind. If this game could be completed in an afternoon I'd say it's ok, but so much grinding for a pachinko game is not worth the time in my opinion because ultimately all the content can be unlocked in an hour of gameplay, the rest is just prestige to get other tiny buffs on the content you've already unlocked, there's practically no more content, just more of the same with new tiny and increasingly expensive buffs. There are other issues, for instance it's not thematic, the UI is super simplistic, it doesn't even have a colorful background that changes with the different levels (so at least you'll "feel" a bit of progress even if it's just a background image) it lacks all the colors, the randomness and flashing lights of real pachinko machines, it's a plain back background with circles bounching accross the screen. So even as a pachinko game, it's not doing a good job. I can't say I'd recommend it or not, It depends on the player. Some people won't grind for hours and hours on a game about bouncing balls and destroying balls, but clearly other people will since there's a huge market in Japan, so it's finally up to you if this is the game for you or not.
Pachincro review
4
Game is really fun but scaling is pretty slow, takes some time to pick speed back up after prestiging too
A Dark Cave review
4
I really enjoyed this game. Good balance between repetitive & new tasks. Yes the pacing is a bit slow but it speaks to the overall meaning of the game
Merchant Mariner: Idle review
5
Very fun game! I really enjoyed the relaxing atmosphere and the fact that it goes in the background.
Critterbyte Royale comment
Interesting but overwhelmed amount of information in the start of the game. A guided tutorial with the basics would be better, and than maybe put additional information so the player check it later. Got frustrated w...
game discussion
Ballatory review
3
I liked the idea but the upgrades don't seen linear, it says its idle but the hover option is way stronger than other idle options like ball damage/count. I agree with other comments on progress being super slow, it starts well but get very slow so quicky that I lost the interest. Maybe a balance in the upgrades would make it better?
The Board is Yours comment
Awesome concept! A few small bugs/oversights: The final upgrade's cost scales downwards, I assume that was unintentional. The tutorial resets every time you prestige. Seems unnecessary. The complexity of trying...
game discussion
EndSphere review
2
I know it's a prototype, but at least does it have an ending? I maxed everything and I still can't reach the core, am I missing something?
FG Progress Knight comment
Enjoyable progression that doesn't throw endless tiny upgrades and optimizations at you...
game discussion
EndSphere comment
This is uh, Not finished. I don't think I should even leave a rating here....
game discussion
SuperWEIRD: Idle Automation review
3
Cant recommend in current state, its claiming to be an automation idle game, but there is little to none automation and the gameplay is very active because of it.
Idle Chapel review
4
Nicely done game. But the dark style makes text quite difficult to read on low brightness. Made worse by the fact that most of the game uses less than a quarter of the screen realestate. (I play idles in a quarter of the screen while watching videos on the other half)
The Board is Yours review
4
Really cool and unique
SuperWEIRD: Idle Automation review
4
its pretty good, although there is no autocraft, so you have to craft the things yourself and it turns pretty hard later.
Heart of Galaxy: Horizons review
4
Pretty good game, although a bit complex and a bit too much resources to manage.
SuperWEIRD: Idle Automation review
4
Cool and interesting concept. My only issue is that automation felt a bit unpolished, there are a lot of manual tasks involved, and it's hard to tell just by percentage if I'm assigning too many bots to that particular task or too few. So I think automation in general needs to be reviewed. The rest is great, good graphics, sound, gameplay, and even the controls are very simple.
Merchant Mariner: Idle review
3
It's a decent prototype. However, I felt like the progress is insanely slow. I don't know if that's how it's forcibly supposed to be played, like missions of 20 or 30 minutes and just leave it running on a second monitor? other than that you'd be stuck with 1 or 2 minute mission to get a tiny amount of coins. Maybe I'm missing something? upgrades don't seem to be very significant and other ships costs an huge amount of gold which I don't even know how to get. I'd add the option to make it flexible so if a player wants to actively play the game, they can, but if they want to leave it on a second monitor they also can. Or maybe a x2, x4 and x8 speed? Still, it's a good base.