Vampire Ascension review
2
the UI is not optimal and the controls are lacking the upgrade tree could have some redesigning
Mushrooming review
5
Nicely done. If this game got updated, would love it if the map kept going or had a large size, eventually had harder enemies, etc.
Pokechill review
5
One of the most fun chill games I've played. UI is simple, direct and beautiful. Dev is constantly updating and bug fixing. If you like pokemon and chill games to check a couple times a day, this is the one
Maktala: Slime Lootfest review
2
Fun for a few minutes. Very shallow and linear.
Doggy Dog World review
3
It's unique, i'll give it that. But i got bored of it after 10 minutes.
gfxgfdgfgfddfg
fdgfgdfgdgfgf...
list
Exspherimental review
2
Too grindy to be fun right now, but I think there's a worthwhile game buried inside the grind, waiting to be set free. Example: It's a minimum of 50 clicks until your first upgrade -- four rapid clicks to spawn a resource (it can be more if you don't do it fast enough, since progress decays), then another click to collect it, then 10 resources for the very cheapest upgrade. Most upgrades are 50, and the one which unlocks automation merely gives you the *ability* to purchase auto-miners, leading to an entirely separate purchase tree. Auto-collectors start out slow and unreliable, so it's not until mid-game that you start really accumulating passive income. Almost all upgrades simply give you new objects for your clicking to interact with, and prices scale so aggressively compared to automated income that most of the game becomes waiting for your bonus click spots, clicking several times to activate them, clicking a few more times to clean up the firework burst of resources which spew out faster than your collectors can collect (and expire if you don't get them), and making your extraction fractionally better. Late game starts with a 5000-point buy at a time when your most efficient sphere spawners are probably still only creating resources 8-15 at a time. Then, while you're waiting for the trickle of endgame resources which will let you complete the game, you fill out your upgrade tree -- and the auto-miners start spewing out spheres so quickly that no amount of collectors can keep up with them (until you buy an upgrade that lets you passively collect them by hovering your mouse, at which point you madly circle your screen). The game went from placid to stuttering my graphics card within 15 seconds. In short, this would benefit from a thorough rebalancing, reducing click repetition and making upgrades feel more worthwhile.
Exspherimental review
3
Progression is slow, and will be slower if you don't pick the "right" upgrades. Auto miners are slow and not really worth it at the start, while auto collectors are underwhelming, so either you play actively or it's gonna take even longer. Review is positive because I did have a good time playing, but only because I invested on asteroids quickly and played actively through it. Otherwise I would've gotten sick of it really fast. I don't think the rest of the comments are being fair on it, though, so try it for yourself and see. It's free and takes less than an hour to end, if I remember correctly (I did play this a few days ago)
Exspherimental review
2
The progress is too slow. It's not a bad game but it needs more love.
Exspherimental comment
games good, can be slow at the start but once you get enough upgrades the amount of resources on the screen can cause lag - especially when your breaking the layers, so it might need a bit of optimization there but ...
game discussion
Iron Descend review
3
It's ok, but why not link to the web player instead of the download page? Most people don't want to download something to play it. https://play.unity.com/en/games/f2b04ed5-73e3-4966-b3a3-11b0607493ce/iron-descend
DO IT YOURSELF review
3
Played through to double perfection on all nails. If you have interest in games with poor controls like QWOP, maybe take a look at this game. Otherwise, I would recommend passing on this. There is no ending, no music and no other gameplay. The hammer can get stuck in the nails and pull them back out. I do not think I would play it again, since there does not seem to be a point in doing so. Despite the gameplay I enjoyed my time with it. The upgrades felt meaningful and the progression from slow inaccurate swings to practiced hits with upgrades to ensure perfection was satisfying.
Exspherimental review
3
Played for about 15 minutes, I would not recommend it unless you deeply enjoy this kind of gameplay. I think it is too slow. You spend a good amount of time actively playing to pick up resources before they vanish, and then spend hundreds of them for marginal upgrades. There were a few upgrades that changed the gameplay a bit, but not in an impactful way. The music and art is alright. The music loop seems a bit short. I am not sure why this has so many upvotes so quickly and so few reviews, it feels a bit sketchy.
Exspherimental review
2
Way too short to be enjoyable or worth it. Doesn't deserve it's upvote ratio in the slightest. This site continues to be completely useless at actually ranking good games correctly. Incrementals you can finish in a day are beyond obscenely pointless. There isn't a single good one that's ever been made because it objectively can't be if it's this short.
StarBurst Active Idle review
4
I have enjoyed playing this for the last few days. babysitting it lol. its soooo fucking slow at first but you start getting some big nice resets and its pretty satisfying. Its extremely active and I would probably would have had trouble staying on it all the time if I didn't use bluestacks. Fun game
Idle Artisan review
1
UI doesn't scale for my screen. Half of the screenspace is taken by useless chat. All the useful stuff is hidden down below, while tutorial (text dump on a dozen pages) explained nothing about some limited resource that can be used to upgrade items only to then run out
Bones and Coins comment
I don't feel comfortable scoring at this time since it's an early demo & I have to imagine it'll change, but right now it's *incredibly* tedious. Loops at the early game are way too short and repetitive, and it fe...
game discussion
Space Rock Breaker review
3
It's just okay. It's exactly what it looks like: another short mindless 2~4 hour "easy low-dexterity timed minigame -> spend currency on node upgrades" game loop. If you go in expecting and wanting that, the game loop itself genuinely succeeds at delivering mindless fun. If you want anything more: I did say it was okay, and I'm rating it overall positive, but... maybe skip this, because as is par for the course for these, there are many sloppy/arbitrary-feeling pacing and balancing decisions. ...such as.... - There's a prestige system... but it's very shallow and you'll end up beating the game after only a single prestige before feeling the need or desire to do another. (you'll buy 4 upgrades on your first prestige, with absolutely no decision making (it's all you can afford) and start over with 2x fuel + 2x damage + 2x income) - The "boss asteroids" are a joke; there's no challenge to them, and it's not even a "stat check" because one of the earlier upgrades you get relating to bosses is one that makes all damage you do to bosses restore your fuel. All they really exist to do is force your run to stop there (killing a boss asteroid ends the run immediately). - The node tree is of the "randomly-laid-out upgrades that you can't even see before unlocking the node before it" style with upgrades priced in such a way that (1) removes a lot of potential for planning out your build other than the immediate "do I buy A first now and then B after next round, or B first?" and (2) it's functionally almost completely linear. - The plinko system is very cute and the a nice kind of casino-flashy-lights thing to have, but you will almost *immediately* tune it out because (being plinko) you have absolutely no agency over the drops, there's no depth to it at all; you're flushing buckets of ore into the plinko machine, you can't even really cross your fingers that the ore will fall into "the good slot," because it's going to fall into *every fucking slot.* - between the plinko and the lootbox animations, the game gives you a lot of time to contemplate how this is actually a clever way of extending playtime (and, if I'm feeling particularly incredulous: perhaps ensuring people play past the 2 hour steam refund window) as you sit there waiting for it to finish cashing in the currency you just earned. - There's "power ups" you can unlock but most of them don't actually increase your survivability or income rate at all, and (at time I played, at launch) the miner drill upgrade is actually worse than useless and I regretted unlocking it. Slows progress to a crawl while it's active. - The "ending" of the game has you buy the most expensive upgrade in the game. I think 450M? And after you buy it, it... does nothing, other than unlock the next upgrade... which has the exact same price and also does nothing... other than unlock the next upgrade, which also costs... yeah you basically have to buy the last upgrade I think 6-7 times? And then, as usual, incredibly anticlimactic just instant credits. In conclusion: quick little mindless game that has just enough "fun" and flashing lights that it might encourage you to sit through the utterly disappointing development choices you observe and see it through to the abrupt ending. I started playing it after all, I thought to myself, so I might as well, and it's not like I'm living up to my potential either, (sitting here writing this nonsense on christmas eve eve) so really, who am I to talk?
My list
...
list
Exspherimental review
2
I got really bored while playing it, upgrades doesn't feel rewarding it feels like its there to be just there, whats the impact of bigger area click for example? Not a fun game