Orb of Creation review
3
I tried this game out because I saw it being talked about, and when I saw that it was Active I thought it would be short, like an hour long. It’s not though. After playing for a few hours I checked the game length online and saw 59 hours. That was disappointing for me personally. Another disappointment was that the game has walls despite being active. It’s not that you don’t need to idle to overcome these walls - it’s that you can’t. Neither will an autoclicker help you go faster. To draw a comparison to an older game, this plays like Mine Defense minus clicking. I saw a video online talking about how there’s a set strategy for the pre-1.0 version, and that the random availability of upgrades in 1.0 changes it to more of a roguelike. But the length of the game makes it very much not like a roguelike. I will say the aesthetic of the game is nice, and one of the things that drew me in for the few hours I did play it. Overall, it has some appealing features but the walls repel me. I don’t plan to continue.
Driftlight review
4
Simple but beautiful. Very enjoyable, though I have to say the controls are a bit annoying, hovering some stars won't capture them, so you have to hover slowly. Maybe make the collider a bit bigger? But overall it's a very enjoyable and polished experience, I'd recommend it.
Spinaesthesia review
5
A little slow sometimes but overall very fun!
Learning Curve review
5
This is a really cool take on the time loop concept. I'm much into storytelling, that is a bit meta, and with the starlight concept and the fact that skills are not only for our UI but an ingame topic feels whimsical in the right way. I dunno why itch is bitching about this and i can't write comments on the itch page so take this as encouragement, pls come out of your hiatus dev. Also if you decide to change engine, whether it beeing godot or an rpgmaker version that isn't older then half the playerbase it would greatly help. The small window (or warping and desktop breaking forced stretch screen) (and i know, that is on the rpgmaker vx ace and not on you) really hurts.
FoolrCraft Tree review
3
I didn't get too far in but at least up to the Rare tier it's just extremely basic with time consuming linear progression. Didn't really see anything exciting in the progression as other than the base tier(trash) unlocking oracle and 1 talent to make oracle cheaper the rest seem to have the exact same unlocks which just make getting them faster in an extremely straight forward fashion and there are a lot of tiers so if it continues like that it'll be an extremely long game of slowly working through tiers at a semi static pace. Oracle specifically is meant as a way to not need to use an autoclicker (or get rsi) but as it consumes more materials than manually crafting it makes stuff take longer with the talent to reduce that increase being like single digit % increases for a ramping T1 cost. There may be some system unlocked later in that is interesting but it seems like a major grind without giving me any of those incremental game endorphins from getting any upgrade since they seemed static per rarity and unlocking new tiers didn't do anything to change gameplay. If there was better feeling progression and more interesting upgrades/things to look forward to in progression I'd have probably stuck with it longer since it does have a decent frame of an idle/incremental game but I spent an hour with it in it's current state and burnt out. I wish the dev the best with it or future projects.
Llamas vs Balloons review
5
Excellent, surprisingly well balanced game. Love the aesthetic.
Bing Chill Inc. review
4
short and sweet, unfortunately very short
Mars Inc 98 review
5
fun, untertaining, good UI, good style (mix of 3D and old UI), good gameplay loop with an original way to mine
Llamas vs Balloons review
1
ai slop
Mars Inc 98 review
3
It has an idle tag here, it is very much not an idle game. Decent concept but it would be nice to have some type of idle mining available if this is flagged as an idle game. Also, I would help point the player toward the mine tab somehow. It is not clear that you need to go there.
INDEX IT review
1
Uhm, no. It's just not for me. Too many memes, like I didn't see the point. It never felt satisfying, it was just a lot of clicks on a button and random upgrades with random memes... There was a similar concept a few weeks ago I think, with a Youtube simulator, where you upload youtube videos and you get clicks and views and trying to make it go viral, here's sort of the same concept but uploading a game to itch. I don't know who would find this amusing a game about memes, maybe 10-year-olds. I guess the dev was going for "it's so bad it's good" angle... I don't know, it's just not my cup of tea. Edit: I'm surprised to see it's the same dev from Birch Depth and Helios Contract, two awesome games, but I think this one missed the mark unfortunately.
Mars Inc 98 review
4
I actually liked it, I don't understand the negative votes. It actually made me feel I was terraforming a planet, even in this simple prototype. It was a bit limited of course, it's a prototype, and I think it's a bit buggy, for instance if you have 100 rods and you keep loading the drill and you reach the MAX 5/5 rods you can still click on it and you'll lose any extra rod you put in the drill. And I think something similar happened with the battery cells. But that aside, I see future in this, like unlocking habitats, even cloning people, upgrading hydroponics and so on so you can actually create a colony. Good job so far!
Mars Inc 98 review
5
Very fun! It's still in the very early stages and this demo is really short, but I like the retro-futuristic vibe of it, and it feels like it can have a wide range of gameplays, with as few or many moving parts the dev will want to incorpore (maybe some meteorological events, some equipment mishpas, fusing metals together...) Overall a good experience and I'll be happy to come back with future updates :)
Bing Chill Inc. review
4
Pretty awesome, too bad it's too short, like 15 minutes and you max every upgrade and all you can do is just upgade random numbers. Still, pretty cool idea and implementation.
Llamas vs Balloons review
2
I'm sorry, no. Controls are super weird, mainly because you have to charge the bombs every time which resets your aim and starts again from the ground. Which makes the boss fight a bit frustrating. When the boss goes away even though you're aiming at it, you have to charge again, let the arch reach the boss, and then fire. It's too bare bones, so I guess for a game jam it's ok, but as an incremental game it's just not there yet. Also, I know the self made sounds are supposed to be "cute" like "oh, it's an indie game and they made all the sounds with their mouth" but it comes off as a bit amateurish, like if you'd make that game for your friends and family, I'm not a fan of hearing someones saying "womp, womp" when I lose the level. Overall, I'm sorry, but I'm not a fan, but I'm guessing it's just an exercise for a game jam.
Core Mechanics comment
not incremental...
game discussion
Spinaesthesia comment
Hi Guys, I am the developer of this game and just thought I'd pop it here for some feedback. Since this is a game jam entry - I am unable to update it at the moment. I am aware of the following feedbacks: Early ga...
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Llamas vs Balloons review
3
There is potential but wouldn't recommend it in its current form. Dev should decide on whether you should aim via mouse or keyboard. Keyboard works fine but aiming with mouse feels off. You can feel it wasn't designed to be played with mouse but then mouse is obviously still superior for actual game play. And sometimes there is a bug where it will show me a line but then it doesn't actually do it cause I didn't load it for long enough I think. But then why do you show me the line?
きこりキャンプ (Lumber Camp) review
4
Great - far too short. And using the arrow keys on itch both moves the game and scrolls.