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Magic Research comment
Game isn’t finished, big turn off for me...
0
0
game discussion
Magic Research
0 comments
about 1 hour ago
Magic Archery review
5
20
YaelOG
Excellent progression!, The bad thing is that it's quite short, it only took me 00:57:10 to beat it
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0
0 comments
about 2 hours ago
Project Claustrophobia review
2
6
AdBlocked
Bad game... boring :p
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0
0 comments
about 7 hours ago
Pylon of the Mass review
4
6
AdBlocked
Finished in 17 hours, a great game with lots of upgrades. Fun!
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0
0 comments
about 7 hours ago
Magic Archery review
5
39
DeadSun
Loved both itch and steam versions, probably one of my favorite 1-hour games out there, strongly recommend everyone to try
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0
0 comments
about 11 hours ago
Cubelight review
4
12
MagicalEquipment94
A short prototype. When the mechanism start to showing up more, the game quickly end. The music is good.
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0
0 comments
about 11 hours ago
Magic Archery review
5
12
MagicalEquipment94
I have finished both itch and steam version. Good short game. Though itch version is eariler, I think itch version is more interesting for it is more strategic. I would call the itch version a gnorplike but steam version would not.
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0
0 comments
about 11 hours ago
wrtsc review
3
8
baxil
Quite solid framework/beta for an Idle Loops style time looper here. The game is complete up through the first zone but hasn't been touched in two years. What's there is about 33 hours of content, though it's VERY slow paced, set-and-forget play. (Hours ~22 to 33 were all purely to grind the ship override command from 10% to 100% to unlock the zone end, with only three meaningful milestones in that entire span.) Much slower paced than my preference for a game genre with such quasi-active micromanagement/optimization gameplay, but not inherently bad. What's good here is the polish on the individual mechanics; the skeleton of the game is implemented well, with some later unfolding options from the "Simulant XP" and with incremental bonuses from your skills giving you incentive to rebalance loops. I'd have loved an events log to note when new resources got unlocked, and the loop predictor doesn't update unless you edit the loop (so won't by default show you the new efficiency as you gain levels), but otherwise this scratches the Idle Loops itch admirably and sets up a story I'd be intrigued to see continue. There's also a "Cheat" command that opens up a speedrun mode so you can play it without time gating, if you just want to see the structure and flow of it. Overall my biggest complaint is just that the demo isn't enough.
1
0
0 comments
about 24 hours ago
EXP Simulator review
3
6
AdBlocked
A simple incremental game. This game is based on time, not clicks. It's pretty simple and pleasant to spend time with.
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0
0 comments
1 day ago
Magic Archery review
5
17
ominit
Great short game
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0
0 comments
1 day ago
DPS IDLE 2 comment
When this entered early access it was a mess, but the developer has been making real progress in cleaning it up. But the F2P stuff is out of control. Upgrades are basically locked behind real money purchases....
2
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game discussion
DPS IDLE 2
0 comments
1 day ago
Zero To Infinity review
2
62
kitnato
It's terribly simplistic, unbalanced and wholly uninspired.
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0
0 comments
1 day ago
Massive Swarm Idle TD review
1
62
kitnato
I don't understand the rationale of releasing games that punish you for playing them. An incremental/idle game is about gaining resources and growing in power. Not dying every 15 seconds and repeating the same mindless loop.
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0
0 comments
1 day ago
Dungeon Crawler On Demand! review
2
62
kitnato
There is only a handful of (HP & DEF-heavy) builds that survive long enough to get anywhere. Levelling up stats is randomized and best hope it includes VAMP, otherwise survivability is limited. Gold is plentiful but completely useless because there's nothing to buy. There is little player agency as progression is entirely linear and encountered randomized. There is no build variety or strategy apart from stacking HP and VAMP. The item drops are highly random, basically setting you up to die a hundred times before reasonable progress is possible. A poor man's roguelike that hides a dearth of generic content begind grindy and repetitive restarts.
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0
0 comments
1 day ago
Slime Clicker review
4
62
NordLand
Kept me clicking for over 30 minutes.
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0
0 comments
2 days ago
Trash the Planet review
3
3
UnrealTactics71
I enjoyed the art style, and it's a fun little story, but there's way too much time spent where the game pauses while you manually click through lengthy, failed attempts at comedic dialogue. But you can knock it out in one go and it's still a mild thumbs up.
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0
0 comments
2 days ago
Incremental Snake review
3
54
GloriousMonster64
Simple and shallow, but pretty fun. It is a snake game after all. Two thing. Not much is explained (wtf does unlock efficiency do?) and I bought move multiplier ...and soft-locked myself, because i couldn't get into vertical or horizontal line of the food, so... yeah.
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0
0 comments
2 days ago
Sealed Coven review
3
54
GloriousMonster64
It's a solid 2.5 stars. Not good, not bad. I wish there was neutral option rather than "recommend/not recommend". But I have to lean slightly for recommendation, because it genuinely had a few enjoyable minutes (*with an autoclicker). While issues aren't major, there is a lot of small things that add up. Confusing mechanics, not a great UX, bug that I can't click anything until refresh, strange scaling...
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0
0 comments
2 days ago
The Gold Factory review
2
8
baxil
A combination of intense active play (combat is a clickfest) and massive walls requiring lots of meaningless waiting, with very few gameplay elements to interact with. Hostile UI and zero feedback on the effects of your purchases (combined with high prices which make bad guesses disastrous). You can bypass virtually the entire early game if you're good at codebreaking or use a walkthrough, which is good because it got me to the first true hard stop (approximately around the time you start grinding up for the ghost) before I got invested. The reason I call that a hard stop is that buying the gold factory triples your gold output from 1/s to 3/s and allows you to further increase it at a significant cost, but also removes the rat fighting which allows you to manually grind beyond the painfully slow trickle income. Seeing if there was any way around that, I checked the game's subreddit and apparently there's a WEEKS-LONG wall late in the game (buying an airplane for 5 million iron bars) that can only be done by leaving the game on idle forever (it doesn't even have offline progress) or cheating. The reddit also mentions a fan remake "The Gold Factory: Regilded" which rebalances prices for smoother progression. If you want to play this game, play that instead, but honestly the core game is clunky enough I'm not captivated enough to see if the rebalancing makes a difference.
0
0
0 comments
2 days ago
DPS IDLE 2 comment
$172 in content DLC. Jesus christ....
2
0
game discussion
DPS IDLE 2
0 comments
2 days ago
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