Critterbyte Royale comment
Interesting but overwhelmed amount of information in the start of the game. A guided tutorial with the basics would be better, and than maybe put additional information so the player check it later. Got frustrated w...
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Ballatory review
3
I liked the idea but the upgrades don't seen linear, it says its idle but the hover option is way stronger than other idle options like ball damage/count. I agree with other comments on progress being super slow, it starts well but get very slow so quicky that I lost the interest. Maybe a balance in the upgrades would make it better?
The Board is Yours comment
Awesome concept! A few small bugs/oversights: The final upgrade's cost scales downwards, I assume that was unintentional. The tutorial resets every time you prestige. Seems unnecessary. The complexity of trying...
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EndSphere review
2
I know it's a prototype, but at least does it have an ending? I maxed everything and I still can't reach the core, am I missing something?
FG Progress Knight comment
Enjoyable progression that doesn't throw endless tiny upgrades and optimizations at you...
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EndSphere comment
This is uh, Not finished. I don't think I should even leave a rating here....
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SuperWEIRD: Idle Automation review
3
Cant recommend in current state, its claiming to be an automation idle game, but there is little to none automation and the gameplay is very active because of it.
Idle Chapel review
4
Nicely done game. But the dark style makes text quite difficult to read on low brightness. Made worse by the fact that most of the game uses less than a quarter of the screen realestate. (I play idles in a quarter of the screen while watching videos on the other half)
The Board is Yours review
4
Really cool and unique
SuperWEIRD: Idle Automation review
4
its pretty good, although there is no autocraft, so you have to craft the things yourself and it turns pretty hard later.
Heart of Galaxy: Horizons review
4
Pretty good game, although a bit complex and a bit too much resources to manage.
SuperWEIRD: Idle Automation review
4
Cool and interesting concept. My only issue is that automation felt a bit unpolished, there are a lot of manual tasks involved, and it's hard to tell just by percentage if I'm assigning too many bots to that particular task or too few. So I think automation in general needs to be reviewed. The rest is great, good graphics, sound, gameplay, and even the controls are very simple.
Merchant Mariner: Idle review
3
It's a decent prototype. However, I felt like the progress is insanely slow. I don't know if that's how it's forcibly supposed to be played, like missions of 20 or 30 minutes and just leave it running on a second monitor? other than that you'd be stuck with 1 or 2 minute mission to get a tiny amount of coins. Maybe I'm missing something? upgrades don't seem to be very significant and other ships costs an huge amount of gold which I don't even know how to get. I'd add the option to make it flexible so if a player wants to actively play the game, they can, but if they want to leave it on a second monitor they also can. Or maybe a x2, x4 and x8 speed? Still, it's a good base.
Merchant Mariner: Idle comment
Trying to apply a ship to a safe trade route doesn't visually indicate anything, but then if you change tabs a few times sometimes there's a ship selected....
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Merchant Mariner: Idle review
5
Great game so far. May have found a bug, or small over sight, but for the safe trade routes, if a ship is assigned it won't actually automatically restart a trade, or even work on it's current trade, if your flag ship is not on a trade. IE if it's docked, the progression bar for the safe trade ship won't progress, and unless you cancel it you can't upgrade it. Still thinks it's out to sea, when it's just chilling doing nothing somewhere. Cheers! Edit: Bumping up to a 5 star after recent dev post.
Void Salvage review
3
I saw the roguelite mechanics and was intrigued, but I didn't stick to this game for long. It's in this weird zone where it's way too reliant on progression for a roguelite, but too "thinky" to capture the appeal of an incremental game. I don't mind grindy games, look, I'm on a website for incrementals. But the type of grinds I like usually don't involve my brain very much. You know, clicking upgrade buttons when they light up, or skilling in runescape, or shiny hunting in pokemon. But playing a strategy-focused game where I can't really do anything else except listen to a podcast or something, just to know each run is going to die at or before the first boss is not fun to me. It makes me wish I were playing something else: either something more lowkey, or something I can actually beat without grinding out a bunch of XP for a skill tree first.
Remnant Ash Idle review
4
Pretty good game, idea is very good. Although its a bit short with only 11 levels.
Evercraft Idle review
4
hello, no need to cheat, when you understaand how the game work it s fine not bast game but fun enought ( tip : you can craft gem / prism / artifact when clicking a slot there is a sub tab) miss me only a clear all slot .
Gamblers Table review
3
Overall is okay but too less content as a 7 US dollar game. And the skill tree / prestige / upgrade are not large or deep enough.
A Dark Cave review
4
scratches the same itch as A Dark Room. i love unfolding, story-based incremental games! always desperately searching for new ones plus, this game worked in my mobile browser as well, which was a nice surprise! it wont be for everyone, but as someone who enjoys short, linear, and intriguing incremental games, i definitely had fun with it ♡︎