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Mercedes review
5
61
AlerII
5 fairies out of 5 game jams
0
0
0 comments
Monday, June 30th, 2025 at 2:16:16 PM GMT+00:00
about 6 hours ago
Mercedes review
5
56
Rhadnar
Excellent little game, it dont have many different features or much other than the collect resources and use, but it's boring to watch the auto-collect, some of the recipes scalling is pretty high but are off-set by the sheer amount of fairies. If there's one downside to this is how the game pick ups its priority list from top to the bottom, it would really be nice if you could disable some recipes so you dont end-up crafting what you dont want, but other than that it's really cool and you can easily win by just throwing everything on the cauldron and eventually win because you are gathering far too much materials.
2
0
0 comments
Monday, June 30th, 2025 at 1:47:43 PM GMT+00:00
about 7 hours ago
Terminal Descent review
4
16
TacticalPrestige364
This game has a LOT of potential, I'm really looking forward to seeing how it'll progress. My main feedback is that it's unclear what certain mechanics do, specifically the smelting and the steel drill only seems to slow down progress. I ran into a bug where I couldn't interact with the keyboard or the automation randomly stopped. If you could add descriptions to new upgrades and such and create an incentive to go deeper (because right now I don't think it does anything) this could become a solid game.
1
0
1 comments
Monday, June 30th, 2025 at 1:29:18 PM GMT+00:00
about 7 hours ago
Idle Decibel - DJ Origins review
2
5
Figougou
It's a prototype of a prototype. The idle part only hit after 10min of intense clicking on buttons. Upragrading your actual "pad" is not worth more than banking to buy the next one. No evolution in the gameplay, most features are still under development. And I'm kinda triggered by the fact that it is a game about music, even in the credit it's said "born from a passion of underground music culture" and the game sound is a cheap 8s loop (not even well done, you hear the crack between each loops). It's boring and I did what I always do with this kind of game, mute it. The game has a good French translation, that's a good point. But unnecessary at this point of development. I don't think this demo made me want to follow the project or even participate on the discord to help it grow. I wish it best. They have to add some features to turn this game into a pleasant experience.
0
0
0 comments
Monday, June 30th, 2025 at 10:15:45 AM GMT+00:00
about 10 hours ago
The Climb comment
So have been playing this for a few days, it starts really painfully slow and rebirth almost feels punishing due to you getting only a meager improvement. so this games progress is dictated by the drop rate the ene...
0
0
game discussion
The Climb
1 comments
Monday, June 30th, 2025 at 8:27:54 AM GMT+00:00
about 12 hours ago
DIG-16 comment
Download only? Pass...
2
3
game discussion
DIG-16
0 comments
Monday, June 30th, 2025 at 4:40:14 AM GMT+00:00
about 16 hours ago
LaioMiner review
1
77
UnrealTactics71
Generic mining clicker, no curveballs, doesn't run in a background tab. Skip it.
2
0
0 comments
Monday, June 30th, 2025 at 12:10:04 AM GMT+00:00
about 20 hours ago
Heroes of Everfall review
4
56
Rhadnar
The game is alright, it looks like minecraft not sure if its a downside or good. It's a side scroller with infinite waves of enemies that become stronger as time pass, you start picking one of the unlocked classes and as you progress and gather gold you can buy a character in the random shop, if that character is a new class you can restart your game picking that class next time. Overall other than it's looks and basic rpg features the game is kinda bad, will point what made the rating be not recommended. First the limited inventory, you cant fuse the gems that drop, and the ability (Blue) is quite underpowered when compared to the red, tbh the red gem is the strongest since it boost both min and max damage as well your clicking damage if that character is selected, the crit chance and crit damage gems are the worst, so it's quite unbalanced in this aspect specially when you cant fuse gems of the same type, and you can get a lower level gem with a much higher stat than one of the same color. Second bad thing is that you cant lock the character you selected, so as you click enemies you may end up switching the selected character and consequently the clicking power will change, so will the character that will be receiving the exp you collect, also why is exp not shared between the party and why you have to level up each character individually, they do get exp from their own kills but that takes far too long. Why cant we drag and drop or move the characters, why do my healer need to tank when there's a tank in the party, same for other ranged classes if they walk up or bellow the tank they will end up being attacked since the tank wont go there to help. So those are the major downsides of this, played for a while unlocked about 10 different characters, a single ability to each where most arent even that impactfull is also quite bad imo.
0
0
0 comments
Sunday, June 29th, 2025 at 5:36:47 PM GMT+00:00
1 day ago
One Man Factory review
4
10
RhenaudTheLukark
Good take on the genre. Having the ability to record yourself to perform simple tasks feels like something that needs to be expanded upon in future projects, it seems quite interesting.
1
0
0 comments
Sunday, June 29th, 2025 at 5:11:24 PM GMT+00:00
1 day ago
One Man Factory comment
Good touch on the genre. Being able to record yourself to perform simple tasks feels like a concept that should be expanded upon....
1
0
game discussion
One Man Factory
0 comments
Sunday, June 29th, 2025 at 5:10:05 PM GMT+00:00
1 day ago
Aces Clicker review
3
56
Rhadnar
It's a prototype with not much to it. The units features kinda like cokie clicker, but without the dozen of upgrades to make it generate more currency, there's not even a multiplier after buying 10 of same kind, but there's like a small increment on each new you buy, but not much to make up for spending millions on a unit that will take half an hour to pay for itself. You get some multipliers from achieving new saloons, each saloon requires a minimum of hands played and a minimum of money in hand (it says winnings, but it's not, it requires you to actually have it on hand). The upgrades it has arent that meaningfull, not even the holding cards upgrade that allows you to get Flush and Straights much easier, they dont really help because most of your money will come from passive generation, even a royal flush dont reward you enough to make clicking worth. (ps: you can hold enter to click fast) For a poker clicker this is relative bad, bad in the way that you would expect some fancy things to happen when you get a straigh/royal flush or some other hands, but instead the game becomes a slop where you dont really care what you get, but how many hands you played... yeah there's some achievements requiring millions of hands played. This fast hand play tied to not paying enough, defeats the purpose of this being a poker clicker.
0
0
0 comments
Sunday, June 29th, 2025 at 2:13:26 PM GMT+00:00
1 day ago
Idle Decibel - DJ Origins review
2
56
Rhadnar
This review is under construction check out the Credits page. Barebone prototype called idle but only if you consider the 1s, 3s, 5s and 10s in between different point generators that arent automated from the begin. There's some idle upgrades but they cost away too much and the intensive clicking dont really help, calling this Clicker Decibels would fit better. Most of it's features are still planned and not in the actual prototype. So i will rate according. The escalation in upgrades are alright, the amount generated from new point generator are also fine, but the cost in upgrades past the first one is far too much, no one gonna click thousands of times to unlock a generator that barely gives 1/100 of what it cost. What you see at the begin is pretty much what the game has to offer, there's currently no prestige, no multiplying mechanic other than the upgrades you can already see and many features like dailies are locked/planned for later versions.
2
0
0 comments
Sunday, June 29th, 2025 at 1:00:13 PM GMT+00:00
1 day ago
Idle Decibel - DJ Origins comment
How can it be idle? There doesn't seam to be any automation of any kind....
0
0
game discussion
Idle Decibel - DJ Origins
0 comments
Sunday, June 29th, 2025 at 12:13:31 PM GMT+00:00
1 day ago
Rollemental review
1
18
ThrillingPrestige674
I'm sure they tried to make a good game, but sometimes you roll the dice and you lose
0
0
0 comments
Sunday, June 29th, 2025 at 11:52:49 AM GMT+00:00
1 day ago
Tower Wizard review
5
16
tsubaki
gathering magic has never been so charming before
0
0
0 comments
Sunday, June 29th, 2025 at 1:31:01 AM GMT+00:00
2 days ago
Ball Fall Billionaire review
1
77
UnrealTactics71
An idle game you can outright LOSE because of RNG. Next.
2
2
0 comments
Sunday, June 29th, 2025 at 12:36:40 AM GMT+00:00
2 days ago
Ball Fall Billionaire review
1
67
WondrousIdle14
short and repetitive
2
0
0 comments
Saturday, June 28th, 2025 at 10:52:42 PM GMT+00:00
2 days ago
Gravend comment
The haybale enemy is really annoying. Just removed all my gear and sent me back to the nevergrave......
0
0
game discussion
Gravend
0 comments
Saturday, June 28th, 2025 at 10:39:18 PM GMT+00:00
2 days ago
Darts Idle review
2
148
CrazyJeb
It's just way too slow. The rate at which you get points to spend on upgrade craters over time for some reason, they made it so you have to complete goals to get points. And every time you complete a goal, the next goal is higher. Two of the goals are set, just raising the number each time, and the third goal can be rerolled once per match with...maybe 5 or 6 things it can choose? Didn't really keep track. This third goal is the most renewable source of points, typically having goals that are more "do thing x times" rather than "get x points in one throw." The problem is that "once per match" part. Matches get LONG. Even with the game on the highest speed up value. This is where the "slow" part comes in. The max speed up option is not NEARLY fast enough, and there's no option to forfeit a match, and they quickly become both longer and completely unwinnable. Your opponents will scale faster than you do, starting at league...6 or so? Somewhere around there. So you're stuck there, you got the third goal of "win 4 matches" or some bullshit which is the worst one, you reroll it and get "win 4 legs" or something like that. But like I said, matches are currently unwinnable, so you just have to wait for this match to end so you can reroll the 3rd goal again and hopefully get some points. The first two goals are irrelevant here because you've met them as many times as you practically can with your current stats. So you sit there and wait, and wait, and wait, and eventually you finally lose the match. Next match, reroll the third goal, and you get the one for..."hit 20 3 times in a row" or something like that, pretty doable with a decent number of upgrades! So you get it, it gives enough points to upgrade "horizontal accuracy" from 50 to 51 and "nerves" from 31 to 32 or something, and...the next goal is "win 4 sets". You just used your reroll for this match to get those points, so now you wait again. And you wait. And you wait. It's at this point that I stopped playing. 2/5 because I really like the concept of upgrading your darts skills until you hit the bullseye every time, but this game did not deliver on that end. It was fun at the start though, so I feel 2/5 is fair here. Give it a try if you're fine with bailing on it as soon as you start losing more matches than you win, that's the warning sign to get outta there if you respect your time.
0
0
0 comments
Saturday, June 28th, 2025 at 8:38:25 PM GMT+00:00
2 days ago
Ball Fall Billionaire review
1
56
Rhadnar
The game is really bad, it feels like AI assisted, but i guess its not, there's just a feel points i would like to make. At first plinko not having an wall is alright i would say, it even has slots with negative point gain, those slots can lead to a game over. But the problem with this is not even the negative slots, it's just how unbalanced or should i say shallow use of upgrades. First the upgrade collectors, those upgrade all collectors at the bottom, including the negative ones, one would expect that at least the negative ones wouldnt double like the others, but they do, making you save points to avoid a game-over, but at some point unless you are rush upgrading the negative collectors dont really matter. The second and the worst part of this game is the ball gain, ball gain add one extra ball per level, at level 29 you can reset it to increase the ball mod, i would expect ball mod to at least double the value of balls because you are going from having 30 balls to 1 and it dont reset extra ball cost or make it any easier to get your balls back, specially when ball mod add's 0.250 modifier per level, at two you will have 1.5 ball value and at 3 you will have 1.750. The auto purchase for balls is another let down, while the ball purchase is much faster and hit the cap of around 0.14s per purchase quite fast, the auto purchase escalate in price away too fast and provides almost no gain at higher level, even at septillion cost upgrade it will still be 2 seconds per purchase (this is the initial non automated purchase cooldown). Overall the game is bad not because the ideas on it, but the execution and a lack of uniqueness to differentiate from others, just having negative collectors is nothing when many out there have special balls and pegs with effects on it.
1
0
0 comments
Saturday, June 28th, 2025 at 3:15:30 PM GMT+00:00
2 days ago
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