Dice Hard review
5
Great game so far.
Execute review
3
Pretty good base idea! However the tacked on windows UI is so stupid, who came up with this trend? It really is holding back the full atmosphere of a game with so much potential. Side note: the windows UI thing can obviously be great in the right context and theme. But it holds this back
Idle Mastermind review
3
It's decent. But the ads just saps your enthusiasm for the game, think up a better model that can still ensure you make money. Good luck
Execute review
1
no auto save PAIN(play game power shutdow game no save quit game)
No Blink Allowed review
3
Neat quick little game involving good timing. Very quick to play.
Pokechill comment
Really like it, wish it was a bit faster or an option to speed up (too dumb for console)...
game discussion
King & Country review
4
It's pretty decent game, i don't understand why people always complain when the game length is longer than 5 minutes... It would be 5 star if there was a button for "End fight" and section that show bonuses of upgrades and emblems.
King & Country review
2
I stopped playing at the point when I had 7 different buttons to play whack-a-mole with, just mindlessly buying upgrades on repeat whenever I can afford them, split across 2 pages I had to click between constantly to see what I can afford, using 2 separate currencies I had to keep track of individually...and then I unlocked a third resource that added 8 more buttons, all of which orders of magnitude more expensive than I could afford, giving me nothing to immediately buy with the new resource. Nothing but the promise that if I upgraded its production, I could now play whack-a-mole with 15 buttons and three separately increasing resources, while clicking between 3 different pages, instead. And for as long as I played, I never unlocked a single bit of automation, nor did the game ever indicate when (or if) such automation might be unlocked and I might be able to have fun instead of doing digital chores on loop with no end in sight. Giving it a 2/5 just because I know some people don't mind how tedious and manual games like this are. So if you're one of those people who WANT some digital chores to occupy your time, and you don't mind having to constantly click between pages and play whack-a-mole with buttons for upgrades that give an unclear but constantly decreasing amount of progress, then have fun! I do not enjoy that though, so 2/5, wouldn't recommend it to most folks.
King & Country review
1
How is it most devs have no idea how to scale for different size screens? Try your game on mobile friend, it doesn't work.
Pokechill review
5
It's off to a good start. The UI is a little confusing at first but once you figure it out it makes sense for the most part. Available areas rotate out on a timer, so you can't get every mon immediately. Completionists won't like that, but I think it's an interesting mechanic. I'm excited to see where this game goes.
Rebuild the Universe review
3
Interesting. Reminds me of cell to singularity. Actually, it's basically just cell to singularity without the graphics.
Monster Clearer review
4
It's not an idle/incremental game, but otherwise fun. Gotta love every game adventales makes.
Catapult, cat space program review
5
Quite good! Short, simple and sweet. The trampoline mechanic is new, I don't think I've seen other games do this. People are saying it's buggy, though, which is probably a browser issue? Worked fine for me at least.
Catapult, cat space program review
4
Fun but a little rough around the edges, the trampoline mechanic often doesn't work with the cat either falling right through or not bouncing on contact. But overall a fun concept
The Choice Before Us review
2
I like the idea, I like the game in theory but because it's meant to be played super fast, you don't get to really enjoy the game. I can't think, plan or strategize what I want to do. I just have to click the first thing that comes to the screen mostly. Which makes me feel like I am not needed as a player. You could argue that's part of the point. But I'd argue that's not fun. Also, if you're going to mention you're award-winning. It's probably a good idea to mention what award.
Pokechill review
4
Not 5 stars only because it's unfinished. Have played up to beating Cynthia, I'll probably stop until there have been some more updates. Game is a lot of fun right now. Has a longer, slower structure than a lot of other games, but in my opinion that's a good thing. It's fun to think about how to structure my teams to do content in the best way, and I'm interested to see where it will go. Still some bugs to work out but that's to be expected while the game is in early access. One frustration in particular is that editing a mon's moves while sending them out to an area will cause that expedition to glitch out. Easily fixed by recalling the team and sending them out again, but it's still annoying to work around. There's also currently a glitch where evolving Paras gives you Slaking instead of Parasect. Be careful leveling up pokemon whose evolutions haven't been added yet too, seems like evolution only triggers on level-up so if you hit level 100 there might be problems.
Catapult, cat space program review
4
Short. Fun. Satisfying. A true small incremental experience.
Criticality Experiment review
3
Neat idea from a game jam. Not much room for actual development and the balance is incredibly off, but it allows for quick play and at least one satisfying play.
Now THAT'S a Big Dragon! review
2
Concept seems interesting, but the demo doesn't seem to be fully built (characters are all unlocked despite needing a tree to unlock them), and it's not long and doesn't involve enough decisions to be interesting.
Cult Nation review
5
Very fun, only problem was some lag.