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Just Have It! comment
There was an Incremental Game Jam themed around this premise...
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0
game discussion
Just Have It!
0 comments
Wednesday, April 30th, 2025 at 9:59:01 PM GMT+00:00
17 minutes ago
Just Have It! review
2
109
CrazyJeb
Not very well balanced, kind of just a clickfest. Here's what my gameplay looked like: spend red to upgrade red production speed. This upgrade is infinitely repeatable, so spam click it until red fills in one frame. Then you have to trade red production speed for green, so spam click that upgrade until red no longer fills in one frame, then spam click red speed upgrade to get it back up again. Then trade green fill speed for whatever the next color was, then I got tired of spam clicking old colors to increase a speed value that's not even shown to the player so I could trade that for speed of a higher color, so I stopped playing. There were some other upgrades, but everything only costs one of whatever resources it takes obviously, so they were basically free, no real decisions to make there. Just kinda boring and tedious?
1
0
0 comments
Wednesday, April 30th, 2025 at 8:54:28 PM GMT+00:00
about 1 hour ago
Terraformental comment
Does it make sense to give a timeloop game a "no prestige" tag?...
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0
game discussion
Terraformental
0 comments
Wednesday, April 30th, 2025 at 6:26:27 PM GMT+00:00
about 4 hours ago
The Climb review
4
25
Baffort
Great game, but the prestige kind of kills it for me? For me, these are long-haul games, where you spend time building out your stats. But here, if it's not pushing you closer to the prestige, or for the prestige perk you're choosing, it's largely wasted effort.
1
0
0 comments
Wednesday, April 30th, 2025 at 6:22:58 PM GMT+00:00
about 4 hours ago
Realm Grinder review
4
2
RandomZone633
I believe this is a good game from what I can tell, but the web version seems to have broke :(
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0
0 comments
Wednesday, April 30th, 2025 at 3:47:36 PM GMT+00:00
about 6 hours ago
Just Have It! review
5
31
Dimava
My CSS Styles: ```css div.list.svelte-62uor0 { flex-wrap: wrap; padding-right: 2em; } div.resource.svelte-g7x8d0 { zoom: 0.9; } .upgrade.svelte-3sbd7n:has( .description span.circle.icon[style*='#CC0000'] ) { grid-column-start: 1; } .upgrade.svelte-3sbd7n:has( span.icon:nth-child(7) ):nth-of-type(1) { grid-column-start: 1; } div.list.svelte-1h8t3jd { display: grid; grid-template-columns: repeat(auto-fit, 12em); padding: 1rem 1rem; } ```
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0
1 comments
Wednesday, April 30th, 2025 at 2:51:02 PM GMT+00:00
about 7 hours ago
BubbleByte comment
For those curious about the game but not ready to commit, I have good news! A **free demo** is *now* available on Steam: <https://store.steampowered.com/app/3499760/BubbleByte/> It features the first hour or so o...
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game discussion
BubbleByte
0 comments
Wednesday, April 30th, 2025 at 1:59:00 PM GMT+00:00
about 8 hours ago
Just Have It! review
2
10
Funzen
I’d recommend giving it a shot if you’re curious about a fresh concept. However, the gameplay feels quite shallow, and the UI isn’t particularly appealing. At its core, it doesn't stray far from other incremental games—the only real difference is swapping big numbers for long wait times. That said, the first few minutes were enjoyable, but after an hour, the experience started to lose its charm.
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0
0 comments
Wednesday, April 30th, 2025 at 1:58:13 PM GMT+00:00
about 8 hours ago
Pongcremental review
1
174
SkillfulReward84
Just not good, though to be fair to the dev it was their first game, and it's made with scratch so it could easily have been much worse
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0
1 comments
Wednesday, April 30th, 2025 at 10:43:05 AM GMT+00:00
about 12 hours ago
Just Have It! review
5
30
WondrousIdle14
good concept but even though it's short it becomes tedious and repetitive towards the end
5
0
0 comments
Wednesday, April 30th, 2025 at 10:21:22 AM GMT+00:00
about 12 hours ago
Just Have It! review
4
4
Telkir
It's an interesting take on the scenario of an incremental without big numbers. Automation upgrades are few and far between, and feel like they work against you in the long run as they reduce the benefit of 50% boost per full resource. Configuration options, or just a smarter behaviour by default, would be good (i.e. don't boost resource B if it would take A's refill time below X milliseconds). It would be nice if the recharge time of each resource was shown somewhere. This would allow us to prioritise and balance how to progress. I see it's shown in a tooltip if you hover over each resource, but an option to have this permanently in view would be good. EDIT after playthrough: I was a little harsh and didn't give the automation a fair chance. For the size and scale of the game it works fine, and lets you have some idle time between the later tiers. It helps active play a bit, though maybe not as much as I'd have liked - I still had fun though.
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0
4 comments
Wednesday, April 30th, 2025 at 10:09:24 AM GMT+00:00
about 12 hours ago
The First Alkahistorian review
5
3
Ash
This is my favorite incremental, a small enough story to contain a wonderfully expanding network of interconnected resources.
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0
0 comments
Wednesday, April 30th, 2025 at 8:29:23 AM GMT+00:00
about 14 hours ago
Arcanum review
5
3
Ash
One of the best incremental games focused around Magic 10/10
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0
0 comments
Wednesday, April 30th, 2025 at 8:09:25 AM GMT+00:00
about 14 hours ago
What Lurks Below review
5
3
Ash
Short and sweet with a good style
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0
0 comments
Wednesday, April 30th, 2025 at 7:38:20 AM GMT+00:00
about 15 hours ago
Cave Heroes comment
This is an iOS-only game, it should not be tagged as a Windows game....
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0
game discussion
Cave Heroes
2 comments
Wednesday, April 30th, 2025 at 3:52:01 AM GMT+00:00
about 18 hours ago
Endless Stairwell review
4
18
Chauk
i like the ui and graphics and its pretty unique. going to play more over the next few days for sure.
0
0
0 comments
Wednesday, April 30th, 2025 at 2:52:26 AM GMT+00:00
about 19 hours ago
Four Heavenly Valleys review
2
18
Chauk
menu simulator
1
0
0 comments
Wednesday, April 30th, 2025 at 1:04:30 AM GMT+00:00
about 21 hours ago
パラメータ:Parameters comment
Not really an idle game....
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1
game discussion
パラメータ:Parameters
0 comments
Tuesday, April 29th, 2025 at 11:43:15 PM GMT+00:00
about 23 hours ago
平安京パラメータ:HeiankyoParameters comment
I tried playing twice. Both times it froze or restarted while I walked away, and there's apparently no saving. So I didn't finish. Seemed okay otherwise, though less whimsical than the original....
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0
game discussion
平安京パラメータ:HeiankyoParameters
0 comments
Tuesday, April 29th, 2025 at 11:40:37 PM GMT+00:00
about 23 hours ago
Four Heavenly Valleys review
2
65
Rhadnar
Quite bad i would say, there's a lot of clicking, the menus dont look that good the text boxes are weirdly spaced, early on the sect contribution and cultivation is a problem, but you can just ignore any exploration, you can just focus on cultivating and doing some 30 day per sect point every other year when you low on it. The game is really simple the more you cultivate the easier it is to breakthrough, you dont even need to farm or explore anything till you reach a point you need to unlock the meridian layer, for that you will explore the thunder map, but sadly the content ends there. And when you die there's literally nothing, the game dint loop or do anything other than a blank/static background, guess that was the end point. A lot less content than most prototypes ive ever seen, specially if you consider that you will just be clicking cultivation, stat increase, meditation and after one or two decades a breakthrough, so in terms of content this dont really have much but the small amount of content it has gets dragged in a slow grind for hours.
2
0
0 comments
Tuesday, April 29th, 2025 at 11:17:58 PM GMT+00:00
about 23 hours ago
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