ALIEN SURVIVOR review
1
not incremental
My list
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ALIEN SURVIVOR review
1
Shallow, runs like crap and, oh, not an incremental game.
Bloobs Adventure Idle review
4
At first I didn't see much reason for it to exist when Melvor exists, but after some development it's grown into it's own thing that's worth playing. Down the line I'd like to see more skill synergies, maybe prestige synergies where say having both mining and smithing would unlock auto mine+smith. Or having all three forms of combat+slayer prestiged would autoswitch to combat advantage while autoslaying. I'd like to see more batch things as well, batch bar smithing, batch nodes. I would assume as more content up to 1000 gets added this stuff is kind of a given, but it is stuff I like. I like that you can now craft 10 traps at a time, it'd be nice if you could also craft 10 bars at a time.
ULTRATAP review
3
Great game up until equipment bricks the entire thing. No pictures of anything, just a dead frozen game. On mobile.
Coffee Empire review
2
You've got a nice idea, cute assets (I like the little coffee bean :3) but the gameplay is very plain and boring. - There's nothing to do for the player except wait for money to grow to buy more upgrades - Upgrades got no explanation whatsoever of what they do, how do they increment anything and they don't even increase in value
The perfect tower 2 review
3
The tower part of the game was fun and its cool their are so many modules with different names but they dont explain but the modules actually do differently. And the concept of all of the buildings were cool but no idea what 99% of them do, even after reading their tutorials. They are crazy confusing.
Idle95 review
1
Should really figure out how to make everything fit on the screen. Seems like the first thing you do when making a game.
Angel Clicker review
1
Buy menu stays up forever, cherubs stick to your cursor and don't do any work, game is laggy.
Angel Clicker comment
Game good, me like...
game discussion
Soulslike
Soulslike Games...
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Clankers review
3
Needs polishment. Currently feels kinda buggy and the UI is a nightmare. Art is cool though
A Dark Cave - Survive the Darkness, Build Your Settlement review
5
If you enjoy titles like A Dark Room, this one will pull you right in. It offers lots of choices, upgrades, unlockable characters, buildings, items etc., evolving UI elements and plenty of lore. Progressing feels very rewarding, and the dark atmosphere reminds me of Dark Souls, Elden Ring and Lovecraft.
Rebuild the Universe review
3
Cooler fans are blasting at full speed only to display one number going up somewhat fast The main "selling point" - descriptions of the upgrades - can't be viewed for most of them because you have to scroll away from the text display Specials disappear when bought - so you can't read their descriptions again The game tries so hard to be "cool" and "educational", but at its core it's very basic and uninspiring (no problem with being simple, but don't be an overheating showoff with that)
Nodeborne review
4
I did quite like this game's ideas and would love to see it develop further. However for now it feels pretty raw. (got to everything except auth server) pros: + Flavor texts and visuals make it feel quite nice and cozy ; + Games in terminal are quite rare (understandably so) and are always welcome if you're into it; + There's quite a lot of potential for further development. cons: - Copy command is just broken on web. Even after explicitly giving clipboard permission to the page, it still doesn't work at all (maybe some frame limitations? Dunno how Unity manages its web projects). Maybe at least copy output into game's clipboard where you could select text and press ctrl+c or better, into some file redactable in-game which would be nice for notekeeping - Clunky and uninteresting resource generation mechanics. Just type the command and wait, occasionally rummaging between nodes to upgrade everything. Would love to at least see something like bitburner's managment of server funds and hardware; - Servers in general don't feel like hardware and cycles generation doesn't feel like anything really (for not changing the gameplay loop maybe at least add some flavor text on how you actually do some wacky hacky to expand available resources or smth) - I do understand it will develop further but for now lack of real world interactions feels like missed opportunity edit: Also would be nice if autocomplete would've worked on empty parameters like connect [tab] (pastes first available address)
Progress Station review
3
Game deleted my save, wants me to completely hard restart, was 3 loops in, I was kinda enjoying the game, had some issues with ui on mobile, but the game deleting my save was just too much.
Crank by yummypotato99 comment
duplicate addition, this game is already on the site...
game discussion
PXL review
3
It's a good concept, but by the end it takes A LOT for the balls to reach the corners of the square so by the end it's a bit frustrating. Spawning new balls is very expensive at that point so you just have to stay there and pray they'll hit the last pixels. Other than that, it was a cool experience.
Factorio review
5
5 stars, great game. Recommend as a game. It's not an incremental. + NGU: Yes. The factory must grow. Bigger numbers of production. End game players look at Science Packs Per Minute. x NGU is not exponential. Throughput and growth is pretty linear throughout the game. x "Resource or progress is made while afk": If the game is left running, sure. I consider this requirement to only be counted if the afk time counts while offline. x There isn't a simple interaction that will make Factorio give progress. I consider this to need something basically mindless. A button press. A simple minigame. Poking a bottle neck in the wrong way can destroy progress. x Unfolding: No. Factorio is a factory production builder with some defense mechanics. Even space flight is on a flying factory with some defense mechanics. + Upgrades can improve progress. x "Playing 'wrong' can't cause a game over or significant loss of progress.". Factorio has game over on death. Also, it is trivial to destroy progress. x "Doesn't have lengthy active game sections" HAHAHAHA. x "Reset mechanic that provides permanent upgrades that significantly improve resource or progress gains". No. Unless you consider restarting the game with new gained knowledge and a book of blueprints. No. x "Has down time" No. There is always something you can do to make progress. Your downtime is a break. It isn't the game's downtime. It's yours.
Idle95 review
3
As a demo, it's solid. Aesthetically, the dev knocks it out of the park with the classic Windows vibe and offputting Clippy commentary. Mechanically, though, it's a bit bland. Unless I missed something, the progression is fairly linear. Nonetheless, it's a solid foundation for what could become a great game.