My list
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list
Exspherimental review
2
I got really bored while playing it, upgrades doesn't feel rewarding it feels like its there to be just there, whats the impact of bigger area click for example? Not a fun game
DO IT YOURSELF review
2
In its current state, it is pretty bad. The physics (as stated by other reviews) are terrible and there seems to be no real "end game". However, I feel like it could do really well if there was an objective you are trying to get to, or even if a timer was going and you could prestige or something based on your time to complete all the nails. I personally really enjoy "speedrunning" some games within this type and I feel like it has a good foundation for that but as it currently sits, its controls seem annoying and it feels just like a big waste of time.
DO IT YOURSELF review
3
Not bad. Only annoying thing is the physics when you miss the nail and the hammer gets stuff on the back side of the nail in the air even though its already off the nail.
Clicky Islands review
5
Having an absolute blast with this!
Asbury Pines review
4
twincremental peaks
Petal by Petal review
2
Disliking this as a demo, not a full game, but I just don't get the point of having all these demos that beg for you to wishlist the game on steam, and then when you play, it suddenly walls you in the middle of the skill tree with skills locked for the demo. Why would that experience, suddenly being cut off with no real payoff for the time spent on the demo, lead someone to want to wishlist the full game? I...simply will not do that. As it is, it is a demo, and the demo is not particularly worth playing. I'll give it 2 stars since I've played significantly worse, the formula isn't BROKEN here exactly, but it's also not particularly inspiring. 2/5, I gave it 5 or so minutes before seeing the first locked skill and closing the game.
Pokechill review
4
Enjoying it. If you're a "completionist" then this is a great game to pick up. I've beaten the elite four and completed a handful of tier 1 raids. I've tried one tier 2 raid and it whooooped my butt. The IV pokemon reroll mechanic is daunting but that's just because I haven't sat down to read through the guide yet. One thing I realized recently is the pokemon in the mystery eggs have nothing to do with the pokemon you were fighting when you got the egg, at least not directly. Upon reflection, this makes sense as they are "mystery eggs", but approaching this with the mindset of a pokemon fan, you intuitively would presume the pokemon you fought was the one you caught when you got the egg, but not the case, it's a random pokemon (random based on rarity). This isn't bad, but because the rarity of the pokemon also affects how often they appear when you're fighting, it kind of lends itself further into thinking the "rare" chance is for the pokemon to appear, not for the RNG of which pokemon is in the egg. At the end of the day, it affects both, the RNG for how often you fight it, and the RNG for it appearing in the egg. There also seems to be a built-in health decrease for your pokemon after every battle, even if your pokemon doesnt get hit. I'm thinking this is to make sure that battles end no matter what, otherwise it's very possible that one pokemon could 1-shot every enemy and the battle wouldn't end (you could still end it) but im guessing this is either a performance concern, or at least im hoping that is the reason for it. Overall, if you're a GACHA/RNG fan and pokemon fan, it's solid. Lots of pokemon to collect, evolve, and progression available.
DO IT YOURSELF review
3
funny physics, can even pull the nail out, guess that fits the claw hammer image
DO IT YOURSELF review
1
I don't tend to be so harsh, but seeing everyone is downvoing I jump on the bandwagon. It's infuriating at first, with the upgrades it becomes... "playable" up until I was hitting like 5/6 perfect one shots and then it just became mind numbingly easy and repetitive. Now the problem I had is that it wasn't fun at all. Or engaging. I think it was a fun technical challenge for the dev to make it but it's just not fun to play, I forced myself to play it for like 20 minutes only to unlock some upgrades to see where it was going, not because I was having fun. Maybe there's an audience for these kind of frustrating games, but I'm not part of it. Sorry. It would probably work as a mini game inside a larger game, but not as a game on its own.
Pokechill review
1
Good idea but awful execution. Nothing about it ever feels good.
Doggy Dog World review
4
Interesting idea, the graphics are also great somehow and the doggo is cute
King & Country review
3
The speed could probably be tweaked but it's a decent unfolding game -- until the hell plains. This part is mega boring and needs extremely sped up or scrapped entirely in it's current state. It's just not fun.
Flowers to Honey review
4
​Pretty fun and with lots of potential! I think more upgrades for auto-planting would be nice and from there you could just expand on that, just more everything :D
Now THAT'S a Big Dragon! review
5
Very well done, nice graphics and interesting to make me wishlist it, got the final hit bug but was able to fix it by reloading the game
Doggy Dog World review
5
very original gameplay loop, love the art and the dialogs
Catapult, cat space program review
5
Awesome :3
Doggy Dog World review
5
Good girl made a world for dogs I helped!
Catnip Cafe ★ Meow ! review
4
Very cute art and the cat pictures are top! I wish there were a bit more gameplay into it tho
Right Clicker review
2
Funny theming and flavor text, thin gameplay. Some kind of ending would also be nice--the game just kind of stops giving you new things to purchase even though there are natural conclusion points, such as when you number of follower exceeds the number of people on earth. Cute enough to run in the background though.