Tower Wizard review
5
This is a fun, neat, cozy game.
Moose Diver comment
Tried it, demo is too uncooked Better go play Lumberjacked, it has the same premise but is an actual finished game...
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Option to filter out archived/unplayable games.
Just that, when a game reaches the state when all links are removed it becomes this entry that takes up a slot in the games list and not much else....
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When Civilians Dig Holes review
4
Pretty fun and finally i have my own gopher army!
PointsGoUp review
2
It's a scuffed version that mix a bit of anti-matter dimensions but in a really shallow way and milestones from tech trees. It somewhat is presentable for the first 20 minutes it's quite slow, but feels like an ok game just a little bit boring, after you do a few resets and get enough points to buy some of the permanent upgrades, there's one that add multiplier per tick, that one makes the anti-matter multiplier part become quite irrelevant and resets become much faster. But that is not what breaks this game, what really breaks this game is the reward from challenge 1 (why name it challenge 1 if there's no other challenges). That reward boosts the tier 2 production from the tier 3 dimension to a crazy amount, after you do the challenge a few times getting to infinity amount of points becomes a matter of seconds. Another thing that is broken but not in a good way is that reaching infinity points freezes your credits gain (first prestige tier). This makes the game unplayable, it dont breaks it to a point of getting stunlocked, but it makes gathering credits a shore worse than you can imagine, and score (second tier prestige) requires a high amount of credits, so the game is really broken. Cant say if this has or not potential, cause it's just a copy paste of some parts of other games in a really shallow way.
Arcannon review
1
The game has some potential, but it's quite weird you get punished for killing the enemies instead of the usual of not killing them or killing to slow. It's a stat check game more than skill, there's no auto-collection for the currency enemies drop because that at the end of a run you will be losing currency, enemies instead of dropping more or a more valued currency in higher levels they drop the same, they just spawn more frequently. But then you get punished even more the higher you go, since enemies will have more hp (bullet sponge/stat check aspect) and because that you will die easier/faster since you take damage from hitting the enemies. The boss on level 3 does away too much damage, guess that is where the prototype is supposed to end.
Amoeba Incremental review
2
It's a barebones prototype with a simple multiplier upgrade and a simple prestige multiplier. Cant even tell if it had potential or not cause there's literally nothing else to it. Even the first prestige dont take more than 5 minutes and after that there's really nothing else to the game.
Colors review
1
Needs a lot of work. Once you unlock the upgrade that reduces the price of the previous upgrades, the price of the first tier (the green color) becomes frozen and the best way to play the game is just to spam it to pump up the value of green until you coast through. Having the upgrades bar block part of the playing area is also just atrocious UI. Chasing the buttons around is also really annoying. Big old meh.
The Count of Monte Clicker review
4
Nice, but too short, the demo ends without let us explore more of the skill tree.
Four Divine Abidings comment
There is a bug the that make the timer and the visual cue (hourglass) desynchronized. Cant active play because I don't know when I can click. ...
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Four Divine Abidings comment
I dont get it lol the music is nice...
game discussion
REDLINE: Idle Front review
5
Hey, we just updated multiple things on the game, and would love to hear everyone's feedback again :D
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incrementaldb 0.37 update
Improved landing page, featured games and more..
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Four Divine Abidings comment
It's a little opaque for a game for me, but the presentation is fantastic. I love the music and art....
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Cosmic Collection review
4
Really fun and addictive, definitely recommend
Cosmic Collection review
2
Was not so bad until the card sacrifice with blocking cards, most idiotic mechanic ever
Clicker Climber review
1
Game Review: “Ball Chaser 9000” (Or Whatever It Was Called) Imagine an incremental game where progress isn’t made by clever strategy, satisfying automation, or dopamine-inducing upgrades—but by chasing down rogue balls like you’re trying to catch feral popcorn on a trampoline. That’s the core mechanic here: click runaway balls to make more balls. That’s it. That’s the game. At first, I thought maybe I was missing something. Surely this would evolve into something less... painfully manual, right? Nope. It’s just click, chase, repeat. It's like someone looked at the worst part of idle games—the beginning—and made an entire game out of it. After about 3 minutes of ball-induced frustration, I gave up and fired up my autoclicker. Suddenly, it was like unlocking God Mode. The game folded in on itself and ended faster than a wet napkin in a hurricane. Turns out, if you bypass the one "challenge" the game offers, it’s over in about two minutes. Which, frankly, is hilarious. So if you like suffering, carpal tunnel, and gameplay that feels like herding pixels with a wet noodle—go nuts. Otherwise, skip it or bring an autoclicker and a drink. You’ll need both. 1/5 Balls —Not enough game, too much chase.
Four Divine Abidings review
4
I don't recommand just because of clarity, wich is really important for an incremental that much developped, still it's a great game. I don't understand much about buddhism so I'm kinda lost, I gave it a chance like I did few months before but still the same, it's really frustating to upgrades or click on this you don't really understand, I don't now if the problem is by the used term or by the tutorialization that is too "abstract" but I can't understand what I'm doing even after 1 hour playing it, I'll pass but it's probably a great game.
Evil Incremental review
3
It's a resource management incremental with multiple different layers of upgrades and trinkets to manage, it has a day and night cycle with differences in resources it generates, it has some story to it, but nothing too crazy. It's a bit boring tbh since half the time you aint really doing much.
Cosmic Collection comment
Very slow progression ...
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