Journey to Ascension review
1
This is just Degens Idle with a coat of paint. To the point that the 'energy reset' message seems almost identical.
Journey to Ascension review
3
I really want to like it but until level 4 there is no way to automate the whole thing and I really want some automation here
The Loopler review
3
I enjoyed the demo; some of the upgrade synergies are pretty satisfying to see once they get going. There's a bug right now that makes tax gates stupidly overpowered (no use limit, and more than returns gold paid on average while also giving you "extra lives", boost, and fuel), but the game is already feeling polished and has promise. Hoping the locked/hidden upgrades have interesting and varied synergies to explore. About the other reviews: I'm not sure what the negative reviews saying "not an incremental" are about; don't get me wrong, this certainly isn't an incremental (it's the classic "run based with meta currency + meta upgrades progression" format)... ...but so are many, MANY games that have been added in the past year, that have been welcomed here and/or on the reddit, such as virtually all "node" games which I feel are an extension of the same "upgrade" format, just with a node-based tree and a focus on much shorter gameplay loops. (such as: Piñata Go Boom, Shelldivers, Wild Growth, Max Manos, and the upcoming already-incredibly-well-received Outhold) Some people not wanting such games to be posted here is very understandable, there's a conversation to be had there. But to categorically reject *only this one* because of it and quietly accept those others feels weird to me.
The Loopler review
2
Hmmmmmmmmmm... is this an incremental?? Having an upgrade system doesn't make it an incremental. The game is fun tho, but I don't think it falls into the category of incrementals. At least not all by the definition in this site: https://paperpilot.dev/garden/guide-to-incrementals/defining-the-genre/
The Loopler review
1
...No thanks, I play incremental games for...well, incremental growth, sometimes slow but always, in theory, steady. Roguelikes don't mix very well with that at all. In this instance, it's one of those pick-one-of-three-options types that has been, so very common recently, seems to be a bit of a fad, and you're supposed to get a build going that lets you go infinite, with each round having a higher score goal you have to meet, or...well, I don't actually know what happens when you fail, but the game calls itself a "roguelite", so presumably there's a prestige mechanic where you buy permanent upgrades and try again. I stopped playing before seeing what happens when you fail when I realized what the gameplay loop is. Because the fact is, this pick-one-of-three-choices each round and try to go infinite style of gameplay...isn't what I come to this website to look for at all. That's no slow and steady growth, it's the opposite, with growth that's quite swingy and random. I've never enjoyed that in a game like this, but whereas I recognize other games of that ilk as still incremental games that I just don't like very much due to their swingy pacing, this game just feels like a roguelike. Yes, I never saw the prestige mechanic, but it's not the prestige mechanics that make an incremental game for me, it's...the incremental growth, what it says on the tin. And playing this game, that doesn't feel like a focus, it just feels like the dev set out to make a roguelike game. ...Because I'm pretty sure that's what they did, the only reason I can think for this game to be posted here is because the itch page decribes the game as "idle-like". Frankly, I just think this is a category error. Would I give it more than 1 star if I was looking for a roguelite of this sort, probably! But I'm not looking for that, because I'm not a fan of that gameplay loop. That's why I'm on this website, which hosts incremental games, to find an incremental game to play, and judging it as an incremental game, this is a 1/5 according to my own tastes. So, for the purposes of this website as a whole, 1/5, but if you like those choose-three round-based kinds of roguelikes, it'll probably be at least a 3/5 for you based on what I played. (Which wasn't much, that could slide down into a 2/5 if the later game is bad, or go up to a 4/5 if the game gets better later.) But I don't happen to be in that overlap of people who like incremental games AND those sorts of roguelikes, so 1/5 for me.
Military Incremental Complex review
3
A production incremental that takes about 15h of active play to get through. Could be better but if you are only looking towards finishing it once it is a decent play. The Prestige upgrade logic is actually very interesting and fun to interact with, no basic % upgrades, all of them are literally game changing upgrades. A lot of the mechanics right now are not built to last towards the endgame though and the early game is extremely click heavy. Also the balancing is okay in the beginning but gets worse and worse and it has a bunch of bugs, so 10€ is quite the price. The good parts is that it is receiving regular bug fixes and a lot of the things that have plagued me the most in the beginning have been patched out already so this has pretty decent outlook imo.
A Dark Cave review
5
I thoroughly enjoyed this, and spent around 3 days on it before beating it. I would honestly love if this was longer, I'll be keeping an eye on this dev to see if they come out with any more things like this. I liked the progression, even if it can be a liiiiittle slow at first. once i figured out how to optimize speed and resources for what i needed in the moment it became a lot more fun and strategic. Overall love it, can't wait to see what comes next! I totally recommend this.
StarBurst Active Idle review
5
Fully fledged game. only on all mobile platforms, but monetization is very passive and probably isn't earning much. It's kindof a TMTish game but enough of it's own thing.
My list
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Lord of Idle comment
I'm not quite sure why this game has so many downvotes. I'm having a blast so far. Reminds me of Melvor Idle but with a more interesting UI....
game discussion
BIOTOMATA review
5
excellent
Stimulation Clicker review
3
B Fun enough especially for what it is, short enough for a longish single go
DodecaDragons review
4
A I really enjoyed it, there's a fair amount of changes as you go through, around 1/3 of the way through it does slow down a fair amount but there is still a slower drip feed of unlocks and some changes to keep me engaged enough on and off to see it through to the end relatively quickly.
Galaxia review
3
B I liked it, You've pretty much seen it at all by the 1/3-1/2 way point but it's short enough that it's okay.
Mine Defense review
4
A- It was fun, I've often heard it referred to as one of the best. I finally have fully finished it after a fair few months of on and off going back to it. The final few upgrades being idle time waits. It's fine overall it changes things up every now and again, still holding up alright. There's been major innovations since in the genre.
RiPPER review
2
C+ It's okay, It just needs an extra little something. After a short period of time you've seen it all.
Simple RPG - Idle Tap Adventure review
3
Anyone here for this? It's simple rpg. Isn't great balance of playstyles I suppose.
Currently Playing
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Idle Artisan review
5
I'm glad I decided to give this a chance despite the reviews. It does need polishing, but is constantly being updated with new content and features, and the developer is actively engaged with everyone and playing alongside them. There's still plenty of work and things to polish, but I've really enjoyed witnessing it's growth so far. Looking forward to seeing what it evolves into in the future, it has a lot of potential!
Lazy Kickers review
5
Very nice and cute :)