Cult Nation review
3
I can summarize the gameplay in two main mechanics, collecting blood and upgrading a tree. That's what you'll be doing for like an hour of demo to complete it. And unfortunately I have to say they're not really well polished, at least not the blood collecting mechanic. The mouse doesn't have an indicator for the radius, so I know I upgraded the mouse radius, but I just don't know the limits that upgrade and it's the most important (the only?) mechanic of the game, collecting blood. I want to see a border to clearly see where I can extend myself to catch the blood. Otherwise I'm blindly hovering the mouse hoping to get it right. Also the "magnet" to catch blood is too finicky, if you move too fast it won't catch them, you have to move slowly to make sure you get them all. The collectors, I don't know why they have a square area, it feels like an odd design choice (both mechanically and aesthetically) since the whole game is circles. The camera wobble is so annoying, I didn't know I could disable it until I later when explored the options, I don't know what it adds to the game really, it makes a finicky gameplay even more finicky because now you have to compensate for the camera movement to aim at the red pixels, I would remove the wobble completely but that's just me. For the points mentioned above, the game never felt super satisfying. It felt "ok", but I never felt like "Look, it's so AWESOME I'm collecting all this blood" because it always felt like I was missing something, either moving too fast so I was missing blood, or some blood got uncollected which left me unsatisfied all the time. The prestige is a bit confusing because there are prestiges and semi prestiges, and the heart helps with the prestige but it's not the prestige itself... a bit convoluted until you figure it out, also I really don't see the point of the semi-prestige mechanic, just adding a high blood cost to the upgrade might seem enough (I know blood rate is not the same as blood amount, but I'd say it's not worth adding a new mechanic just to justify the cost of ONE upgrade). The angels... I can't tell if the add anything of value to the game, it's just another circles with a different "follower skin", different blood color, sifferent way to sacrifice them and a secondary tree. It's "more of the same". I'd probably rework them to be something different (like a multiplier for blood, or something like that) or I'd remove them from the game to add a new, fresh and different mechanic. I know it's probably late for that, but that's my feedback on the angels. It's not idle, it's a highly active incremental, I don't know why it's tagged "idle". The game has one main mechanic, to collect blood, and the fact that its only mechanic is not polished is a bit of a negative point for me, but I'd still recommend it, it's a good demo to play for an hour or so. Hope it helps!
My list
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Echo Factory review
4
I don't think other people are understanding the math in this game. Either that or it has been updated since the previous reviews and ratings. The progression tree is tiny so the game doesn't really have more than 1 or 2 layers, but I cleared it in 1-2 hours its not bad. Not sure how the dev would add depth though because the final upgrades scale infinitely pretty quick at the end.
Exofinity Clicker review
2
Ok, a few things. -It's too buggy, the launch button doesn't work and I've been stuck with a tooltip saying "Select Amber Node" the whole run, it even gets saved when I reload the page? -Too much clicking, seriously, I don't even think Cookie Clicker has so much clicking. The click upgrades are too slow to feel like an automation because the fastest you'll ever go is by clicking during the rift event. The rest is just slow waiting. -I feel like there are TOO MANY upgrades. Most of them are just thematic, like "refining" I thought I'd convert minerals to other materials, but no, it's just a buff to the credit rate. Also there are more updates to the credit rate, updates for the pickaxe, updates for the scanner, and above all that there's a tech tree THAT ALSO upgrades the pickaxe and also upgrades some of the credit upgrades? It feels like there were so many ideas for upgrades that they didn't know how to cram them into the game in the same UI in an orderly manner. -About the UI, also there's no mouse indicator that says I can click stuff, like I hover over "buttons" and I don't know if they're icons or buttons until try and I click, you should change the mouse pointer to the pointing hand when hovering buttons, or highlight when hovering. -It's too grindy, besides the tedious clicking that I can overlook for now, the credit limit for launch is waaaay high, and as I said, after like 15 minutes of ONLY focusing on the credits to reach 20k... to add insult to injury THE LAUNCH BUTTON DOESNT WORK!! I get it that it's a demo, but at least show me some text saying "congratulations, you launched succesfully, this is the end of the demo" or something, don't just disable the button! I wanted to like it, because the graphics are nice, but the UI is complicated and unpolished, it's buggy, it lacks UX, the automation is too slow, it's too clicky and too grindy. Sorry, I woudn't recommend the game in this state.
Android - Free
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Excremental Game review
3
It is exactly what it looks like and absolutely nothing more. There is no depth, no reason to play again, no prestige, nothing past a couple different kinds of poop and a handful of upgrades.
Idle Collapsing Dungeon review
4
It's pretty good. Only downside I have with it is during planning it seems the up and down arrows are really unresponsive for the keyboard. Everything else is easy to understand, I like the info on the tooltips before and after walking over a tile.
Whack-A-Monster review
4
-1 because animations are slow and unskippable. The delay between when the level ended and when I can buy an upgrade, and then between that and starting a new level is too long and a bit cumbersome because of clicking and confirming ans waiting.
Feed the Forest comment
@zepcap: is it possible to add a setting that lets sprint be a toggle, not hold? press in left stick and sprint starts press in again sprint ends....
game discussion
Whack-A-Monster review
5
It would be nice to have some idle upgrades.
1,000,000 Shrimp review
4
Very short and sweet, but at later stages there are far too many shrimps and pearls on the screen. Visuals are great, don't hide them! :)
All Hail the Orb review
4
Good. But lots of annoying bugs like camera not dragging, hard to pick up summoned characters, etc. Exciting to see how it develops
Excremental Game review
4
My main issue with the game is the clickbaity theme. Not because it's disgusting or anything, but because it feels like it was chosen to make it edgy to go viral and it breaks the immersion a bit, it would be more immersive if it was a wizard casting spells or some sort of billards table with balls... but at a certain point it's just not engaging to play as poop. Other than that, the gameplay is solid, simple, by the book incremental (I mean all that in a good way) and it is well presented with art focused on trying to make it "cute" instead of disgusting, the prestige mechanic is there to extend the runtime, otherwise it runs out of content quickly. Overall I'd recommend it to give it a go and play for a few minutes to see if this is your cup of tea or not.
Idle Collapsing Dungeon review
4
Nice game, a bit slow and very hard to understand enemies power. Scientific notation would help, and I think you need some "hits" because we only see a progress bar getting down slowly and it's kind of boring. And the notation "multiplies your health cost [...] by ..." wasnt obvious to me. Had fun!
All Hail the Orb review
4
Game seems super cool and fun; however I am currently experiencing a bug where none of the progression upgrades are working. my orb isnt upgrading, the alter of advancement upgrades aren't working, and im not getting chests even though i am purchasing all the ugrades and leveling up. The game is still in early access so obviously there will be some issues but other than that its a really well designed game. Very excited for the full release!
Abiogenesis review
4
This isn't an incremental game. This is art.
Doggy Dog World review
5
Finally, an incremental game with some personality.
Echo Factory review
2
Can't think of a single thing i liked about this game. It's uninspired, boring, and ugly
The Ignited Space comment
The link currently doesn't work, says that 'deployment is paused'...
game discussion
Idle Collapsing Dungeon review
4
Interesting and fun concept. I will say it's a bit slow and a bit unclear how strong enemies are (other than assuming by their color) but it is really fun to play.