Super Rarity Orbs review
3
Not recommended yet. No automation, you need to have the tab visible otherwise it doesn't work, at the very least it desperately needs MAX buttons, because when you "rebirth" getting you back to where you were requires a lot of clicking. If the dev fixes a few basic things, mainly UX and gives the game a good QoL update it might be a good game, even a commercial one.
Birb review
5
fun, would love some music
Birb review
5
Fantastic Birb, looking forward to the next update. A few things seem absurdly slow where I feel like I'm missing a mechanic, but the majority of the game is very good.
Super Rarity Orbs review
4
Pretty good but have an auto clicker. The main frustration is unimplemented features that appear implemented until you get to them.
CLICKPOCALYPSE II review
2
C+ I enjoyed it more than I did the first but not by a whole lot, the only reason I took so long for this was to get some of the achievements take specific group runs and can take forever. A little bit more going on than the first, the graphics give it a nice cuter edge over the first, with scrolls to use and it feels like more diverse team capabilities. I did notice just the other day that the dev has decided to go back to this so there may be some more updates soon.
Three Goblets review
3
B Personally really liked it especially of all the Adventale games which are all pretty similar, it's overall fairly simple there's not much actionable until quite late in the game (Spells). I much prefer the simplistic set it up and go rather than the others i've played which require much more attention. Even then the dungeon crawls in this are so short that within a couple seconds you'll be stating up, changing equipment and skilling around. I enjoyed it.
Super Rarity Orbs review
3
It's fun for a bit but has no real end goal, and really needs some form of automation
The Count of Monte Clicker review
4
A cute little mini-adaptation of the Count of Monte Cristo, about 3-4 hours for a full playthrough. It alternates back and forth between two different types of idle/clicker game structure -- one with a back-and-forth rhythm where you choose which of two currencies boosting each other to develop; and one that's got a vague tower defense structure where you upgrade weapons and tools in order to "dig"/"explore" versus environmental obstacles which close in on you, progressing through levels which earn you progressively more cash. Distinctive pixel art, many humorous anachronisms which one might find annoying but I found cute, and enough variety/upgrades to feel good for its length. Warning: It is a paid game, and a relatively short one at that. It's cheap enough I didn't mind supporting the developer, but if cost is a factor, buy it on sale or browse through this site's many free alternatives.
Birb comment
How does the Birb nest work?...
game discussion
Super Rarity Orbs review
3
No automation, no buying multiplier, doesnt work in inactive tab. A lot of repetitive manual clicking.
Zone Idle comment
I've had a blast playing, my favorite map is Labs. The power swing when you get good gear going feels great. Excited to see where this goes....
game discussion
Star Crust Excavations review
5
Really enjoy playing this game, the music is a nice touch too.
Zone Idle review
4
I enjoyed so far. Cool game, specially if you are a fan of S.T.A.L.K.E.R franchise. There's a lot of active gameplay, i would love some more "idle" time, but's been nice to play it so far
Super Rarity Orbs comment
hi im not demonin click the link labelled as 'website' ...
game discussion
Super Rarity Orbs review
4
Awesome game, but I wish there were more ball types. EDIT: Oops I thought this was the original
Zone Idle review
1
Not idle at all. tutorial misses the most important point: teaching you about the minigames
Star Crust Excavations comment
heavily ai reliant game, a bit frustrating admin of this site...
game discussion
Stuck in Time review
5
Like time loop games? Go play it.
DeepCo™ review
2
I couldn't tell what to click on to start. I eventually found that the only thing that did anything was clicking on one red block and letting a li'l meter fill up to clear it. Nothing else did anything, although I did find a few things that said to keep processing blocks to unlock them. This is a barely functional interface, non-intuitive, and without any promise of any kind of narrative or gameplay payoff. It gets 2 stars, because it appears to technically function.
Slime Arena: Idle RPG review
3
It's functional, couldn't grab me to continue playing further than 10 minutes though.