Squares review
1
A game that a computer would like. Just to put into perspective, ignoring the lowest 1,5x (so common) and the highest 10x (so rare): - 2x2x2 = 8x - 3x3x3 = 27x - 4x4x4 = 64x - 5x5x5 = 125x by the third row, getting 5's would complete a goal in a minute when getting 2's would take 15. The average is a 4 (again, ignoring the 10x and the abysmal 1.5x). So you have a 50% chance to get below average boosts. Now factor in the 1.5x, it makes your cool game task go from one minute to 40 minutes. Just because AI can't understand that concept yet so it coded 2/3/4/5 and a kinda low 1.5 and a really exciting 10. In the end you just get disappointment.
Random prototypes that got my attention
These are some prototypes / demos, recent or old, that has gotten my attention lately. ...
list
Dworf's Forbidden Gold review
2
Mom can I play Gnorp? No we have Gnorp at home. Gnorp at home: this game
Asbury Pines review
5
This is shaping up to be one of my favorite incremental games since magic researcher 2. The story driven aspect of it is excellent. I am optimizing resource paths because I NEED to know what happens next.
Squares review
3
Shows promise. Right now there's not much to do. There's three upgrades, three spells (which also double in cost per cast so they are basically upgrades with expiration dates) and three post-prestige (pink) upgrades -- the game is pretty aggressively linear. It seems to be under active development, and the Combos introduced in the latest version provide a fresh mechanic, but it's a grind to get there -- they unlock close to the end of available content, about half an hour of a total 2-to-6 hour game. There are also a few rough UI edges. There's no automation for the blue upgrades, so every prestige requires about 75 clicks to max your kit back out. The random roll for row bonuses provides needed interactivity, and it's a good gameplay element overall, but it requires a great deal of churn to reset and reroll the bonus because if you get stuck with low numbers you absolutely seize up shortly before progressing into pink. (Also, once you go to pink you can no longer adjust the row bonuses for blue without prestiging, and there's no mechanic to reroll pink bonuses without prestiging, so the push to 1 million pink cubes gets extremely luck based.) I agree with the suggestion downthread to offer additional upgrades to tweak the row bonus rolls. That said, if this expands into having more gameplay elements, and the balance was refined to take out the luck reliance and the long stretches of no interactivity, this has a solid foundation to build from.
Spin&Conquer (why is this even legal??? edition) review
5
Embodies the very essence of King-Fuchsian incrementalist theory. Perhaps one of the most important insights into the human condition of our generation.
Squares review
1
shit feels like an AI generated game
Flutterfield comment
It's one thing to be inspired by another game, but to outright copy it is shameful. ...
game discussion
Squares review
3
Definitely needs a set of upgrades related to the row multiplier. Also could do with some explanations of what things do... The cost progression relative to income progression also ramps quite fast so there isn't long to get hooked to the game.
Cavernous II review
5
Genuinely a great game, there is a lot of depth and it's a puzzle game to an extent that most incrementals aren't. However, it is a strange mix of definitely an idle and definitely an incremental, so only play this game is you like a somewhat difficult puzzle incremental where you will need to wait while grinding stats once you progress far enough. If you played any looping game and enjoyed it (Idle Loops, Increlution, Progress Knight, Groundhog Day, Terraformental, ect.), this is those but you control clones which loop on a 2D map. Math checks out, no need for a wiki and everything does what it says. Also very long, it'll take a large time investment to finish. This is my favorite game on this website, 100% recommend at least trying it.
Squares review
4
Liked the concept. Agreed with people about the resets looking for a good mult can be annoying, maybe an upgrade decreasing the chance of getting 1.5 or 2 would help
Squares review
2
It's a very shallow game, but drawn out to extend play time. After you finally unlock Combos at 1 million pink squares, that's it. There's only two sections.
Squares review
2
Why are the multipliers you get from filling a row random? I legitimately don't see any good reason for that to be the case, WHY would that be random? Rating 2/5 just because I played it for so little time, once I figured out that's what was happening when a row filled, taking that combined with the other reviews here, I decided to dip before getting too invested. I just don't get making your income random like that, what's the benefit of wasting the player's time by just randomly giving them way less points? When the only thing you have to do is wait for squares to fill, that mechanic legitimately only serves to waste the player's time, and it would have been easier NOT to add. Genuinely baffling choice there, for what purpose?
Squares review
4
The game and concept is fun, however, the game desperately needs another upgrade to raise the minimum and maximum multiplier amounts. When upgrades are in the millions it's miserable to have to reset 100 times because all you get is 1.5's. There should be a reasonably expensive upgrade that increases the min and max by .1 or .25 so that eventually you don't have to reset so many times. The prestige also offers very little progress and needs to be updated.
Squares review
5
Fun game. Yes it is a grind and you need some luck, but it feels a lot better after you get your first pink square
Squares review
3
I don’t know if it’s vibe-coded, it kind of feels like it, tbh. Aside from that, it’s a pretty cool semi-idle game like the ones we love, but without the 3h AFK grind just to get an upgrade. Nice game
Forward Winds review
4
A Short incremental that's worth a try. Simple mechanics, simple graphics, a simple but well crafted game.
every few seconds review
5
Great for what it is. Love having the choose-ability. Want a big version :)
Squares review
3
mid game, right now, is infuriating. Just resetting the grid until you gamble into the right multiplier combo, because everything is too expensive to afford otherwise.
Candy Box review
5
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