Planet Extraction review
3
It's a good first level, worth playing, but it needs more content, more planets, more buildings, more minerals, prestige and so on.
Card Combiner review
3
It's a good start. But it needs more to it. Once you've added your first maxed card - you've seen everything this game has to offer. Getting completed sets doesn't actually give you any more of a bonus than individual maxed I don't think?
Gem Clicker review
4
Nice n' simple. At the time of writing, it could use some QoL improvements (Namely a "sell all" button. And the "missions" tab was fun, but it would really benefit from telling players what kinds of gems are still missing; I had to switch over to the "resources" tab to look it up all the time, and that quickly became frustrating.)
bee game review
3
Neat concept, like the grind in a sense, but the softlock really is brutal.
Resource Clicker comment
It was sadly developed by JS ...
game discussion
Forward Winds review
4
Played it twice already, super fun, well made, well thought out. It feels really rewarding to strategically upgrade something and then kill the next 1, 2 or even 3 monsters. Easy to understand, easy to get sucked into. Great game.
Mushrooming review
5
This was a lot of fun. The gameplay felt rewarding and the upgrades seemed well-priced.
A Dark Cave - Survive the Darkness, Build Your Settlement review
4
I'm gonna throw the developer a lifeline as he tried to make amends. I'll review the game as such. The game is interesting, painfully slow at times and the monetization slightly fishy. Nonetheless it has a nice atmosphere and after the "Dark Estate" can be idled a little bit better. I'm a bit worried about reaching a failed state and being forced to start again (I'm accumulating madness like crazy), that adds to the thrill of it, but I would not replay at the present speed. But this hasn't happened yet so don't know what awaits me. One can see a lot of work and love being put into it. It doesn't feel like a cash grab so chill out.
Incremancer: Chalice Mod review
5
Very cool concept, great implementation, very liked it. Sometimes feels a little to easy, but still a solid game.
My list
hi...
list
MUGEN CANDY review
3
The most basic autoclicker. Almost no way to automate anything until the end game, exponential progression with only one parameter and without any variety.
Played
The games I played...
list
Idle Gumball Machine review
3
It is okay, but the balance is a very big mess. There's a lot of upgrades that breaks game in the most brain dead way possible (like x5 your current gold basically every 5 seconds). It's so broken that you could overflow godot's integer limit in 10 minutes of gameplay. Concept is good, thou.
A Dark Cave - Survive the Darkness, Build Your Settlement comment
The site seems to have been taken down? Getting a 404....
game discussion
Spheres review
4
It's satisfying to see the circles fill up but it needs more content
Dwarf Eats Mountain comment
Whoops, missclick. Guess can't delete comments on this site....
game discussion
Shroomspire review
2
It's a tower defense. Not really an incremental.
Lazy Kickers review
3
Good and short tech demo. It needs A LOT of work, but it's a good base to start.
Monster Clearer comment
Kongregate didn't save my save from 2017? How dare they....
game discussion
Gridle review
3
Short but cool proof of concept. I'd replace squares by something more meaningful, like people, or animals (like sales employees making money, or chickens making eggs). Also bosses tend to break the game, I think you can stretch it out a bit if you nerf bosses and add like 2 more upgrades between the boss and the black hole. Other than that, I liked it, needs polish of course (prestige, achievements, challenges, better graphics) but it's a solid base to start.