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Shroomspire review
2
44
WiredPixels
It's a tower defense. Not really an incremental.
0
0
0 comments
Monday, December 8th, 2025 at 9:39:19 AM GMT+00:00
8 minutes ago
Lazy Kickers review
3
44
WiredPixels
Good and short tech demo. It needs A LOT of work, but it's a good base to start.
0
0
0 comments
Monday, December 8th, 2025 at 9:37:03 AM GMT+00:00
10 minutes ago
Monster Clearer comment
Kongregate didn't save my save from 2017? How dare they....
0
0
game discussion
Monster Clearer
0 comments
Monday, December 8th, 2025 at 9:26:13 AM GMT+00:00
21 minutes ago
Gridle review
3
44
WiredPixels
Short but cool proof of concept. I'd replace squares by something more meaningful, like people, or animals (like sales employees making money, or chickens making eggs). Also bosses tend to break the game, I think you can stretch it out a bit if you nerf bosses and add like 2 more upgrades between the boss and the black hole. Other than that, I liked it, needs polish of course (prestige, achievements, challenges, better graphics) but it's a solid base to start.
0
0
0 comments
Monday, December 8th, 2025 at 2:26:25 AM GMT+00:00
about 7 hours ago
CSS Clicker review
5
15
StrategicCurrency259
its obviously short and sweet and no saving is sad, but its a neat little incremental while you design a website in the background, which is even more impressive considering the coding limitations had a great 40 or so minutes with it <3
0
0
0 comments
Sunday, December 7th, 2025 at 11:28:06 PM GMT+00:00
about 10 hours ago
Wild Growth review
3
256
FeanorsCurse
Too simplistic gameplay loop for my liking and too repetitive. Also Steam Deck controls are really not good. Nice graphics though.
0
0
0 comments
Sunday, December 7th, 2025 at 9:03:32 PM GMT+00:00
about 13 hours ago
Clankers review
2
44
WiredPixels
I think the idea is good, but the implementation has a few issues. Here are some negatives I found: -The skill tree is a mess and sometimes repetitive. Like it doesn't make sense why one upgrade unlocks another upgrade, it just does. -The gameplay is way too slow and the speed upgrades give the attack are very small which forces you to grind like crazy. -The equip screen is too buggy, equiping a sword is a mess, yoiu have to unequip the last one and equip another, the ones you bought, the ones you have available to use and so on... are not clear. The menues or hints overlap and don'r let you read. -Why isometric? I'm not complaining, it's just looks like a very weird choice since everything else is plain 2D. Still, the game is fun to play if you overlook all I saild. I wish it gets fixed.
0
0
0 comments
Sunday, December 7th, 2025 at 8:07:34 PM GMT+00:00
about 14 hours ago
A Dark Cave - Survive the Darkness, Build Your Settlement review
3
104
Daethanaa
Decent game so far. The only two gripes I have is the slow speed of the 'ticks' and the fact that if you AFK for 15 minutes, the game pauses. Instead of pausing, consider putting the game in 'AFK mode' after 15 minutes, where the events are disabled. Any movement or clicks will put the game back in an 'active state'. This will speed up the early game and add to the flow of the game. Keep it up!
1
0
1 comments
Sunday, December 7th, 2025 at 7:52:19 PM GMT+00:00
about 14 hours ago
A Dark Cave - Survive the Darkness, Build Your Settlement review
2
34
falcon
Despite really enjoying A Dark Room, I think it had some flaws. The pacing was a bit too slow for me. Waiting for your workers to gather enough resources to do something interesting was boring, waiting for the right random event to happen was frustrating, but I really enjoyed the world map and the exploration. This game copies A Dark Room almost exactly and adds just a bit extra, but fixes none of the original problems, and makes it worse by removing the world map and the exploration. In fact, the progression and resource gathering seems slower (or things are more expensive). As a result, the basic gameplay is to click a series of linear buttons without much thought or strategy, and wait long periods of time to get enough resources to click the next series of buttons, or to wait for the next random event to happen. Even after choosing and upgrading the raven option that claims to greatly increase the number of people that you meet, I still felt like I was waiting really long periods of time for the next random event to happen. At the very least, if I fail a check for an event and I can do it again later, give me the option to do that whenever I have enough resources (ex: "The knight is unconvinced by your words. He says to come visit him later if you decide to pay. - Add new button to visit knight with a cooldown so you can't just spam trying to convince him" or something like that) Also, I think the Explore Citadel is broken (or bonuses aren't applied properly) because it always gives me below the lowest end of the ranges displayed in the tooltip. Ex: it says I get "13-24 gold" but I actually get 8.
0
0
1 comments
Sunday, December 7th, 2025 at 6:46:33 PM GMT+00:00
about 15 hours ago
Angel Clicker review
1
213
CrazyJeb
Sorry, the cherubs are just REALLY small, and having to hunt each and every one down with my cursor to click and drag them to where they need to go is REALLY not fun. It was fine enough at first, but quickly, the amount of cherubs you have increases quite drastically. If I have even just 10 of these little guys, and I start construction on a new building, I have to go hunt down and drag every, individual, one, over to the building if I want it built as quickly as possible. Which I do. And then I'd have to drag them all back to the resource piles to get them harvesting again. But doing this quickly became miserable, so I didn't play for all that long. There's a reason these kinds of games usually have you assign units through a menu, it turns out. Can't say I enjoyed what little I played, and I don't really see much potential here, what IS there is...pretty unrewarding, as far as I played. It's not impossible that something later in the game addresses these problems, but if the early game is unfun enough that I never reach that point, then I'm afraid I can't give any points for it, so this is a 1/5 for me either way. Feel free to give it a go if you don't mind that kind of tedious drag-minions-around-constantly gameplay, but I wouldn't expect much from this game, as it seems pretty basic even for people who like that kind of thing.
0
1
1 comments
Sunday, December 7th, 2025 at 6:45:36 PM GMT+00:00
about 15 hours ago
Monster Clearer review
5
33
Argius
I played this game a loooong time ago and I searched for it for a while. It's not a classic incremental as in "buy upgrades - wait - buy more upgrades" it's more of an active autobattler(ish) with strategy involved, I'd say it's not too grindy but I think it's too short. Anyway I'm glad it's here and I'd recommend it to anyone. (thank you FunBoiMeeper for submitting it)
1
0
0 comments
Sunday, December 7th, 2025 at 5:51:32 PM GMT+00:00
about 16 hours ago
Dwarf Eats Mountain comment
Not sure why there's a prestige system? It takes so long to get prestige points and the upgrades do so little, it's faster to reach the end without prestiging....
1
0
game discussion
Dwarf Eats Mountain
0 comments
Sunday, December 7th, 2025 at 4:30:58 PM GMT+00:00
about 17 hours ago
Angel Clicker review
4
44
WiredPixels
Well done, compacted experience, only a few buildings to upgrade. I must confess I didn't beat hell because by the third prestige everything seemed too grindy, but the base idea is good. There are a few things that could have been executed better, like grabbing resources WHILE mining them instead of having to wait to release the mouse to pick them up. Or having to manually place the cherubs back to work every... 10 seconds or so. But still, well presented and good pacing, fun game.
2
0
1 comments
Sunday, December 7th, 2025 at 2:39:14 PM GMT+00:00
about 19 hours ago
A Dark Cave - Survive the Darkness, Build Your Settlement review
5
3
OptimizedAchievement102
Having fun with it!
1
0
1 comments
Sunday, December 7th, 2025 at 1:35:42 PM GMT+00:00
about 20 hours ago
A Dark Cave - Survive the Darkness, Build Your Settlement review
1
111
WondrousCookie69
Agreed with fsl.
0
0
0 comments
Sunday, December 7th, 2025 at 1:32:37 PM GMT+00:00
about 20 hours ago
A Dark Cave - Survive the Darkness, Build Your Settlement review
1
14
UnrealTactics71
If you enjoy titles like A Dark Room, this one will pull you right in. It offers lots of choices, upgrades, unlockable characters, buildings, items etc., evolving UI elements and plenty of lore. Progressing feels very rewarding, and the dark atmosphere reminds me of Dark Souls, Elden Ring and Lovecraft. (Hey LoreLover, I'll change this to five stars when the check clears.)
1
0
1 comments
Sunday, December 7th, 2025 at 1:14:24 PM GMT+00:00
about 21 hours ago
A Dark Cave - Survive the Darkness, Build Your Settlement comment
*edit* I had a guide to cheat a bit here, but every time the game updates the minification breaks it and I'm not going to keep it up-to-date, so... guide removed....
1
0
game discussion
A Dark Cave - Survive the Darkness, Build Your Settlement
0 comments
Sunday, December 7th, 2025 at 3:44:25 AM GMT+00:00
1 day ago
Incremental Math review
4
44
WiredPixels
Good text based game, fun mechanics, a bit confusing by the end with the circles, I think it could have been executed a lot better, it's a bit confusing to go back and forth between the different screens, but still, a good game to play on a second monitor while working or doing something else.
1
0
1 comments
Sunday, December 7th, 2025 at 3:37:46 AM GMT+00:00
1 day ago
A Dark Cave - Survive the Darkness, Build Your Settlement review
4
44
WiredPixels
Text based is not fo everyone, but I liked it. My only problem was the random popups, but they can easily be fixed. If you're new to text based games and you want a simple experience (that gets complicated with time), this is a good place to start.
2
1
3 comments
Sunday, December 7th, 2025 at 3:34:02 AM GMT+00:00
1 day ago
CivIdle review
1
2
ChallengingCurrency233
Got banned because I called out the creator for being racist
3
2
1 comments
Saturday, December 6th, 2025 at 11:35:43 PM GMT+00:00
1 day ago
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