Orange Juice review
3
Its not bad, but its so short and plain that I cant really recommend it.
Muay Thai Arcade review
1
No saves. I'm not even sure why this is here? It's not really an idle game and it's definitely not an incremental. It's even got 'arcade' in the title. It's also not good. edit: Oh, it's by the guy that made the *other* bad muay thai game. At least that one's actually an idle game.
When Civilians Dig Holes review
5
What a demo - fun idea with good execution and a solid length. It seems the balancing is quite busted after 3-4 prestiges though... The game becomes so fast you will quit due to the lag. But that's fine for a demo.
Build a Jetpack review
5
A simple short game where you dive to find resources it's kinda rough at the begin but as you get upgrades it becomes easier and easier. Much better than a lot of prototypes out there that tries to do too many things at once. This was a really enjoying little game.
Orange Juice review
4
The clicking/click-holding is a little unresponsive and tree-shaking is a little fiddly but that's the only complaint about an otherwise satisfying and bite-sized experience.
Sudokrumental review
3
Feels like more of a proof of concept than a game. It's more efficient to randomly click for resources than to actually play sudoku (in fact, you're encouraged to do so because one of the achievement tracks is number of failed puzzles), and within a minute you get automated solvers that far outstrip manual solves even at their glacial advancement pace. Speed upgrades quickly softcap due to cost increases so solving puzzles never feels fast, and everything resets when you enter a challenge anyhow (rewards are just a small income multiplier). The challenges range from interesting to frustrating, but the automated solvers power through them with little effort on your part and the game runs out of content quickly. It's a cool idea but would benefit from more work and polish.
Refence review
3
i think there are enough tower defence games. i think we have successfully squeezed this subgenre dry. great job everyone time to make some different games now
When Civilians Dig Holes review
2
The idea is good the execution not so much. Clicking becomes irrelevant very fast even with the upgrades. Some of the upgrades are cool and all but when you start getting them (the fossil related ones) the impact they provide dont really matter that much. The game also becomes increasingly lag the more units you have, you will only notice it after a few prestiges since that boost the efficiency of the units. But overhall a good game with some potential.
Hacking Clicker Protocol review
1
Reached the end of the game in about 5 minutes, what you see at the begin is what you get, a single button with a small timed hacking on it that gets upgraded and become automated later. At 100.000 machines nothing new appeared so i guess that is what the whole game was.
When Civilians Dig Holes review
3
It's fun, it's different, and the pacing is very good. I found two problems though. First, once my digging was going really fast, the game lagged so much that my progress essentially stopped. And second, it seems like there's either no end - I got up to 180 million feet, and the Earth's diameter is only about 40 million. So, for me, the game ended in a laggy anticlimax. This took something like two hours.
WikiMachine review
3
It starts with an interesting premise, but it quickly loses its appeal due to its overly exponential pacing. The first few upgrades seem promising, but before long, the game essentially plays itself. With no real decisions to make, the core loop boils down to clicking words, buying upgrades, and watching the numbers skyrocket - without much player involvement. For an incremental game, progression should feel engaging, but here, the lack of meaningful choices makes it more of a passive experience than an interactive one. If you enjoy watching numbers grow without much input, it might be worth a quick look, but for those seeking depth or strategy, WikiMachine falls flat.
Degens Adventure review
2
Lots of manual farming to improve your perks, and no clear signal to tell you when you should spend a day or 2 to push for the next tier of perks. Even then, you could be screwed by luck as this "strategy" game expects you to "get lucky" with "x7" random draws in order to progress. Automation options are currently lacking, especially from a game that expects you to farm "serenity points" the same exact same way over and over again... This game might get better in the future, or at least once it's "done" and a strategy guide is published. But at this point, I can't really recommend it.
Orange Juice review
4
A solid, short game offering the perfect amount of game play for the amount of content it has
Orange Juice comment
A neat game jam experiment. It's compact design and minimal content fits the format...
game discussion
WikiMachine review
1
It's bad, I've got nothing good to say about it. No idea why people are voting it up
Orange Juice review
5
orange.
Idle Dice review
5
Such a classic. One of the best.
Degens Adventure review
5
Another fantastic game from this dev. He’s very active and addresses player feedback really quickly. Getting past the 2nd prestige section takes some real strategy to figure out - I love it.
Degens Idle review
5
I don’t understand the downvotes. This is literally my favorite idle games in the last few years. Don’t ignore it just because of the memes, the gameplay mechanics and achievements are top notch!
Farmer Against Potatoes Idle review
5
One of my favorite idle games. Has some cool progression mechanics.