Fell Fate Idle comment
same dev as idle Broc...
game discussion
Reincarnated as a Dark Lord Before Taking Over the World with Power 999999999 comment
not incremental...
game discussion
Reincarnated as a Dark Lord Before Taking Over the World with Power 999999999 review
3
Man, this is slow, do we need to wait in real-time for actions to complete? A run is 500 seconds, that's 8 and 1/3rd minutes, and this time is spent to do actions before an army arrives to destroy you. You need to find a solution of some kind first, before that happens, and what you do determines which of 3 endings you get. But when you spent time to do actions, you have to sit there...and wait...as a progress slider fills in real-time for every second spent. And the actions you can take form a tree, where you generally can't see what actions branch off of any given other action, without completing it first. And some actions will take several minutes to complete, just so you can see if there's anything past it, and if anything past it is helpful. You very well might sit there for 3 minutes, only to discover the next action in the chain takes more time than you have remaining. And if you prestige, you're back at the beginning and would have to wait through the timers all over again. Since time is a resource being spent here, WHY do we have to sit there and wait in real time? This could VERY easily be sped up, with just a couple options, saving the player a lot of waiting and watching a bar go up. And if you were expecting actions to be faster based on your stats, like is the case in many other games that use this formula, typically with permanent stat progress being made between prestiges...sorry to say, but as far as I can tell, that is never the case. You have the stats to do an action, or you don't. And if it says it requires a resource, then the resource is consumed in the amount shown, but stats are not consumed. The player is never told this, I just worked it out. Let me use my current run I'm doing as I write this as an example of my problems with this game. I'm trying to explore the farther corners of the action flowchart here, and the prestige I got after getting my first ending didn't make actions any faster, only gave me some actions that convert an essence resource into other resources (not helpful at all in the amounts I can actually get right now), so I figured, might as well see what's behind all of these actions that have you grow new parts. This took around 415 seconds of waiting, just about 7 minutes, leaving me with only 85 seconds in the run. And...it reveals an action that gives me "confidence", which can be repeated 1000 times and takes 2 seconds per completion. I have no idea what this stat does, and have not yet seen a use for it. Just to test, I run it until I run out of time, getting 42 completions. Nothing happens or is revealed, and I start a new run with...no progress made. I didn't have enough power to unlock more "essence", you don't keep stats across runs, and you don't even get to keep the actions you saw revealed! So I gained nothing, except the knowledge that that path is a waste of time unless I need "confidence", and even then, I better have around 85-90% of my run left to even get there! ...Was that really worth spending 8 minutes on? And as others have noted, you have to have the tab open. Every time I tab here to write this review, the game stops. The idea of the game is cool here, it's just had...seemingly no effort put into its playability, and it overall feels rather restrictive, unnecessarily tedious in an extremely avoidable way, and unrewarding in a way that could be very easily solved, if we could so much as see all actions that have been unlocked at some point to navigate more easily! So, despite the fact that I've only gotten one of the 3 endings, I feel confident in giving this game a 3/5, in it's current state. Yes, despite how overall negative this review was, I would still BARELY recommend it. I would NOT recommend completing it, but I would recommend trying it out for a bit, maybe get one ending. It's a neat idea, and I do like the formula, wish we had more good games like it with some more QoL for the player, as discussed here. But I don't think this game is worth completing in it's current state, from what I've played here. This is listed as a demo right now, for reference, so if it does change significantly in the future and I see it come up again, I might review it again at that time...but I won't be actively tracking it.
A stupid game about pouring drinks for the P.T.A. review
3
it's alright...kinda repetitive and the upgrades are pretty bland and boring...
A stupid game about pouring drinks for the P.T.A. review
2
Very active and very slow, not a good combination. Weirdly polished visually, which is pretty much entirely responsible for the second star I'm giving it, it's strange how much effort they put into the visuals and sounds, even having recorded voicelines...and yet they couldn't make the upgrades actually feel like they do anything. Hold down a button for 5 seconds 5 times, buy and upgrade, and then you get to...hold it down for maybe, 4.5 seconds per instead? And the upgrade cost outscales your speed you gain from it. This MIGHT get better with later upgrades, but I didn't play long enough to find out, as it starts slow and just gets slower, it feels like. Also, upgrades don't appear to be sorted in any particular way at all, normally those would be sorted from cheapest to most expensive at base, for player convenience. It's genuinely strange to me how much effort they seem to have put into this, but it's like they never playtested it to see if it was any fun. As such, 2/5 stars feels fair, with how active it is, having to hold down a button. Oh, and if you think the combo might help, you get a 3x bonus for that ONE drink at base, before the combo resets. So at the start, every 10th drink gives 3x, it's a pretty small and infrequent boost overall, still doesn't keep up with the costs of the upgrades at all, as far as I played, which again, wasn't very far, because it was really tedious.
Road of Big Number Rewritten review
4
On the surface, this game is an absolute trainwreck. But buried underneath is something surprisingly solid. When you load the game you're thrown into an enormous and somewhat janky interface with no guidance. (The Help screen holds your hand through the first 15 seconds of gameplay.) The Help screen warns you that the game may be unstable due to the three devs disagreeing; the news ticker occasionally makes a joke(?) about this being buggy due to AI; text regularly overflows from its bounding boxes; the story is buried inside cutscenes launched from menus; the topmost tab in the navbar isn't the main game, but an entirely separate dungeon exploration game with no keyboard equivalent for the onscreen arrow key buttons; and within an hour of launching the game you're decoding Euler sums to understand how your upgrades work. I absolutely would not blame anyone for running screaming. But the main game, which loosely follows an Antimatter Dimensions-style model, quickly unfolds into a number-go-up exercise with good interactivity and balancing. As of this post I'm mid-chapter 3, with chapters 0 and 1 about an hour each and chapter 2 about a day to complete; chapter 2 is where the mechanics start branching out to juggle multiple elements per prestige, including challenges as well as various mathematical constructions to collectively boost your numbers. (Chapter 3 includes a chess board, in a nod to the old story about the king who learned a lesson in exponentiation due to a mathematician requesting a doubling amount of grain on each square.) There's never any hand-holding, but each individual element does explain what it does, and in a worst-case scenario you can always just buy what you can afford, since all of it contributes to progress. I kind of have to review the dungeon (and skill tree, and cores element) separately, because it's an almost entirely unconnected game which you can play to acquire Time Cores (freemium currency) and modest boosts to overall game speed. Aside from the aggravating click-only interface, it would be worthwhile as an incremental game of its own -- killing monsters for equipment (core) drops, which you can go to the Cores screen to equip into one of three active slots in order to boost your stats and make more progress per run, until you attack something which reduces your HP to zero, at which point you reset and earn a few skill points you can spend in the Skill tree for statistic bonuses. The map is full of tricks -- keys to acquire to unlock doors, as well as walls with secret doors (which would be more fun if the interface was smoother, since the only way to find them is to try walking into each wall square one by one) and invisible walls (which are just un-fun and make me wonder if there are some bugs in the maps). I enjoyed this part of the game more than I expected, especially since it gave me something to do while I was waiting for the main game to accumulate Number when I was pushing for progress. I still haven't figured out how the enemies scale, but even in its rough-edged state this adds an interesting puzzle dimension to the game. At any rate, if you've got a bit of patience for trial-and-error gameplay and mathematical formulae, this is worth a try.
Reincarnated as a Dark Lord Before Taking Over the World with Power 999999999 review
4
Enjoyed finding all three endings. The evolved one was the easiest, could complete before the kings army.
A stupid game about pouring drinks for the P.T.A. review
4
Short even for a demo, but interesting. More things are needed for sure, so you can automate the tap water and serve better drinks or something?
Milky Way Idle review
5
This is one of the best games i've played, because i can be bored of games very quickly(days), but it suprisingly went through the 1 year milestone! this is the first and only game to make me play for 1 years(and more). also, MOOOOOOOOO! (for reference, the developers name is mooooooooo)
A stupid game about pouring drinks for the P.T.A. review
5
10/10 Voice acting. Remember to wishlist on steam!🎵
Reincarnated as a Dark Lord Before Taking Over the World with Power 999999999 review
4
Quite short, active play with three endings currently. Reaching said endings is somewhat tricky, requiring specific paths and resource usage, but it feels fine. I might change the review when the promised "second chapter" releases, but there's not much else here.
PXL review
1
Can't beat the same because all my balls are locked on a straight trajectory.
A stupid game about pouring drinks for the P.T.A. review
1
Wow. None of you debs know how to save a game. 20 minutes in, get a text, come right back and it's all gone.
Reincarnated as a Dark Lord Before Taking Over the World with Power 999999999 review
3
It would be nice QoL if the nodes you've already seen remained visible in future runs.
Bobble Invasors review
3
Not bad, but idle game that doesnt work in inactive tab is a cardinal sin. Also it lags when you have active bonus running.
A stupid game about pouring drinks for the P.T.A. review
5
really love it, the ambiance, the sounds, the voice. i get why some people find it boring but that’s kinda what i love about incremental games, the grind at the start and then seeing how much you’re gaining compared to the beginning. it’s super satisfying
Timeglass review
3
It's functional, but it's heavy enough that it causes my laptop's fans to go full blast. Having to click to nudge sand through the hole, when you clearly made the hole more than big enough for the sand to naturally fall through, it's a neat concept at first, but then gets very annoying quick, mostly of how unnatural it is given how it looks. Not to mention the atrocious early flow of it. I gave up on it, don't know if there's more to it later on, not sitting through the early slog to find out.
Reincarnated as a Dark Lord Before Taking Over the World with Power 999999999 review
2
Worst combination of active gameplay with significant delays between actions that are also not long enough to really do anything else. Plus even if you wanted to change tabs or do something else while some of the longer actions are going on - you cant cos game doesnt work in inactive tab.
A stupid game about pouring drinks for the P.T.A. review
3
Slow for being so active
Reincarnated as a Dark Lord Before Taking Over the World with Power 999999999 review
1
Game completely resets if you tab out or the page reloads with no way to prevent it, absolutely unplayable until that’s fixed, in addition, game isn’t clear about explaining what any stat other than power does, if more time gets spent fixing the game it could be pretty alright, just not as is.