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Evercraft Idle review
2
73
SweetCrosby
Good foundation, but needs some human love from an actual player of the game.
0
0
0 comments
Sunday, January 25th, 2026 at 9:52:11 PM GMT+00:00
about 3 hours ago
Zone Idle review
3
34
noname1234
It is a pretty good game, although i would've preferred if it didn't delete my data after 3 days. Otherwise good game.
1
0
1 comments
Sunday, January 25th, 2026 at 7:05:54 PM GMT+00:00
about 6 hours ago
Remnant Ash Idle review
3
2
AdventurousStrategy214
A fine prototype, doesn't really deserve any hate and has a fair balance for multiple playstyles and simplistic progression. Would love to see it made into a game.
0
0
0 comments
Sunday, January 25th, 2026 at 5:24:14 PM GMT+00:00
about 8 hours ago
Crown Siege review
4
12
WiredPixels
Good demo, polished art and entertaining concept. The only issue I found was the AI of the knights, while it's pretty good, it's not perfect and sometimes they'd go into a whole fight away from the tower (sometimes even off screen) and there's imminent danger at the tower and I lost a few rounds with a whole army of like 20 knights because they didn't defend and instead they were fighting a mob far away. Other than that, I hope the full game has more units to allow for more strategy, maybe some traps, like spikes or something like that, or maybe mud to slow them down, or maybe walls? I don't know... something. Otherwise I gotta say it got repetitive just as the demo ended. If the game is "more of the same" it will be a bit boring after 20 minutes of gameplay, it needs more tools, and not just upgrades, but new elements to enrich the gameplay. Hope it helps!
1
0
0 comments
Sunday, January 25th, 2026 at 4:02:39 PM GMT+00:00
about 9 hours ago
Idle Collapsing Dungeon review
5
135
UDcc123
Took a bit to get going, but something you can leave running in the background as needed. FYI, took about 17 levels of Attack+++ on level 10 to win at the end.
0
0
0 comments
Sunday, January 25th, 2026 at 3:18:01 PM GMT+00:00
about 10 hours ago
Evercraft Idle review
4
82
Treyevers
People are mad that it's AI and that's fine. I've taken a LOT of time to get NEAR the end of the game to see what it has. It doesn't really have a LOT going for it and some mechanics are half-baked, but the fact that it's better than a lot of others while still being AI is kind of depressing.
0
0
0 comments
Sunday, January 25th, 2026 at 3:01:21 PM GMT+00:00
about 10 hours ago
Remnant Ash Idle review
3
82
Treyevers
its decent for a prototype. There's a good amount of modifiers that lets you have different builds (before you can just buy everything) and you can reset and be fully refunded to try another. its simple but interesting.
3
0
0 comments
Sunday, January 25th, 2026 at 2:58:29 PM GMT+00:00
about 10 hours ago
Remnant Ash Idle review
1
117
IdleCrafting37
It’s not sized to work on mobile, I can’t see more of the screen than the skeleton dude, can’t upgrade anything or tell if I’m making any progress, can’t move the screen around to see anything else either.
1
2
0 comments
Sunday, January 25th, 2026 at 2:25:59 PM GMT+00:00
about 11 hours ago
Idle Chapel review
4
4
Pie
Very Digseum inspired. (And that military one that's similar.) Good visuals, fun game. Not sure it does anything supremely better than those, yet, though.
0
0
0 comments
Sunday, January 25th, 2026 at 2:09:12 PM GMT+00:00
about 11 hours ago
Symbiosis review
3
4
Pie
Way too much going on without any form of explanation. This is why games generally unfold their mechanics. Gives me paralysis of what to do. (Sidenote, there's Dev Test buttons still in there.)
1
0
1 comments
Sunday, January 25th, 2026 at 2:02:22 PM GMT+00:00
about 11 hours ago
Tech: Indian Titan – Ticket Terminator review
2
39
ThrillingPrestige674
ticket closed
2
0
0 comments
Sunday, January 25th, 2026 at 1:46:33 PM GMT+00:00
about 11 hours ago
Tech: Indian Titan – Ticket Terminator review
3
2
StrategicTactics357
It's alright, its a semi-idle/idle incremental management game (in the way that you have to manage 3 options to be at semi-equal total otherwise you start losing a % of your currency, this specially applies once you start automating them). My biggest gripe is that, outside of floating numbers and the store, there is absolutely no stat indication of...anything? how much am I producing for each of the buttons in total? guess I have to keep how much /s did I get of them in mind! I wonder how much currency I am producing per second? no way to find out :/. Oh, I leveled up! I wonder what did this do- oh nvm, the text was placed in a floating texts that lasted for half a second. And also, for some reason, the recycle button (it deletes your data) has no confirmation, so you just kinda have to avoid clicking it from the start. I would put this game in a "gray" area between "recommended" and "not recommended" if there was one.
1
0
0 comments
Sunday, January 25th, 2026 at 12:15:55 PM GMT+00:00
about 13 hours ago
Whack-A-Monster review
3
12
WiredPixels
I'm not a fan of these active action, fast aiming and clicking incrementals, but they have an audience for sure. I agree with another user, the animations are unnecesary, after frantically clicking like crazy nobody will stop on a "totals screen" to read numbers. Then the game forcefully opens up the tech tree. Then after the tree there is a button that says "Play" so I press it... then it says "Level 1 Dark fields" and I'm like... "yeah, ok, I said I wanna play, just load the next round" and then another button that says "Confirm?" and I'm like "YES, please, go!" and then ANOTHER SCREEN that tells me "choose your weapon" and I'm like "LET ME PLAAAY ALREADY!!!!!" it felt like the game was teasing me with all these "are you sure you wanna play?", every time I have to confirm 3 times that I want to play and every time I have to choose the weapon, it is very annoying! It's easy to solve: After the round, just ONE screen with the totals, and at the bottom of the screen these four buttons: -Play Again (directly lets you play again the level, no confirm, no asking, no nothing, just play again and keep wacking monsters) -Upgrades (opens up the tech tree) -Choose weapon (in case they want to change the weapon) -Choose level (in case they want to change the level) Overall I can't say I didn't have fun, but it desperately needs automation and a more user friendly UI workflow. Hope it helps.
3
1
1 comments
Sunday, January 25th, 2026 at 3:59:24 AM GMT+00:00
about 21 hours ago
Feed the Forest review
4
12
WiredPixels
For a game jam game it's pretty awesome! Sure, it has it's flaws but I'm sure they can be fixed with time. Overall I felt the pacing ok-ish, slightly slow, and of course it's a game jam game, so there isn't much content other than 3 types of plants, two pools of water and a worm to buy upgrades. Also, incremental games tend to have a way to automate things and I felt that this game was lacking in that aspect, other than the pickup, the rest had to be done manually. It would be awesome that after getting the new worm egg you'd unlock different areas, probably different fruits, a way to automate things instead of manually doing all the work, like building "channels" that will slowly grow vegetation around them. Also, it desperately needs an upgrade to speed up pick up velocity of the fruits. Also you could build like "pickup baskets" with some sort of vacuum that sucks the fruit instead only being picked up by the snail, so you can automate an area and start working on another. Overall I liked it and I'd recommend it, I wish you can continue its development to see where it's going. Good luck with the jam!
0
0
0 comments
Sunday, January 25th, 2026 at 3:28:53 AM GMT+00:00
about 22 hours ago
Tech: Indian Titan – Ticket Terminator review
4
12
WiredPixels
I don't understand the negative votes, am I missing something? I found it to be the quintessential text/buttons incremental game. It's just "clicking and numbers go up". It even has an autoclick function so you literally don't have to click. It's the kind of incremental you'll leave on your second monitor while doing some work (exactly what I'm doing now) It's very polished, window-like style, upgrades make sense... I seriously don't understand the downvotes, if someone could explain what I'm missing it would be nice. Thanks.
3
1
5 comments
Saturday, January 24th, 2026 at 11:11:03 PM GMT+00:00
1 day ago
All Hail the Orb comment
I would increase the autoclicker detection limit. I am hitting it and seeing the messages without using an autoclicker, just using 2 fingers on my mouse at once haha. I don't know if it was a bug so I am refreshing ...
1
0
game discussion
All Hail the Orb
1 comments
Saturday, January 24th, 2026 at 6:28:16 PM GMT+00:00
1 day ago
Cult Nation review
3
12
WiredPixels
I can summarize the gameplay in two main mechanics, collecting blood and upgrading a tree. That's what you'll be doing for like an hour of demo to complete it. And unfortunately I have to say they're not really well polished, at least not the blood collecting mechanic. The mouse doesn't have an indicator for the radius, so I know I upgraded the mouse radius, but I just don't know the limits that upgrade and it's the most important (the only?) mechanic of the game, collecting blood. I want to see a border to clearly see where I can extend myself to catch the blood. Otherwise I'm blindly hovering the mouse hoping to get it right. Also the "magnet" to catch blood is too finicky, if you move too fast it won't catch them, you have to move slowly to make sure you get them all. The collectors, I don't know why they have a square area, it feels like an odd design choice (both mechanically and aesthetically) since the whole game is circles. The camera wobble is so annoying, I didn't know I could disable it until I later when explored the options, I don't know what it adds to the game really, it makes a finicky gameplay even more finicky because now you have to compensate for the camera movement to aim at the red pixels, I would remove the wobble completely but that's just me. For the points mentioned above, the game never felt super satisfying. It felt "ok", but I never felt like "Look, it's so AWESOME I'm collecting all this blood" because it always felt like I was missing something, either moving too fast so I was missing blood, or some blood got uncollected which left me unsatisfied all the time. The prestige is a bit confusing because there are prestiges and semi prestiges, and the heart helps with the prestige but it's not the prestige itself... a bit convoluted until you figure it out, also I really don't see the point of the semi-prestige mechanic, just adding a high blood cost to the upgrade might seem enough (I know blood rate is not the same as blood amount, but I'd say it's not worth adding a new mechanic just to justify the cost of ONE upgrade). The angels... I can't tell if the add anything of value to the game, it's just another circles with a different "follower skin", different blood color, sifferent way to sacrifice them and a secondary tree. It's "more of the same". I'd probably rework them to be something different (like a multiplier for blood, or something like that) or I'd remove them from the game to add a new, fresh and different mechanic. I know it's probably late for that, but that's my feedback on the angels. It's not idle, it's a highly active incremental, I don't know why it's tagged "idle". The game has one main mechanic, to collect blood, and the fact that its only mechanic is not polished is a bit of a negative point for me, but I'd still recommend it, it's a good demo to play for an hour or so. Hope it helps!
3
1
0 comments
Saturday, January 24th, 2026 at 3:16:37 PM GMT+00:00
1 day ago
My list
refef...
0
0
list
2 games
0 comments
Saturday, January 24th, 2026 at 4:35:09 AM GMT+00:00
2 days ago
Echo Factory review
4
2
SatisfyingCode960
I don't think other people are understanding the math in this game. Either that or it has been updated since the previous reviews and ratings. The progression tree is tiny so the game doesn't really have more than 1 or 2 layers, but I cleared it in 1-2 hours its not bad. Not sure how the dev would add depth though because the final upgrades scale infinitely pretty quick at the end.
1
0
0 comments
Saturday, January 24th, 2026 at 12:32:52 AM GMT+00:00
2 days ago
Exofinity Clicker review
2
12
WiredPixels
Ok, a few things. -It's too buggy, the launch button doesn't work and I've been stuck with a tooltip saying "Select Amber Node" the whole run, it even gets saved when I reload the page? -Too much clicking, seriously, I don't even think Cookie Clicker has so much clicking. The click upgrades are too slow to feel like an automation because the fastest you'll ever go is by clicking during the rift event. The rest is just slow waiting. -I feel like there are TOO MANY upgrades. Most of them are just thematic, like "refining" I thought I'd convert minerals to other materials, but no, it's just a buff to the credit rate. Also there are more updates to the credit rate, updates for the pickaxe, updates for the scanner, and above all that there's a tech tree THAT ALSO upgrades the pickaxe and also upgrades some of the credit upgrades? It feels like there were so many ideas for upgrades that they didn't know how to cram them into the game in the same UI in an orderly manner. -About the UI, also there's no mouse indicator that says I can click stuff, like I hover over "buttons" and I don't know if they're icons or buttons until try and I click, you should change the mouse pointer to the pointing hand when hovering buttons, or highlight when hovering. -It's too grindy, besides the tedious clicking that I can overlook for now, the credit limit for launch is waaaay high, and as I said, after like 15 minutes of ONLY focusing on the credits to reach 20k... to add insult to injury THE LAUNCH BUTTON DOESNT WORK!! I get it that it's a demo, but at least show me some text saying "congratulations, you launched succesfully, this is the end of the demo" or something, don't just disable the button! I wanted to like it, because the graphics are nice, but the UI is complicated and unpolished, it's buggy, it lacks UX, the automation is too slow, it's too clicky and too grindy. Sorry, I woudn't recommend the game in this state.
1
0
2 comments
Saturday, January 24th, 2026 at 12:14:09 AM GMT+00:00
2 days ago
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