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StarBurst Active Idle review
5
69
FumbleBuck
This is why I try even the low rates games. Been hunting for something new like this for a while.
0
0
0 comments
Saturday, December 13th, 2025 at 6:56:21 PM GMT+00:00
13 minutes ago
*** MACHINE, 4I-ATLAS IS REAL? review
2
2
PersistentMana692
Immediately very difficult to play with the mouse position scrolling.
0
0
0 comments
Saturday, December 13th, 2025 at 4:07:36 PM GMT+00:00
about 3 hours ago
Auri's Promotion review
2
53
WiredPixels
The thing is... this is not an incremental. This is a people management sim, or you can say a colony sim, like Rimworld. You don't just "click and numbers go up". Fist of all, if an incremental has WASD/arrow keys as controls that's a huge red flag unless somehow it's intentional and the dev REALLY knows what they're doing. You wouldn't call "oxygen not included" or "Rimworld" or "Factorio" incrementals, right? you have to spawn drones or people or colonists, those colonists are assigned to tasks and that progresses the game. It's another type of game, not an incremental. Also, on incrementals you rarely (never?) control the player directly, so it's awkward to move Auri, since once the first elves start working she becomes just a camera control. Second, the fact that a game "increments" or "has upgrade systems" doesn't make it an incremental. All games increments, all games have progress or upgrades or skilltrees where things go faster, that doesn't make them incrementals. Third, the whole micromanagement and automation doesn't help the player to let go of the controls, they must actively play the game and spawn more people and assign them to tasks. Generally for incremental games, automation means you don't have to click or play anymore, you can leave it idle or semi-idle and the game plays by themselves. So, in summary: -Colony sim -WASD/arrows controls -Automation that doesn't automate anything because you still have to actively play the game and keep setting up new "people/colonists". So, for me it's a big no. And even as a game to be honest, I found it a bit boring. Probably good enough if you want to play it with your 10 year old nephew for christmas, but I wouldn't recommend it for people 18+
1
0
1 comments
Saturday, December 13th, 2025 at 3:07:46 PM GMT+00:00
about 4 hours ago
Lazy Kickers review
2
73
RichSouls75
The gameplay is too primitive and pointless, even for a prototype. The only good thing is art.
0
0
0 comments
Saturday, December 13th, 2025 at 3:02:54 PM GMT+00:00
about 4 hours ago
Journey to Ascension review
1
63
UnlimitedProgress11
I swear I remember this exact game, but with actual graphics? Don't know what those other reviews are smoking with Degen Idle and increlution, but I do remember pretty much 1-to-1 the zones, mandatory tasks, losing half of items on energy end, 1st zone item being about energy, there being one permanent buff per zone to unlock. Even color-coding being the same
1
0
1 comments
Saturday, December 13th, 2025 at 2:26:32 PM GMT+00:00
about 5 hours ago
Spheres review
5
131
arhidanich
It's short, simple and nice game. Some runs were easier than others, some harder, not very balanced. But for some reason I want to play again.
0
0
0 comments
Saturday, December 13th, 2025 at 2:16:12 PM GMT+00:00
about 5 hours ago
Spheres review
4
113
WondrousCookie69
Interesting. It seems this game had an update which added further content. However, at the end of current content, I have no option but start fresh. This means if it gets further updates I have to start over. Currently this is not a big problem, as the game is short, but I think it will be problematic as it get more content.
0
0
0 comments
Saturday, December 13th, 2025 at 1:27:33 PM GMT+00:00
about 6 hours ago
Auri's Promotion review
5
6
laleyou
Played with sibling, says "unassuming cute short game with elves and presents turns into crazy, insane minmaxing and optimizing all for filling the star gauge. be prepared to reorganize a factory many times" yes.. I like the multiple rooms keeping you guessing.
0
0
0 comments
Saturday, December 13th, 2025 at 12:29:39 PM GMT+00:00
about 7 hours ago
Journey to Ascension review
3
53
WiredPixels
The main problem is automation. It does have automation past 4th level I think, but it requires the player to actively click the reset button every 15 seconds. Also, once you reach a certain level you can't automate further, it needs user input to set the new "priorities" on the tasks. It would be nice if can set priorities by skill and not task. Still, it's a good base but it needs a few more key features.
0
0
0 comments
Saturday, December 13th, 2025 at 7:57:58 AM GMT+00:00
about 11 hours ago
Clicky Islands review
5
66
Wacky444
Gather resources to discover new resources and islands. Algo good visuals
5
0
0 comments
Friday, December 12th, 2025 at 11:11:42 PM GMT+00:00
about 20 hours ago
Journey to Ascension review
5
15
DeadSun
Not sure why so many downvotes, I thoroughly enjoyed it, needs some small QOLs, but progression and automation feel satisfying
3
2
0 comments
Friday, December 12th, 2025 at 6:15:34 PM GMT+00:00
1 day ago
Lord of Idle review
4
3
Daethanaa
Not sure what's going on with the downvotes here. But this game is great so far. If you like the Runescape/Melvor Gathering>Crafting>Fighting cycle, get in here! The game is obviously in a very early state, but the UI is clean and fresh and I haven't really seen any bugs. The dev is also extremely helpful and listen to their community on discord. This game shows great potential.
2
0
0 comments
Friday, December 12th, 2025 at 5:30:46 PM GMT+00:00
1 day ago
*** MACHINE, 4I-ATLAS IS REAL? review
4
38
IdleIncrement415
Simple and short game. You play a bit with the grid part, roll some 40-50 cassetes, and watch the world get get rekt by alien gifts.
3
0
0 comments
Friday, December 12th, 2025 at 4:18:18 PM GMT+00:00
1 day ago
Spheres review
5
19
Nico371
wasn't expecting multiple stages, thoroughly enjoyed
0
0
0 comments
Friday, December 12th, 2025 at 3:12:57 PM GMT+00:00
1 day ago
Journey to Ascension review
1
22
GrandMonster990
This is just Degens Idle with a coat of paint. To the point that the 'energy reset' message seems almost identical.
4
3
2 comments
Friday, December 12th, 2025 at 11:43:03 AM GMT+00:00
1 day ago
Journey to Ascension review
3
90
Komoro
I really want to like it but until level 4 there is no way to automate the whole thing and I really want some automation here
3
1
0 comments
Friday, December 12th, 2025 at 10:57:28 AM GMT+00:00
1 day ago
The Loopler review
3
39
fsl
I enjoyed the demo; some of the upgrade synergies are pretty satisfying to see once they get going. There's a bug right now that makes tax gates stupidly overpowered (no use limit, and more than returns gold paid on average while also giving you "extra lives", boost, and fuel), but the game is already feeling polished and has promise. Hoping the locked/hidden upgrades have interesting and varied synergies to explore. About the other reviews: I'm not sure what the negative reviews saying "not an incremental" are about; don't get me wrong, this certainly isn't an incremental (it's the classic "run based with meta currency + meta upgrades progression" format)... ...but so are many, MANY games that have been added in the past year, that have been welcomed here and/or on the reddit, such as virtually all "node" games which I feel are an extension of the same "upgrade" format, just with a node-based tree and a focus on much shorter gameplay loops. (such as: Piñata Go Boom, Shelldivers, Wild Growth, Max Manos, and the upcoming already-incredibly-well-received Outhold) Some people not wanting such games to be posted here is very understandable, there's a conversation to be had there. But to categorically reject *only this one* because of it and quietly accept those others feels weird to me.
0
0
0 comments
Friday, December 12th, 2025 at 7:52:08 AM GMT+00:00
1 day ago
The Loopler review
2
53
WiredPixels
Hmmmmmmmmmm... is this an incremental?? Having an upgrade system doesn't make it an incremental. The game is fun tho, but I don't think it falls into the category of incrementals. At least not all by the definition in this site: https://paperpilot.dev/garden/guide-to-incrementals/defining-the-genre/
1
0
0 comments
Friday, December 12th, 2025 at 12:27:12 AM GMT+00:00
2 days ago
The Loopler review
1
216
CrazyJeb
...No thanks, I play incremental games for...well, incremental growth, sometimes slow but always, in theory, steady. Roguelikes don't mix very well with that at all. In this instance, it's one of those pick-one-of-three-options types that has been, so very common recently, seems to be a bit of a fad, and you're supposed to get a build going that lets you go infinite, with each round having a higher score goal you have to meet, or...well, I don't actually know what happens when you fail, but the game calls itself a "roguelite", so presumably there's a prestige mechanic where you buy permanent upgrades and try again. I stopped playing before seeing what happens when you fail when I realized what the gameplay loop is. Because the fact is, this pick-one-of-three-choices each round and try to go infinite style of gameplay...isn't what I come to this website to look for at all. That's no slow and steady growth, it's the opposite, with growth that's quite swingy and random. I've never enjoyed that in a game like this, but whereas I recognize other games of that ilk as still incremental games that I just don't like very much due to their swingy pacing, this game just feels like a roguelike. Yes, I never saw the prestige mechanic, but it's not the prestige mechanics that make an incremental game for me, it's...the incremental growth, what it says on the tin. And playing this game, that doesn't feel like a focus, it just feels like the dev set out to make a roguelike game. ...Because I'm pretty sure that's what they did, the only reason I can think for this game to be posted here is because the itch page decribes the game as "idle-like". Frankly, I just think this is a category error. Would I give it more than 1 star if I was looking for a roguelite of this sort, probably! But I'm not looking for that, because I'm not a fan of that gameplay loop. That's why I'm on this website, which hosts incremental games, to find an incremental game to play, and judging it as an incremental game, this is a 1/5 according to my own tastes. So, for the purposes of this website as a whole, 1/5, but if you like those choose-three round-based kinds of roguelikes, it'll probably be at least a 3/5 for you based on what I played. (Which wasn't much, that could slide down into a 2/5 if the later game is bad, or go up to a 4/5 if the game gets better later.) But I don't happen to be in that overlap of people who like incremental games AND those sorts of roguelikes, so 1/5 for me.
3
1
1 comments
Thursday, December 11th, 2025 at 10:20:08 PM GMT+00:00
2 days ago
Military Incremental Complex review
3
33
OGLA
A production incremental that takes about 15h of active play to get through. Could be better but if you are only looking towards finishing it once it is a decent play. The Prestige upgrade logic is actually very interesting and fun to interact with, no basic % upgrades, all of them are literally game changing upgrades. A lot of the mechanics right now are not built to last towards the endgame though and the early game is extremely click heavy. Also the balancing is okay in the beginning but gets worse and worse and it has a bunch of bugs, so 10€ is quite the price. The good parts is that it is receiving regular bug fixes and a lot of the things that have plagued me the most in the beginning have been patched out already so this has pretty decent outlook imo.
0
0
0 comments
Thursday, December 11th, 2025 at 9:18:55 PM GMT+00:00
2 days ago
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