Coreward review
2
I wish I could make it through the whole demo to see if there was something here, but killing these squares are so monotonous that I was begging for some upgrade to make this into an idle game instead. Every time I upgraded something new in the tree to see further I was just met with incredibly tiny upgrades to my runs compared to the costs, there is nothing incremental about this game, atleast not available in demo, you are still just hovering your mouse where squares, and sometimes other shapes will eventually go when chasing middle. I wished the whole time playing that this is just some slow start to something that develops into something more complex later, but it is just a circle with a shield that in the end gets overrun if you dont have your mouse over a square.
Q-UP review
5
I love/hate this game, it tickles my ADHD brain in all the right ways and I find myself thinking about possible grid layouts all the time, even when I don't want to. Fantastic juiciness on the number-go-up machine as well. Each hero has its own identity, and their builds feel pretty different. It can be pretty easy to get stuck, though, I had to really think about what other options I could experiment with sometimes. Overall, a wonderful and unique incremental, I expected nothing less from the Universal Paperclips devs
Idle Awakening: Mages Path review
4
(Review is for version 0.1.3d.) A fundamentally fun skiller with some rough edges as the game goes on. It promises an ever-expanding list of things to do with permanent progression, and lives up to that promise -- it's at its best as you're rolling through the first few days or weeks worth of content, trying to make progress in half a dozen different areas and pushing to a succession of different unlocks. One shortcoming of this early version of the game is that it doesn't have any story elements, just the gameplay. Making number go up is definitely enough while the game is firing on all cylinders, but when your next unlock goal in a certain stat has changed from "get to level 250" to "get to level 1000" to "get to level 8000" without any new ways of training that attribute and only a few small additional sources of multipliers, there's not a whole lot of incentive to let it grind for several days. There's also no real sense of what to progress aside from aiming at the next unlock down the line. This is presumably something that will be fixed before the final release. The unlocks are a little unbalanced in the current late game. Things like gathering and crafting, which give you solid permanent bonuses, are worth fully exploring; whereas alchemy is just a source of consumables which quickly get outscaled, and the guild system is hideously grindy for very little benefit (you can only spec into one guild at a time, you can only pick a handful of modest guild bonuses, and the prestige system to lock in guild rewards only gives you one or two 1.1x to 1.4x permanent multipliers without spending several days grinding). I was also starting to hit walls of actions requiring huge knowledge passive costs, despite knowledge never getting automated income besides a tiny trickle (about 1-2/sec versus costs of several hundred/sec). Coins, too, hit a wall; I got to about 1 billion capacity, with most of the things I could use to buff that having reached diminishing returns, and I still had something in the shop with a cost of 41 billion that had been sitting there since early game. That's where I was when I lost interest. I've got to praise the game's automation, which is powerful, flexible and relatively simple -- once unlocked it quickly becomes a mainstay of your experience. Every individual spell and herb can be automated with different conditions, and action lists and gathering lists let you mix and match different actions if you need to harvest resources you're immediately spending. It's exceptionally well done for this early in the game's development. All in all, worth playing, though I expect it to get even better as mid to late game gets rebalanced to reduce the grind and, perhaps, provide a storyline and an ending. My only real complaint is that drift into tedium as everything hits diminishing returns.
This Ain’t Even Poker, Ya Joker review
5
The demo is fun and has decent length, the mechanics of deck-crafting are great. The game starts to be laggy really fast. Turning off all of the lights made it run MUCH smoother.
Chop Chains review
4
Played to functional end of content as of writing. While the game loop feels satisfying, the depth is shallow. There are currently three types of resources, and the upgrades blur together. There is also simply not enough content to spend more than 30 minutes on, or less if one is quick. There are repeated requests to check the discord, which was annoying. I did accidentally click the link on the third time, whether that was intentional design to overlap the buttons or happenstance is unknown to me. The pacing is okay, and the art style and music is fine, although the music cuts out if you remain on one screen for what felt like longer than a single minute. Overall, I am someone who somewhat enjoys this kind of gameplay loop, but I would recommend waiting until more game is added and the gameplay is refined before investing much time into.
No Blink Allowed review
5
Played to completion of content at time of writing. At the time of review, A surprisingly engaging game that does not overstay it's welcome. It is brief, but satisfying enough to spend time on for the <30 minutes it will take to clear. It is worth checking out. I am unsure how well the concept would do if extended, I think it might be the ideal length as is.
OBFUSCATION 100+ review
3
Played 20 minutes on the version at the time of writing. This feels more like a historic game where it might have been better recieved in times past. Compared to the idle games to spend time on now, I do not think it is worth engaging with for an extended amount of time. The idea of unexplained mechanics is creative, but at least from the time I spent it did not do much with that concealment.
Survival Idle review
3
The beginning is very slow, and it does not feel engaging enough to hang on to the later stages. The temporary upgrades feel underwhelming, with percentages that increment rather than interesting effects that could combine. I would suggest passing on this until more work is done on the main gameplay loop, at least until the beginning is a bit quicker than it is.
Antimatter Dimensions review
5
A must-play. Tons of features, every layer adds complexity and depths to the gameplay. Play with the discord's guide when you feel overwhelmed by mechanics, but give it a try, this game is awesome.
Crank by yummypotato99 review
5
I love this game
Food and Wood review
4
This game isnt so much an idle as its an RPG/Puzzler. You have x moves to do an action and live, along the way you increase this by doing repetitive Actions. Was enjoyable as a puzzle.
The Ultimate Upgrade Tree review
3
Every field needs an average, and that is what this is. Bare bones, number and duck machine go Brrr There is no "Fin" or "End" screen I could attend after buying every upgrade. This is "baby's first incremental" game.
Asbury Pines comment
Loved the demo. Still looking forward to this coming out....
game discussion
Time Lord's Legacy review
4
Leaves me with anxiety that the time lord's apprentice will accidentally move time too far forward and break the universe. Good game!
Survival Idle review
2
It's buggy, like when you get attacked as the archer, you can't attack back, your arrows just go through the enemy until you die. The start of the level is very slow to have to play through every time, even at 2x speed. The upgrades are pretty boring, I want to unlock abilities and synergies during a level, not just damage +1 and attk speed +20%. I know there are some abilities in the crystal shop, but there's not anything interesting here to keep me wanting to grind for them. The other 2 characters don't seem playable, maybe cuz it's just a demo but some indication of how to unlock or why they aren't unlocked would be nice. Could be something good, but at the moment it's just a bit meh...
Survival Idle review
2
It's not that bad, but its bugged and there isn't much content
OBFUSCATION 100+ review
2
Could have done some interesting things, but this really just ended up being a very barebones prototype. Granted, comparing against games like Confusion, which have a sense of exploration on top of obfuscation, is a bit of a high bar, but still not all that much to play with
OBFUSCATION 100+ review
1
There's just not enough here to make it worth digging into. It's a clever idea, though, and I'd love to see someone take a more thorough stab at it.
OBFUSCATION 100+ review
2
Not as confusing as it seems, but there's not much to it. I thought discovering systems would be a part of it, but it's just gen 1-3 and some sort of prestige mechanic. The button for said mechanic doesn't work. Could be confusing, and if it isn't, it's underwhelming.
Crank review
2
The whole point of rotating the crank is tiresome and the game does not give very clear instructions.