Pokémon Idle comment

I caught a shiny mew before a regular mewtwo ^_^

I had a lot more fun with this than most games of this type. I loved the questline and the trainer battles in town. It might even be more satisfying collecting mons here than in the actual games.

It took a while to realize that you have to manually enable great/ultra balls so I wasted a while not catching anything.

You can disable ghost image dragging with something like (assuming it doesn't conflict with the way you're handling drag/drop):

body { -webkit-user-drag: none; user-drag: none; }

Speaking of which, it's a little unintuitive that you have to drag a mon from the box onto an active mon to add them to your team. I would expect to be able to drop them into the empty spaces were more mons will go as well. Doing so just moves them to the top of the box, which doesn't seem intended.

The scaling doesn't really work for my monitor, I had to zoom way out to be able to release mons, for example, with no way to scroll. It took me a long time to even realize that the mons have moves and weren't just doing damage based off stats alone.

I'm not sure shinies are being tracked correctly in the dex. I currently have a shiny golem but it only shows geodude and not gravelor or golem. If you have to catch them shiny then it's impossible to complete a shinydex :(

It would be nice if there was feedback on the map route if you've already caught every mon and/or every shiny so that you don't have to cycle through all the zones to check.

Evolving a mon takes you out of the elite four challenge.

Excited to see where this goes!

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