Rejected Draft comment

After having played the game into nearly the e100 Quintessence, I find that the lack of keeping lower rarity sketches to be a major drag, as at my point in the game I'm just Redrawing over and over to "hope" for the right sketches to progress..... which is RNG dependent which is ultimately not good game design. Anyone who disagrees is welcome to their own opinion, but when you lock progression behind, "Oops! You didn't find the RIGHT ONE this time!" and then it takes 2 or 3 or even more "random, RNG based" sketches to progress.... just feels literally awful.

The beginning of the game is quite slow, as most of this type are. It picks up pace fairly quickly going into the "mid game" and really, really slows down to a slog when you get to end-mid game and the early-end game. This is when your RNG will take over and you'll, likely, be bashing your head against the wall in HOPES THAT YOU FIND WHAT YOU NEED. And then you don't and you repeat the cycle.

After hopping onto their discord, I find that the "web version will end at 1e250 and be FORCED TO MOVE TO STEAM" which is great and all, but instantly turned me off from wanting to further proceed. Of course, it wasn't one thing but a menagerie of things that made me turn away. I've been playing for a week or two and enjoyed the concept thus far, but IMHO, the lesser rarity sketches need to be made PERMANENT upon defeat. All scrap/rough should be permanent on defeat; maybe provide a % chance for the higher rarities to become permanent upon defeat as well.

All in all, I would recommend this game for anyone that likes a long-haul styled game for a second monitor/in the background, but be warned that there will be parts that can be incredibly infuriating while redrawing over and over and over and over and over and over and over to find the right combination of sketches that provides the either raw stats or currencies required to continue.

My final words to the devs - make QoL things better and easier accessed to retain higher player counts. As is, I can see a small % of people quitting after the first redraw; a larger % will quit after finding the grind for Quint to be a slog; an even larger % will quit after finding that the game is literally just an RNG fiesta and there's no "skill" involved. The only thought you need to put in is, "Will these sketches get me further than the previous set?" and that's, ultimately, lame AF.

P.S. the focus mini-game is trash and should be reinvented from the ground up or done away with entirely.

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