Idle Deepcore review
2

An unfolding game... that only unfolds once, and reveals itself to be woefully unbalanced and underdeveloped.

The general premise and presentation are solid, and you'll get your hopes up during your first prestige, as the second unlocks new features, including space travel and automation.

Unfortunately, all content starting from that first prestige is horribly balanced, and there's nothing else waiting beyond.

After only a single run, you'll have more prestige currency than you could spend on several dozen prestiges (since your prestige upgrades are limited per run).

Same for the automation currency (circuitboards): you need like 1000 tops to research everything, but as soon as you can craft one, you'll be crafting hundreds of thousands, to millions within minutes.

And it stays researched between prestiges...? including the "automate research queue" research... why does that even exist...? And the automation itself is extremely flawed, you lack a lot of control over what it does:

  • You can automate upgrades, and select what upgrades to purchase, but you can't tell it what order to upgrade them in, just "upgrade it" or omit it, so you can't prioritize...

  • no control over automating where purchased machines go (unless I'm missing something?)

  • no control over what mine tile gets purchased (the further you get from center, the more resources you get, but every purchase (no matter the location) makes all future mines cost more, so the strat is to just go in a straight line from start away. But does automation always buy closest..? Frustrating)

Feels like 30% of a game. I'd have been less annoyed/disappointed if the game were early access, but it isn't.

Edit: Apparently the features I found so overwhelming were added in a recent patch. If they continue to develop the game and add content, it could be worth playing; there's fun gameplay here, it just runs dry extremely quickly.

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