Juice Juicy Juice review
2

Ok so...

I'm going to start with the positive: The pixel art is nice, simple but polished. And the presentation is solid, menu on the left, big buttons, it's a good base for an incremental city-builder type of game.

Now, the "not so good":

-It's waaaay too clicky and active. At a certain point I had to enable my autoclicker because it was getting repetitive and slow. -The gameplay is very monotonous... well, there is no gameplay really. You just buy sprites and particles until the CPU crashes, that's it. None of this is particularly engaging, or even cohesive, the sprites are just random assets. Maybe if they were all trees, mushrooms, or flowers... but no, the theme is very technical: just overload the CPU with sprites and particles until it crashes. -The sound design is not good. It's not bad either, but it misses the mark on a very basic way, the sounds are very technical, they don't hit that magic spot that incremental games hit when they have good and satisfying sound design and maybe cozy sounds that make the expoerience a bit more satisfying to play. The sounds are just technical PC sounds, they fulfill their role but they don't add anything to the experience. -The grind is too much. I got to the reboot tree like 3 times and it has a lot of upgrades, and they get more expensive as you buy them. You'll have to do dozens of runs to actually complete it, and each run is like 10 minutes without an autoclicker, so do the math. Paired with the monotonous gameplay and the fact that the reboot upgrades don't seem to significantly change the gameplay, it ends up feeling like the same level over and over again.

So... I tried to see what could be good in this, but the game unfortunately makes several critical mistakes. I wouldn't recommend it. I don't know what the aim of the game was really and what was expected from the player to enjoy about it.

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