Incremental Infinity review
3

This is a bad idea executed well. The problem with "infinite upgrades" incremental games is that procedurally generated upgrades are usually pretty boring, so they end up entertaining the player for less time than a non-infinite incremental game. This one is designed like a rogue-lite. You start over after making some progress, unlocking meta-upgrades and becoming stronger. This gives procedurally generated upgrade trees some actual purpose. However, the upgrades are still quite uninspiring. There are a few different types but they are still really just stat upgrades. I think this game can be improved by taking inspiration from roguelikes. Make upgrades (or some other mechanics that could be added into the future) have more interesting effects and synergize with each other, so some strategy could be involved. Overall I think this prototype has some potential.

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