Cult Inc. review
2

There just isn't really anything to judge this on? Nothing new gets added while playing and what there is, is incredibly basic. Attract, persuade, sacrifice. Again, again and again and again.

You're just buying a bunch of upgrades in an annoying to read upgrade tree.

Might change if this is part 1 of like 10 and the upgrade tree gets improved, but from experience there's very few games that drastically improve after their prototype/demo.

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