The good: Surprisingly decent incremental if you can look past it being roblox. Lots of content. Mowing the grass is pretty satisfying once you get some upgrades going. It gets a lot of mileage out of that one mechanic. There's technically some paid upgrades, but it's not in your face and you don't need it. The roblox version is better than than the standalone version if you can believe it. The 3D environment adds something cause you can walk around and see the upgrades and new areas you've unlocked in a more tangible way.
The bad: It's a one-trick pony that's bit too reliant on prestige mechanics for my tastes. You cut grass to get points for upgrades, then prestige and do it again. Most of the milestones basically just add another layer of prestige without adding or changing much else. The more I played the more it felt like the dev doesn't know you can do something other than "nuke everything for a new currency". I quit after about the 12th reset layer, and the wiki says there's dozens more of them. It's a great game if that's your sort of thing, but I prefer unfolding mechanics that add new gameplay horizontally, rather than vertical prestige layers.
TL;DR This is the game equivalent of the 12 days of Christmas, if the 12 days of Christmas had 7,000 verses.