FoolrCraft Tree review
3

I didn't get too far in but at least up to the Rare tier it's just extremely basic with time consuming linear progression. Didn't really see anything exciting in the progression as other than the base tier(trash) unlocking oracle and 1 talent to make oracle cheaper the rest seem to have the exact same unlocks which just make getting them faster in an extremely straight forward fashion and there are a lot of tiers so if it continues like that it'll be an extremely long game of slowly working through tiers at a semi static pace.

Oracle specifically is meant as a way to not need to use an autoclicker (or get rsi) but as it consumes more materials than manually crafting it makes stuff take longer with the talent to reduce that increase being like single digit % increases for a ramping T1 cost.

There may be some system unlocked later in that is interesting but it seems like a major grind without giving me any of those incremental game endorphins from getting any upgrade since they seemed static per rarity and unlocking new tiers didn't do anything to change gameplay.

If there was better feeling progression and more interesting upgrades/things to look forward to in progression I'd have probably stuck with it longer since it does have a decent frame of an idle/incremental game but I got spent an hour in with it's current state.

I wish the dev the best with it or future projects.

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