Hot Aisle review
2
I keep seeing this over and over again: When you spend a lot of time developing the game you understand it, you know everything. I just opened the game and there are SO MANY things on the screen. I have 0 idea what to do, where to click, what to learn, what to ignore... Please, developers:
- Lock late game things, either don't show them or at least hide the UI elements of what isn't needed for that part of the game.
- Start simple. If the first action is "click this button", don't let me do anything beyond clicking that button. Once I know that button buys something, then unlock more things to click, and I'll go back to that action when needed on my own. Not saying put a gated tutorial, those suck, just use colors and context.
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