Ouroborb review
1

It's just far too frustrating to invest money in new balls, and merge them together to get a ball that gives far more money when it hits a block...just to have that ball get stuck bouncing vertically in the middle of the space, up and down forever, absolutely useless. Sure, I could manually click all the other blocks to clear the board and get a new one...and I did, and then the same thing happened again. And then it happened again. And that's when I completely gave up on playing this game.

Seriously, something like this that relies on the bouncing of a ball is just far too vulnerable to that sort of bad luck! There's nothing I can even really do about it, I tried clicking the ball itself, but that didn't change its direction or do anything whatsoever...it's just ALWAYS going to be frustrating, every time the ball hits a bad angle and starts absolutely crawling across the screen, taking over a minute to actually start doing anything again, even with the significant ball speed upgrades I bought...

And since that problem is pretty endemic to the premise they went for here, and I didn't really enjoy the upgrade UI they went with, or the balancing and pacing of the upgrades, or really anything else about the game...I'm going with a 1/5 score here. Yes, I've played worse, but there's also nothing really redeeming here, and the biggest problem I had with it seems pretty inherent to the premise they chose, I don't think you can really remove that aspect of RNG unless...maybe if you gave the player the ability to flick the ball, to aim it and hit it at blocks themselves? That would help, at least. ...But for this version of the game, as it currently is, I just didn't really enjoy anything here, so I'm giving it a 1/5 for not really having any redeeming qualities, too much RNG and jank, and nothing else in the game makes up for that.

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