Incremental Cultivation Simulator review
3

Interesting Game to start, early game feels fast paced. The first fight comes fast but after 2-3 resets he can be beaten if you micro well enough. After that it is repetitive needing another 2-3 resets for each fight, but at the same time they come so fast that you kind of have to know what to level to be able to beat them. Once you have beaten the main enemies, there is a big scaling problem, it is hard to get enough Qi to level your domain past level 8. You increase how much wood and rock you get from adventuring so fall behind in the organic mater you need which makes leveling your pocket and harvest a slog since you are always behind in organic. For a cultivation game it does not seem that cultivating is as big of a help as adventuring is. Sure you unlock a few new attacks but increasing your cultivation does not spike your HP, ATK or DEF enough to really go towards it as you would expect in a xianxia type game. I love the concept and want to see where it goes and how you balance everything. I would recommend having certain milestone triggers to start major fights instead of time based since it would fit a narrative better then just randomly your cousin wants to fight and so on and so forth.

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