It's fine, probably inspired by vita carnis. The ideas are cool, but the balance is pretty bad. Clicking a ton is required in the early and late game, with the 100 blood necessary to begin getting cultists and % chance to multiply output + heart event in late game being the only real way to progress. The capture system is a neat idea that's very badly used, because why would you not just. Keep capturing the highest value option choice? Why is it an option, even? autoclickers are stupid slow and capped at 3, making them borderline useless. Automation is tedious to buy with the cultist cost/cap, and still produces very little for it to be impactful, because they are ALSO capped. there's... Something to be made here, for sure. But it's not in a very good state
Incremental Carnis review
3
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