FACEMINER review
5

I've replayed through the demo following the reply from the dev. I greatly appreciate the quick response and update to allow a windowed mode. I have to admit that after getting over the initial hump of manually clicking faces and slowly figuring out which hardware and infrastructure upgrades are the most beneficial (hint: the emails give great tips on this once you start reading through them), it does shift into quite an addictive and rewarding idle/incremental game without much stress. Mistakes are easily fixable by either undoing what you did or downgrading another part of your setup. Once the ball got rolling, I found myself racing through datasets hands-off. It was almost disappointing to finish the demo, but also leaves me excited for the rest of the game to release. I've adjusted my score to reflect how I feel about it after my second run, and also for my appreciation of the dev providing help and listening to the community.

Original review below: I'm really split on this one. It's a narrative-driven clicker that turns into an semi-idler. You start by purchasing data and clicking on the faces until you've finished the data you were working on and then buy another one. After identifying over 100 faces you unlock an option to automate the process, but it's not very accurate at first. You can still click on faces, but you'll start pushing your hardware a lot this way. It somewhat punishes you for trying to progress too fast. I was willing to keep trying it out, but I couldn't find a way to exit full screen, and also couldn't find a way to save, even though there is a load option. It wouldn't sit with me to say it's bad, because I did enjoy it and would have kept playing. There was just some minor things keeping me from wanting to continue.

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