It's a decent concept; you need to manually get resource and buy housing space so you can hire people to do your job for you. That's where the praise ends.
There's no tutorial, except the blue boxes explaining what to do. Everything else is just clicking and screwing around. The UI is basic, maybe too basic and generic. Gathering some resources manually with an autoclicker is way, WAY faster than hiring someone to do your job, so you'll probably using that for most of it. Talking about resources, the game just gives you everything at once and lets you "figure it out". The game has almost no balancing, and most progress just happens from trial and error instead of strategies. You'd have no idea who does what and just hire a lot of people for the sake of it. The requirements for each building is very small (both text size wise and cost wise), and the buy buttons themselves are colored like you can never buy them. There's no real ending, there's no prestige loop, and not really incremental as much as a resource-management game as of now, if you can even call it that. There's even a "New Action" (yes it's literally called that) in the achievements tab (the entire tab is "coming soon").
I hope this is still in development, because the concept is interesting. Not original, but good enough. Last patch was almost a year ago though. Overall, way too early to be called a game.