The UI looks cute and snappy, but if you come in with an autoclicker, you're just playing a point and click adventure, not a clicker game. I can't say it's unplayable though, it's absolutely playable and can be improved. I'll separate the auto clicker issues from the gameplay issues so it makes it obvious how much an autoclicker ruins this game. Bear with me while I tear through the problems.
For starters, why are there so many things that does the same thing? The upgrades are all linear, and it's either potion per click or potion per second. There's only one currency and there's no prestige mechanic. Then there's the clickable potion itself. Click it 100 times and it'll give you some poppable mini potions that gives massive gains. The gains are so huge that you can probably just spam buy upgrades without reading and it'll work out. And don't let me begin on the nonexistent lore. It's the last upgrade and it felt like a last-minute feature. The achievement box is so small for how many achievements there were.
Now, an autoclicker make things a lot worse. Click 300 times and you'll get a bonus that boosts your click gain. The problem is that you get a notification that hovers above the upgrade. And you can't click anything behind it, you have to click it to either get the boost or close it. If you have many of these notifications, you can't upgrade anything at all. And god dare if you accidentally use your autoclicker to click it, it'll boost your cps once while spamming the notification of "multi is active" that covers the left side while new multipliers cover the right side. Want to pop the potions for huge gain? Can't do it anymore unless it's at center. Upgrades? Can't help you with that unless you close it manually or leave it to disappear.. why are these notis so big anyway? All of that, plus you get so many potions and upgrades that you don't even have to turn autoclicker off.
This game should stay a prototype and until it stops being a two minute bus stop, I can't recommend it. There's a lot of potential if they manage to balance out the game and patch out the bad UX/UI experiences. I literally have to time myself playing with an autoclicker to prove my point and I finished the whole game in 100 seconds. To be honest, I want to see updates since I love the UI and the vibe it gives, but the dev says they've got other projects going on, so best of luck to them.