It's a pretty standard management incremental where you assign workers (clones in this case) to various resource gathering tasks, ala A Dark Room or Cividlization or a million others. Compared to similar games, it's missing polish and it could use some unique flair - why does it matter that your workers are clones? Nothing really mechanically reflects this, they could be replaced with generic citizens that you recruit and it would be no different. In addition, there's no feedback about what assigning a clone to a job actually does. The first one in the job will gather one resource, but another to the same job could gather a completely different one - with no visual feedback about it except a tiny dot flying across the screen. You can unlock a new resource this way and not notice it. A popup with information about what the next clone will do when you hover over the "+" button would solve this to some extent.
Clone Experiment review
3
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