Infinite Button Simulator review
3

There's a lot of depth and longevity here. However, it's missing some important quality-of-life features to make it truly great. Without an autoclicker, it's unplayable, since several buttons need to be actioned constantly for any progress. Automation unlocks very late in the game, and even then it's prohibitively expensive and slow to get going. Additonally, a separate currency to keep up the automations must be ground out manually, somewhat defeating its purpose. There should be less buttons, more "buy all" type functions, and overall it could use less sub-features (tabs). For example, runes, sigils, glyphs and gems all affect the same static upgrades for the core buttons, so why not roll them into one?

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