simple gamejam clicker/idle. the interesting feature is a weeklong multiplayer tug-of-war between players sacrificing their currency (fish) to either increase or decrease a global number. there's no difference in mechanics either side, and you gain a small multiplier no matter which way you sacrifice your fish.
the leaderboard doesn't look hacked to me (3 days left of the multiplayer)... i think the numbers increase quickly after 1e6, which combines with the letter notation (aa, ab, ac) to make it look a little whacky from the start.
clicking is the only real way to progress early on, but it's completely negated as idle upgrades start balooning and they become the only viable way of embiggening your number. this turns the multiplayer rankings into a simple game of "who got there first", as there's no real way to speed up your production besides playing more.
no offline progression, no background progression, imbalanced and not particularly engaging.... but i like it! adding multiplayer to an idle game is a weird mix that i think is cool. it didn't really work in this case, and it makes any kind of rebalancing difficult mid-game... but i like when people make weird stuff!!!! hell yeah!!!!!!!!