A fresh take on the genre, well-executed. It's a proof-of-concept though, since balancing is off and the final objective unlocks quickly and ends the game subsequently. It's odd that looking through backpacks and tents takes longer than building campfires and drains hunger and thirst so much. Generally, isn't hydration more important? They both drain in equal amounts and I've lost only to no food rather than no water. Having a fail state is great, but the game's pace is too slow to allow for active play, you will often be coming back to frustration. Better would be a temporary debuff on efficiency when running out of food or water during idling rather than resetting the game. With some tuning, more intuitive resource gathering UX and more content, this would be a neat little gem. But no, sorry, I would not pay for a game like this, given that there are hundreds with similar UI, gameplay and far more content out there.
Wasteland Scavenger review
3
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