Look past the surface presentation on this one and you'll find a surprisingly deep and intriguing game.
Yes, it's garish and there are misspellings. (The game is hosted on a .fr website; the dev may be ESL.) But my impression after a few days of play is that the game is finely tuned, with a number of moving parts that interact in interesting ways, with a heavy optimization-puzzle component. This isn't a time looper, but the hard cap on actions in the game's first phase gives it that feel; then the second phase becomes more of a traditional idler, but the first layer adds resources to the second and prestiging in the second pushes your cap upward in the first. Prestiging also gives you "prestige points" at a vastly slower rate, which are reassignable at any time into different bonuses affecting different layers. You have to pick and choose your next goal as you go, reoptimizing your builds for it.
While the aesthetics might not be to everyone's tastes, read the encyclopedia entry for the encyclopedia sometime: they're clearly deliberate, and it's equally clear that a lot of thought has gone into the game's development. In a field where a lot of games are low-effort messes, we should be willing to give high-effort games a fair chance, and this one is winning me over as I continue to play.