Clear once with SL, don't want play another run. Need some runs to see all the content. I did not know this game have a prestige system and I dont want to miss things so I did SL to check all the choices but it turn out all the choices and seemingly important transforming system have very little impact to game-play style or main story, they just changing your status, give you xp or give a new attack with different status or a new choice afterward which also result a status changing in the end. And this game need player to be very active as the maximum are very low compare to the cost and many choices stopping you to explore. I supposed it is a story based adventure RPG with idle element like 'Your Chronicle' or at least 'you found a hole in the ground', but the story is boring and not long, unidirectional and branches merged very quickly, all NPC playing a walk-on part - MC encounter enemies, MC fight them down or skip, MC find things, use in different ways to change status, repeat until final BOSS. Minimalist in many ways - simple but efficacious UI, simplest battle mechanism(yes, enemy hp - your attack - fixed defense number - crit, you even do not have hp and lose when time out), simple increment system(only 2 kinds of resource and they become only for action cost after mid-run + 1 prestige resource), small numbers design, AI art. I know it's in EA but it is not fun by now, nor any good or unique design shown, it maybe potential but dev should show something unique first. Not worth playing ATM. Many finished good story based incremental games lying out there. Ways to improve this game: New increment system, make automations(battle/exploration) easy to get, automation queue of upgrade, life changing transformations(maybe change between forms you get in this run for different passive buff), more kind of resources/items, unique reward in branches, maybe rework that battle system.
Midnight Idle review
3
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