One of the things I love about game jams is the way they push developers into unique takes on the genre, such as an incremental with the theme "capped at 1". What resulted is a sort of optimization puzzler with an inventory juggling component; it takes a bit of getting used to the interface and the way that items give you new skills and/or skill multipliers which get removed again when you craft them into new gear, but once I wrapped my brain around it, it was great fun trying to plan my strategy. Without spoilers I'll just say that there are some skills that are few and far between, and so you should check carefully what you're giving up when you craft things together. It looks like a lot of effort was put into preventing softlocks despite the potential bottlenecks and the random part acquisition, and this was fun despite its rough edges.
The Junkyard review
4
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