Project Iridium review
4

This is by the author of Resource Starved (aka Casseiopia or Cleansed 2) and it's what I wish that game had been. It's extremely similar to RS in structure -- place buildings on a grid, acquire resources, expand the grid -- but it does away with the decay mechanic and the one-by-one clearing, instead re-envisioning the game into one where time itself is a resource to be banked and spent like your other currencies.

Shortly after you unlock iridium, the game runs out of content -- but unlike RS, where the absurd size of the map and the increasing tile numbers created a facade of further content, with this one you'll know when you've hit the wall. (You don't have the currency type for your next building, and the only two purchaseable upgrades cost 1e56 and 1e40000(!) iridium, when you're acquiring only ~1e7 iridium per second and your boosters have softcapped.)

Approximately a day's worth of content, bouncing back and forth between building upgrades and researches, with fairly active clicking but a decent balance of waiting and scaling and juggling two different currencies. There's a whole lot of manual click-to-upgrade required to reach iridium once you've broken the second wall, but that was a minor annoyance against the rest of the experience.

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