Castle Digger review
3

Since dev reads stuff here, will leave something to think about I decided to check it out after reading what other person here said When you just load into it - it doesn't look half bad (writing off the AI generated stuff), and it feels like author tried to do something new Writing isn't bad, and starts with a little bit of humor, which is always nice, there's some new system with manually clearing out blocks that you deem unnecessary and customizing your castle But after only a couple of minutes of playing I understood what the other reviewer is talking about It feels so, so slow, even as you just start Because you need to manually drag you character everywhere, and then watch timer go, and then drag him again I was trying to understand why it bothers me so much, and the answer is simple You could accomplish the same goal with a "plus" button Like all other games of this style do You assign a worker and he does a job, no unnecessary dragging needed Same can be said about a lot of things - UI of this game feels dreadfully overcomplicated from the start, and AI pictures don't serve as any nice embellishment, I'd get rid of any art altogether, it just takes up space and doesn't add literally anything It could be a very simple user-friendly text based game with recourse management - very bare bones, but it is what it is Can leave in the customization of the castle, but you don't really need AI art for it either, just make it a tilemap with different colored blocks and names of whatever the structure is, and maybe add buffs and debuffs to production if certain blocks are next to each other, so there's an incentive to think about what you're doing with the positioning

General advice: make it simpler, right now even the interface feels sluggish and non-intuitive at all, and some things are confusing even on the second tutorial read Scrap the avatar system, it's not needed, scrap the AI art and all those fancy elements, simplify, use space efficiently, and don't waste player's time with slow menial things like dragging a ball across the screen every time you want to do anything, when you can do it with a simple button press

3 because it's not that bad and has some potential, and it's worth to at least check out, but right now it really is a chore to play even through the tutorial You're just stuck thinking "there are games that are exactly same, but more efficient and easy to navigate" Hope dev takes it into account, because it does look promising, but only in the idea, not in the execution

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