Rough around the edges, but short enough to be worth playing.
The biggest sin is balance issues. I went through a run that took me about half an hour, and put a lot of effort into resource collection, only to realize that was entirely pointless since your builds are hard gated by collection of the "moon" rare currency, and there's virtually nothing to spend stars on which doesn't require moons. The hamster management is fiddly, and their habit of drifting in zero G means you waste a lot of time trying to locate the well-rested hamsters you need to deploy. Menus, too, are very fiddly, and sometimes hidden behind other gameplay elements, and sometimes get in the way of moons which you need to drop everything to collect. The interface also doesn't make it particularly clear that your hamsters develop skills over time, though I was able to optimize some once I realized that. And I went from slow to instant win once I bought a few rocket upgrades.
It's probably more fun after multiple playthroughs, trying to optimize your build to reduce times. The game even has a top 10 leaderboard (which I was nowhere close to reaching). But it was frustrating enough I'm not certain I'll replay it. People who have a better initial experience with a better build -- or who read the instructions up front and go in playing not quite so blind -- might take to it more.