Astro Prospector - Prologue review
5

A crisp, fun little incremental-upgrade shooter. Your main weapon is a mining laser that deals slow damage over time if you stay within attack range, but as you collect coffee and beat bosses, more options unlock. Bosses scale significantly through the five available levels; the last one has some legitimate bullet-hell elements (a 360-degree pattern you have to back away and weave through), and I had no idea how I was expected to beat it right up until I did, satisfyingly.

It's pretty gentle as bullet hells go, but the screen gets awfully busy, and the mouse-follow movement makes it easy to overcorrect. That part might not be to everyone's tastes, but it didn't bother me because everything felt meticulously balanced. (Though if this gets expanded out to a full game, it might be a problem; I was breaking out into a sweat thinking that I was going to be in real trouble if this was just the fifth boss out of the seven zones on the map.) The ability to upgrade past the current caps (doing more damage and taking more hits) might help balance that out for non-bullet hell players if this is targeted at the incremental-gamer market.

My only substantial critique is that the bombs work very oddly; they poop out onto the map and then are totally inert unless you yourself run over them to set them off. It would both be more intuitive and useful if they were land mines which enemies set off. As it is, they contribute substantially to screen clutter.

Otherwise, this was an unexpected joy to play.

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