Cultivation Chronicles review
1

It becomes really obvious really quickly that no two tabs of this are in any way related. This isn't a game that was designed, it's just trying to include elements from other, actual games.

Like, you can do this combat thing, where you have... one button. You push that button to slowly overcome the foe. That gives you... maybe a consumable for... qi. Uh, why would I need a consumable that gives me less than I'm generating per-second passively?

Nothing unlocks anything, nothing enhances anything... it's the most empty shell of an experience I've seen.

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