Quite bad i would say, there's a lot of clicking, the menus dont look that good the text boxes are weirdly spaced, early on the sect contribution and cultivation is a problem, but you can just ignore any exploration, you can just focus on cultivating and doing some 30 day per sect point every other year when you low on it. The game is really simple the more you cultivate the easier it is to breakthrough, you dont even need to farm or explore anything till you reach a point you need to unlock the meridian layer, for that you will explore the thunder map, but sadly the content ends there. And when you die there's literally nothing, the game dint loop or do anything other than a blank/static background, guess that was the end point. A lot less content than most prototypes ive ever seen, specially if you consider that you will just be clicking cultivation, stat increase, meditation and after one or two decades a breakthrough, so in terms of content this dont really have much but the small amount of content it has gets dragged in a slow grind for hours.
Four Heavenly Valleys review
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