The reviews below are absolutely wild. This isn't even slightly an Antimatter Dimensions clone, and anyone who says that has played neither game. (For starters, each revolution color provides its own independent bonus to a global multiplier, rather than each dimension generating amounts of the next layer down. It says in the credits "Some features in this game were inspired by Antimatter Dimensions"; presumably the infinity/eternity/challenges broad structure, and I'm sure there's a critique there but "clone" isn't it.) It barely has any graphics to critique for AI art; it's about circles going around. And while it does have a shop for premium currency, its monetization is FAR from PTW. I threw it 5 bucks after deciding I enjoyed it, and haven't spent another dime on it; the premium bonuses are basically inconsequential and I've spent about half of the free premium currency I've acquired on cosmetic reskins. I haven't even bought the ad removal, because the only times it shows ads are when you want to add Time Flux (the banked time mechanic) and banked time is rarely your bottleneck. I've played for months without even remembering that ads were an option.
Ignore all the heat and light of the review wars and it's a fun slow-burn game with a lot of unfolding layers. They just released a new Unity update, which got me to pick the game up again after a few months of ignoring it at the end of the Eternity/supernova wall. It's got a good mix of active and wait-based play and a robust time banking system, which makes it a very solid phone game and one of the only ones that I've returned to time after time. Occasionally can get repetitive, and benefits from looking up a build guide in later content, but by no means is this the predatory cash grab people are trying to characterize it as.