I hate to say this, but it's all style, no substance. Poor balancing and pacing, lots of multiplicatively scaling upgrade costs for linear gains. As in, every upgrade I can think of doubles it's price every time you buy it, but you'll only get the same +1 wood per second, or +20 meat gain, or +0.1% defense. (yes, it's really that bad for some upgrades.) You wait to get resources so you can spend them to get resources slightly faster so you can wait slightly less time to upgrade your gear, only two pieces of which actually have any noticable effect from upgrading early on. Then eventually you prestige to...spend exponentially increasing amounts of the prestige currency on more additive incremental gains. And then you have to do all the waiting and babysitting all over again. It just doesn't feel good to play. After a while I unlocked a new resource, rock...and it was literally all the exact same upgrades as for wood generation again, verbatim. Just the same exact grind again with zero changes, with no indication of anything you can even spend it on, or how much rock you'd need to accumulate before the game gives you anything to do with it. The "auto-battler" part just gives meat and xp. Xp gives more max health, which would be helpful since the potions restore a percentage of max health...if potions weren't a consumable that cost exponentially more meat based on your level. The increase in meat gains does not scale well with this, so potions actually get less and less affordable. Speaking of said meat...from what I played, it's only other use was to upgrade the max storage for your resources. So you can...wait longer for resources to go up so you can spend them on more resources to get a few extra fractions of a percent on your combat numbers so you can...get more meat? It all feels very aimless. Apart from the very start, I never felt like I was making progress. It's just doesn't feel rewarding to play. The first 10-15 minutes are the best part of the experience, checking out the art, exploring, but after that? It very quickly just becomes a rather soul-draining sort of grind. Waiting longer and longer for returns that diminish more and more. That's the problem with exponentially increasing costs for additive rewards, especially when the numbers on the rewards on this small. Just not well balanced or paced, and feels rather aimless with no particular goals. You'd think the prestige upgrade tree would help, but not when it's more of the same, minor rewards that quickly suffer from diminishing returns for exponentially increasing costs...yes, I keep repeating it, because that's exactly how this game feels to play. I'd love to love this, but I really, really don't. 2 stars because I like the atmosphere, play it for like...15 minutes maybe, would be my recommendation, it doesn't take long to get bored here. If anyone's put more hours into this and it somehow gets better later, feel free to let me know, but I didn't have the patience to stick with it after reaching level 5 and doing my first prestige, putting me back at the start with nothing to show but...60% more stats from gear? Decent boost to damage, but not much else. That would only be enough to get me over 1% defense, for example, which is exactly as bad as it sounds. Didn't have the will to grind up my wood again, which was entirely unaffected by any of the prestige upgrades I could afford. Too tedious, too manual, too slow...well, that's about it, really.
Horripilant review
2
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