Game Review: “Ball Chaser 9000” (Or Whatever It Was Called)
Imagine an incremental game where progress isn’t made by clever strategy, satisfying automation, or dopamine-inducing upgrades—but by chasing down rogue balls like you’re trying to catch feral popcorn on a trampoline. That’s the core mechanic here: click runaway balls to make more balls. That’s it. That’s the game.
At first, I thought maybe I was missing something. Surely this would evolve into something less... painfully manual, right? Nope. It’s just click, chase, repeat. It's like someone looked at the worst part of idle games—the beginning—and made an entire game out of it.
After about 3 minutes of ball-induced frustration, I gave up and fired up my autoclicker. Suddenly, it was like unlocking God Mode. The game folded in on itself and ended faster than a wet napkin in a hurricane. Turns out, if you bypass the one "challenge" the game offers, it’s over in about two minutes. Which, frankly, is hilarious.
So if you like suffering, carpal tunnel, and gameplay that feels like herding pixels with a wet noodle—go nuts. Otherwise, skip it or bring an autoclicker and a drink. You’ll need both.
1/5 Balls —Not enough game, too much chase.