Matter of Scale review
2

The game is a resource management with higher tier locations opening after finishing a set amount of a lower tier location.

There's no prestige, each time you meet the requeriment for reset in said location you will earn research currency for that area and get a new one if it's the starting location, if not you will only get a new one of that tier after doing a few of the one bellow it.

The first "prestige" and some other after it can be a little slow but somewhat "fun", but that is all you get, each location is just a copy paste of the previous one with different names, same for the whole research tree on each location.

It's a really repetitive game that dont have much to it, one could say that everything you see on the first prestige/first hamlet is all you need to experience everything.

There's some pros on the research, you unlock auto-buy for each building there, but it is quite bad, the auto-buy allocate a set amount of currency each second but it requires 250% of the current building cost, the amount of currency it allocate and the 250% can be further upgraded but the escalating on it is quite insane and the 250% has dimishing return to make it worse.

Another problem is the doubling generation that you can spend points on, those arent carried or shared between locations of the same tier, so if you double bloodhound income on one hamlet it wont carry to other or share with the other active hamlets (you can have up to 5 at the same time from research upgrades).

Overall the game is alright, quite unbalanced, not much fun to it, and extremely repetitive. Maybe that is him the dev abandoned it so long ago.

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