Ball Fall Billionaire review
1

The game is really bad, it feels like AI assisted, but i guess its not, there's just a feel points i would like to make.

At first plinko not having an wall is alright i would say, it even has slots with negative point gain, those slots can lead to a game over.

But the problem with this is not even the negative slots, it's just how unbalanced or should i say shallow use of upgrades.

First the upgrade collectors, those upgrade all collectors at the bottom, including the negative ones, one would expect that at least the negative ones wouldnt double like the others, but they do, making you save points to avoid a game-over, but at some point unless you are rush upgrading the negative collectors dont really matter.

The second and the worst part of this game is the ball gain, ball gain add one extra ball per level, at level 29 you can reset it to increase the ball mod, i would expect ball mod to at least double the value of balls because you are going from having 30 balls to 1 and it dont reset extra ball cost or make it any easier to get your balls back, specially when ball mod add's 0.250 modifier per level, at two you will have 1.5 ball value and at 3 you will have 1.750.

The auto purchase for balls is another let down, while the ball purchase is much faster and hit the cap of around 0.14s per purchase quite fast, the auto purchase escalate in price away too fast and provides almost no gain at higher level, even at septillion cost upgrade it will still be 2 seconds per purchase (this is the initial non automated purchase cooldown).

Overall the game is bad not because the ideas on it, but the execution and a lack of uniqueness to differentiate from others, just having negative collectors is nothing when many out there have special balls and pegs with effects on it.

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