Cavern Crawler review
2

I'm going to have to be the dissenting opinion on this one. There's a lot of room to grow, and I do like the aesthetic and general framework. However, right now every run is too slow to get automation, and the prestige currency is way too stingy. Adding more levels and upgrades isn't going to solve the balance and repetition problems. Someone else suggested some kind of branching paths, which I think would be a long way to helping this take the next step. That said, it's v0.0.8, I'll keep an eye on it.

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