Click to Begin and Touch Grass review
3

This is not nearly as bad as the reviews below make it sound. It's got the core of a good clicker game, and even has some neat little touches like the music gradually petering out as it gets closer and closer to expiring. Can be completed in <30 mins with reasonably efficient gameplay.

That said, it needs some significant rebalancing. Getting the second upgrade for note income (raising your maximum NPS from 6 to 8 to a measly 10) costs about 3x as much as finishing the game, and the wood disc upgrades are on an exponential cost increase which becomes pointless around 6 or 7 per click, creating a huge bottleneck for anything else with a wood cost (such as the efficiency and time upgrades for electricity). Meanwhile, the automation for wood caps out at 20% efficiency, giving you no recourse but to keep clicking on it throughout the game, while the metal discs are both cheap to fully automate and, ultimately, nearly useless. And all the wood-disc grinding you did becomes entirely useless when the first ad upgrade gives you +10 discs per click for nearly free.

Basically, every upgrade should feel both significant and within reach, and there shouldn't be super OP upgrades which make work on the regular ones feel pointless. Having to get to 200 wood discs six at a time, especially with forced 8-to-10 second click delays, feels far too tedious. If multiple upgrades are always easily affordable that actually deepens the gameplay because it forces the player to make choices about which to do first; this would feel far more engaging if we were spending more time on decisions and less on grind. Looking forward to seeing what the developer can make of this after smoothing the gameplay out.

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