The Loneliness Machine review
1

The game itself is very, VERY brief. I had all the upgrades maxed within...what, five minutes or so? The game itself is just comprised of dragging components into slots on the machine, and dragging them out into a trash bin when their durability runs low. Some parts add power gen, some parts are just multipliers. (This was never explained, so I did have a bit at the start where I was generating 0 power with no idea why.) And at certain milestones of total power generated, you get a tape you can play, allowing you to click through some dialogue.

The art and writing is clearly where almost all of the effort here went, with how extremely short and simple the gameplay is. And I really cannot stress enough, I think this is the singular shortest "incremental" game I've ever played. If you read that it's short and you expect the standard demo or game jam game length, you're still thinking too long. But the art and writing here...after completing the game, it just left me thinking, "...What?" The art is barely readable visually, being blurry enough and at times put behind enough visual effects that it's just hard to tell what's even happening. Not in a particularly interesting way, just...indistinct. The writing is pretty similar, acting like it's saying a lot while not seemingly saying anything at all? There's no real payoff. The tapes are from your "past self", and with every tape your past self seems to go more and more mad. ...That's the idea, anyway. In fact, they seem normal in tape 1 and are insane by tape 2, out of 4 total. Once you get the 4th tape and view it, the door opens and you leave. You're told the energy from the machine goes straight to your brain, so it seems to be implied the machine...resets your mind, or something? Again, it's not really made clear. The tapes are comprised largely of incomplete statements and heavy visual effects in an attempt to convey a deranged feel, but in practice it just feels like...nothing. Nothing is really being communicated through the dialogue, as far as I can tell, other than that your past self is "crazy".

The first tape tells you, do not, under ANY CIRCUMSTANCES, put a rubber duck in the machine. The rubber duck is a pretty rare part you can get, so I immediately put it in to see what would happen, what payoff there would be for that warning...and it just threw all of my current parts in the trash. That's all it does. There's no reason for it to exist other than to take less than a minute of your time to replace the parts and then continue completely unaffected. No payoff or reason to exist. That is what this game feels like in a nutshell, to me. I have no idea what this game is actually trying to say or convey, but it...puts in an effort to seem like it's trying to convey something, I guess? That's about all I can give the experience. It just left me confused and 5 minutes poorer, I'm afraid.

If it wasn't so dreadfully brief and unfinished feeling, I'd at least give it 2 stars for trying to do something interesting, but as it is I'm just walking away...confused, with no idea in the slightest of what this game was actually trying to do or deliver on. It feels like it lacks...any point whatsoever, honestly. It truly is a hard game to describe from how little there IS to describe, so to summarize: 1 star, probably not worth the 3 minutes it takes to complete, might be more interesting if the dev takes a second pass at the idea to actually flesh it out into something of any substance whatsoever. I would treat the game as...a rough draft of a proof of concept, lets say, that didn't quite succeed at getting across whatever concept it was trying to prove.

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