Mine Cards review
3

Interesting concept, but bad execution.

I can see this being a fun minigame or part of an incremental, but not in this state. There aren't really many real decisions to take.

Adding low value cards is obviously bad so you just add a couple of the highest ranked ones you can afford then wait for the next one and when you can afford it start adding upgrade cards and bombs. Then just start bombing everything while adding extra descents.

And the game is over before you realise.

Always having the option to pick any card you want is nice for not having any rng but i think it would be more fun and engaging if you were offered choices every time your deck runs out. Lastly i would make it cost a lot more to remove cards.

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