Quintillion Quest review
1

the design feels very confused about what it wants to be. at first it tells you that time is measured in days you have to manually pass when your energy runs out, sounds fine, it would lean into more puzzly solutions to your problems that you have to solve by taking the right steps for efficiency. but then it gives you options that produce resources per second, irrelevant of the day counter, which is a more standard idle game setup that is ignoring the vibe the manual passing of days to refill energy put forth, pulling the game in two different directions. additionally, the bonuses you get from achievements feel like they have almost no impact, after several runs i had only gotten the first 2, then after i just left the game on while i did chores i easily won the game. without a clear direction and design philosophy, the game feels like it's pulling itself apart, to the detriment of any fun or interest the player could have. i hope the dev leans one way or the other and goes fully into that direction instead of splitting the middle like this, as the current design is just not fun.

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