Cyber Shard Clicker review
1

This is a blatant clone of Nodebuster, featuring an identical gameplay loop, similar skill tree, and identical visual style and theme (you're a hacker going into digital space to contest enemies represented by geometric shapes). Before even entering the game there is a severe lack of quality control -- the page blurb claims that you are there to "infiltrate and dismantle Vault Inc., a powerful megacorporation", while the game's intro text says "You are a white-hat hacker hired by Vault Corp to manage its defense AIs against rebel hacker threats". There is absolutely no hint of how to play in the game itself or the game's page, only what appears to be an AI-generated blurb about the game's features. (If you haven't played Nodebuster, here's what to do: hover your mouse cursor over the floating shapes to slowly damage them, and try to kill them by keeping the cursor on top until their HP runs out. You then have to manually collect the resources they leave behind or you get nothing from your efforts, which is also a Nodebuster feature.)

There are parts of Nodebuster which are visually implemented but not mechanically implemented, such as the XP bar -- you advance in levels by killing enemies, but do not appear to get any benefit from it whatsoever, as opposed to Nodebuster where each level-up gave you a unique resource. There's also a purple bar which keeps cycling at the bottom, instead of Nodebuster's progress meter advancing you toward the boss -- in this game it merely tracks the timer until the next enemy spawns. Some upgrades allow you to change spawn wait times, as well as spawn rates to make non-basic enemies more common -- but that math appears glitched, as squares and triangles allegedly have a 0.1% spawn chance but appear FAR more frequently than 1 in 1000 shapes. And nodebuster's damage system has been implemented not as retaliatory damage after every non-kill strike, but as a random strike which might not proc for an entire run or might hit you three times in a row on the same enemy. It's a weird design decision, made worse by the intrusiveness of the damage sound effect.

This does have one feature Nodebuster didn't: manual clicking. That's the second upgrade you unlock, and quickly becomes essential for progress since you start out barely able to do enough damage to kill one enemy per run. So the one genuine innovation this game adds is basically giving its players RSI.

I do want to take a moment to genuinely praise the music, which is a fairly short loop but nicely driving techno with some interesting samples (about marine weather for some reason?). Unfortunately, the game doesn't have any sort of credits page, so I have no idea who composed it.

I generally try not to be too harsh in reviews because I don't want to discourage inexperienced developers, but this developer has a website advertising over half a dozen other games, with names like "Incremental Town RPG" and "Island Idle RPG", all of which are paid, and without any information about who is actually behind it. In summary, this has all the look of shovelware and there is no reason to play it rather than the game it's ripping off.

(I've edited this review after playing the Itch version of the game. The itch version wasn't linked at the time of my initial review.)

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